Hey, one of the places in my game has a self destruct bomb, and I found the timer, how do I get a switch to turn on when that timer reaches 0?
Any body....
if no one post than no one knows an ancer.. so dont post 2 times in a row.
geez, ok.... :cry:
which maker are you using?
on rmxp try using conditional branch
XP Postality, and no, i need a switch to turn on after 45 seconds
actualy yes, in the conditional branch, there is an option to set the condition if the timer is at a certain point
Ok, thanks
Heh old topic.. Im trying to make it teleport you to a spot when the timer hits 0. It wont work. Ive tried everything in the conditional branch.. nothing....
a. next time make a new topic.
b. dump the stupid timer it's stupid for a reason
make a paralell process being:
if switch(timerstart) is on then
-wait 999 frames
-wait 999 frames
-wait 2 frame
(in total it's 100sec, 20frames=1sec, you can make it longer)
-teleport(who cares)
-switch(timerstart) = off
when you want the timer to run just turn the switch on, and that's it..