I have an event where a crystal, from the tileset, is suppost to be picke dup, but it wont get picked up because the action key wont let me do anything with anything other than the non-tileset thigns like treasure chests. This is also annoying for "reasding" from tileset pieces like the huge scripture stone. How can I do it do that I can just use the action key to make an event happen on a tileset piece such as the crystal?
First of all, it's supposed to be in Troubleshooting, no?
Anyway, you can "remove" the crystal of the tileset from the map.
Then make an event, for the graphic use Tileset -> (the crystal in the tileset).
Then check the "action key" checkbox and make the pick-up event.
Quote from: TheRotSFirst of all, it's supposed to be in Troubleshooting, no?
Anyway, you can "remove" the crystal of the tileset from the map.
Then make an event, for the graphic use Tileset -> (the crystal in the tileset).
Then check the "action key" checkbox and make the pick-up event.
but thats the thing, it wont get picked up at all, the event wont happen
jowett strange that name is familiar...
anyway:
clear the crystal off your map and then make a new event with the crystal as the graphic. make a second page and leave the graphic blank
then using varibles switches or whatever you can make the crystal disapear
also set the layer that the event is on as "same as hero"
Are you sure it has to be two pages?
ya you could just erase event after you pick up the crystle
oops silly me forgot that one:
use a conditional branch:
if item crystal is in inventory:
erase event
else:
crystal +1
or somthing like that :)
Yes:
Change item: [selected item] +1
Message: Gained [selected item]!
Erase Event
Cool.. It worked for me now