The RPG Maker Resource Kit

Other Game Creation => Program Troubleshooting => Topic started by: MastaCrouton on August 10, 2005, 12:12:20 AM

Title: Timer help!!!!!!
Post by: MastaCrouton on August 10, 2005, 12:12:20 AM
Hey, one of the places in my game has a self destruct bomb, and I found the timer, how do I get a switch to turn on when that timer reaches 0?
Title: Timer help!!!!!!
Post by: MastaCrouton on August 10, 2005, 02:43:49 AM
Any body....
Title: Timer help!!!!!!
Post by: Soul on August 10, 2005, 02:45:53 AM
if no one post than no one knows an ancer.. so dont post 2 times in a row.
Title: Timer help!!!!!!
Post by: MastaCrouton on August 10, 2005, 05:28:09 AM
geez, ok.... :cry:
Title: Timer help!!!!!!
Post by: Tsunokiette on August 10, 2005, 05:34:40 AM
which maker are you using?
Title: Timer help!!!!!!
Post by: Thich on August 10, 2005, 07:06:01 AM
on rmxp try using conditional branch
Title: Timer help!!!!!!
Post by: MastaCrouton on August 10, 2005, 07:41:36 PM
XP Postality, and no, i need a switch to turn on after 45 seconds
Title: Timer help!!!!!!
Post by: Tsunokiette on August 10, 2005, 09:18:01 PM
actualy yes, in the conditional branch, there is an option to set the condition if the timer is at a certain point
Title: Timer help!!!!!!
Post by: MastaCrouton on August 11, 2005, 01:18:19 AM
Ok, thanks
Title: Timer help!!!!!!
Post by: Neko on January 12, 2006, 05:25:33 AM
Heh old topic.. Im trying to make it teleport you to a spot when the timer hits 0. It wont work. Ive tried everything in the conditional branch.. nothing....
Title: Timer help!!!!!!
Post by: blueXx on January 12, 2006, 12:40:21 PM
a. next time make a new topic.
b. dump the stupid timer it's stupid for a reason
make a paralell process being:

if switch(timerstart) is on then
-wait 999 frames
-wait 999 frames
-wait 2 frame
(in total it's 100sec, 20frames=1sec, you can make it longer)
-teleport(who cares)
-switch(timerstart) = off

when you want the timer to run just turn the switch on, and that's it..