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Other Game Creation => Program Troubleshooting => Topic started by: ArchZealot on January 14, 2006, 08:11:43 AM

Title: AutoTiling
Post by: ArchZealot on January 14, 2006, 08:11:43 AM
Bah, topic might be misspelled :p
Anyway, some time ago, someone told me how to edit tilesets by adding stuff to them. Now, Ive got a problem, I was working on this office map thing where i used the "Castle Town Interior" tileset's AutoTile, that one for the walls. Ok, so I went and exported the tileset, added what i wanted, and went back to editing. And I sorta noticed (the walls kinda dissapeared) that the autotile dissapeared off the tileset. Thought maybe i accidentally didnt copy that, and redid it. After it didnt appear on the second try, i sorta figured that its kinda logical that it isnt going to be there anymore. Hows RMXP gonne know its supposed to be an autotile? There isnt any code inbedded or anything, so i figured there has to be sort of way to tell it that its an autotile or import it from another map or something. Any help would be appreciated.
Title: AutoTiling
Post by: Onyx on January 14, 2006, 10:55:29 AM
Go to Database->Tilesets. Left from the picture of the tileset you can choose which Autotiles you want to use.
Title: AutoTiling
Post by: ArchZealot on January 14, 2006, 11:18:28 AM
Thanks a mill man, didnt see that.

Lock/delete topic  :D
Title: AutoTiling
Post by: Onyx on January 14, 2006, 11:31:13 AM
You're welcome ;)