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RMRK RPG Maker Creation => RPG Maker General => General Tutorials and Eventing => Topic started by: Mushroom Panda on December 24, 2010, 04:54:15 AM

Title: Lower Stats Globally
Post by: Mushroom Panda on December 24, 2010, 04:54:15 AM
I have no bias to any version of the software - 2003, XP, or VX, and I am open to using any of the three to achieve my goal.

I would like to lower the base stats for every character/monster in my game. If any of you have played the Fire Emblem series, you should know what I'm looking to achieve. Hit points around 60 for a high leveled, good unit. What I'm wondering is how I should set the attack/defense/etc stats for all of my characters and enemies to balance everything at a lower level.
Title: Re: Lower Stats Globally
Post by: modern algebra on December 24, 2010, 06:34:57 AM
I don't remember about other makers, but I know in RMVX the Hep file contains the battle formulas in a chapter. I would suggest you look at that to figure out balance.

For instance, it says that damage from a normal attack is:

Code: [Select]
(4*attacker's attack) - (2*defender's defence)

Balance is a hard part of making an RPG and there is no easy solution. Just know the formulas, adjust accordingly, do battle tests, and readjust.
Title: Re: Lower Stats Globally
Post by: Grafikal on December 24, 2010, 03:24:21 PM
Do what MA said. I remember fudging around with the VX formulas a couple weeks ago trying to do something similar that you're talking about. Low numbers without changing the formula is going to be pretty much impossible as it'll make your game extremely unbalanced by its nature. Literally +1 digit on a player's attack will make the amount of damage they do to anything a lot higher and not at all subtle. Same with a +1 defense.
Title: Re: Lower Stats Globally
Post by: Mushroom Panda on December 25, 2010, 03:52:29 AM
Thanks guys, I appreciate the suggestions. I'll try it, but is there any way I can adjust the formulas in VX?