The RPG Maker Resource Kit
RMRK RPG Maker Creation => RPG Maker General => General Scripting => Topic started by: Melfice666 on December 27, 2005, 08:03:22 PM
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Here is an active count battle system but my problem is that it carries on when the battle menu comes up I want to wait until the player has decided what to do before it starts moving again. so it is a wait system.
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#_/???Active Count Battle ? KGC_ActiveCountBattle?
#_/----------------------------------------------------------------------------
#_/??Active Count Battle(ACB)????????
#_/ ????([Main]????)??????????
#_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
#==============================================================================
# ? ???????? ?
#==============================================================================
module KGC
# ?? ????????????(??????) ??
# ?????
ACB_ATTACK_WAIT = 1
# ???
ACB_GUARD_WAIT = 1
# ????
# 0 ???????????????????????
ACB_SKILL_WAIT = 0
# ?????
ACB_ITEM_WAIT = 0.5
# ????
# ???????????????????????????????????
ACB_CHANT_WAIT = 0.75
# ????????
# false ????????
ACB_SKILL_CHANT = true
# ?????????? ??F ??
# ??F ????????????????
ACB_CHANT_SKILL_INT_F = 1
# ??????????? ???F ??
# ???F ????????????????
# (????????????????2 ??????????)
ACB_NOT_CHANT_SKILL_ATK_F = 2
# ?????????
# ????ID???????????????????????
# (??????????????????????)
# ?????????????????????????
ACB_CHANT_TIME = [] # ??????????
# ACB_CHANT_TIME[10] = 0.8
# <??> ???ID:10 ?????????? 0.8 ????
# ????MAX? SE
# ?"SE?????", Volume, Pitch?
ACB_MAX_SE = RPG::AudioFile.new("038-Switch07", 100, 150)
# ?????????(nil ???)
ACB_ESCAPE_MESSAGE = "Attempting to run
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bumb. or at least tell me what i would have to do?
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Errr dude... Go and edit your post and make sure right at the end of it, it says: [/quote]