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RMRK RPG Maker Creation => RPG Maker General => General Scripting => Topic started by: feildmaster on December 21, 2006, 07:38:55 AM

Title: [Forget it... -_-] Alrights... I need a script. (Or just a mod of one ^^)
Post by: feildmaster on December 21, 2006, 07:38:55 AM
Alright, I need a whole new script or just a mod of this script here: http://rmrk.net/index.php/topic,7201.0.html

What I need it to do is this, i need it to search for what job the hero has, and based on what job he has set what is added when he "levels". EX:

A magician job would have different stat appliers than a warrior would have... Thanks! You all are a great help... =)
Title: Re: Alrights... I need a script. (Or just a mod of one ^^)
Post by: Morris Lawry on December 21, 2006, 09:40:50 AM
Ok im working on it
Title: Re: Alrights... I need a script. (Or just a mod of one ^^)
Post by: feildmaster on December 21, 2006, 04:22:54 PM
thx moris!  :D
Title: Re: Alrights... I need a script. (Or just a mod of one ^^)
Post by: Falcon on December 21, 2006, 09:08:04 PM
Just do it with events and different classes have different heroes.
You could also use a point level up system.
Title: Re: Alrights... I need a script. (Or just a mod of one ^^)
Post by: feildmaster on December 21, 2006, 09:17:17 PM
The thing about point leveling systems is that they aren't compatible with the many scripts I am using (or they just plain don't work), and the problem with different heroes is that you loose the name you put in at the beginning... and re-putting it in would be such a bad side effect... also it's a 1 "hero" game... I refuse to add more. ^^
Title: Re: Alrights... I need a script. (Or just a mod of one ^^)
Post by: Falcon on December 21, 2006, 09:34:49 PM
You can get around the name, just do this after you assign the name.
(say you assign the name to the first actor, and all the other actors are classes, put this after you choose a class)
$game_actors[X].name = $game_actors[1].name
with X being the actor ID of the class the player has chosen.
Title: Re: Alrights... I need a script. (Or just a mod of one ^^)
Post by: feildmaster on December 21, 2006, 09:37:57 PM
hmm... i see. where do i put it? XD
Title: Re: Alrights... I need a script. (Or just a mod of one ^^)
Post by: Falcon on December 21, 2006, 10:32:09 PM
In a call script command after you add the players actor with the class and stats.
Title: Re: Alrights... I need a script. (Or just a mod of one ^^)
Post by: feildmaster on December 22, 2006, 12:21:50 AM
ahh I see.. i figured as much.

*still wants the script though - XD*
Title: Re: Alrights... I need a script. (Or just a mod of one ^^)
Post by: Morris Lawry on December 22, 2006, 12:43:31 AM
Hey sorry for taking so long, but i got called out on a job, im only the slighest bit done, try darklords idea, it may even be better than a script
Title: Re: Alrights... I need a script. (Or just a mod of one ^^)
Post by: feildmaster on December 22, 2006, 12:50:18 AM
I am gona try it. But I want the script too.. XD and it's ok... take as long as u want.. ^^
Title: Re: Alrights... I need a script. (Or just a mod of one ^^)
Post by: Falcon on December 22, 2006, 01:07:04 AM
The script is a waste of time when you can do the same with a few lines of code.
Title: Re: Alrights... I need a script. (Or just a mod of one ^^)
Post by: feildmaster on December 23, 2006, 03:09:19 AM
if you insist...