$10 for a VX game? That's ridiculously stupid. Also, I hope all of the content within your game has been created by you or hello lawsuit. Hell, I'm not even sure if using a pre-made game making tool (in this case VX) to make a game for profit is legal.
No RM game is worth money.
I'm going out on a limb here, but I would say that the majority of the posts here are more about your presentation than your actual game. First, its never a good idea to overpraise yourself in your topic. Saying things like, "I'm back with a really impressive game," means nothing. Nickelback probably thinks all of their music is really impressive, but it just sucks ass. Now, if you had other people saying that it was impressive, that would be more legitimate. Charging money is also presumptuous, particularly because you're set on a pricing when the game isn't even finished yet. This makes it sound like you're more concerned about making money than finishing the game itself. Looking at the other games you've made makes it clear that you specialize in sub-par flash-type games, with blasted jpegs in lieu of custom images. Oh, and I had to manually change your broken links in my address bar. If you can't code a link, how can you code a game?
I doubt I'll be returning to this site until I can post that the game is finishedWithout a demo? Screenshots or anything? You will be forgotten.
I doubt I'll be returning to this site until I can post that the game is finishedWithout a demo? Screenshots or anything? You will be forgotten.
The issues that have been raised about charging for the game can be traced back to the lack of visual information and general progress of the design (and possibly in part to the fluffy wording of your original post). As a potential player, being provided with what scant information is available, I have to ask myself the following questions : "What do I have to become excited about? Does the game creator have a track record of making great games? Have I liked the games the creator made in the past?"
Since I had never played any of your games before, I went to your website and downloaded each one. After having played all of them, I formed an opinion that your skills would have had to improve greatly to maintain my interest in 'Age of Monsters and Magic'. You have said that your past games were 'stepping stones', but at this time it is all that I have to base my opinion on.
If you went to a bank and asked for a fifty-thousand dollar loan whilst having a nearly vacant credit score, you would most likely not get what you wanted. This is what I feel like you are asking of me. You would like me to be excited and supportive of your game, but your past history has not shown what I believe to be commercial quality work. This is, again, my opinion based on having played your past games as this is all that I have available to help me make my decision.
Future screen shots and additional information that you provide very well may be sufficient to change my original opinion, but until then I really have nothing else to go on.
I'm going to go and be off norm of myself and instead of criticism to just wish you luck and hope that you soon include some visual information about your game. Though I do agree with Holk that no RM game should cost money - just my opinion though.
Of course you can make an assessment of a developer's games by looking at what they've done before. Especially in the case of a solo developer. When I buy a Bioware developed game, I know what to expect: A thoroughly fleshed-out world, the priority of storyline placed over gameplay, and a good/evil compass somewhere within. Of course, not every game that they make has all of these, but these are what they're known for. So, in looking at your previous games, I know what to expect. If you don't believe that this is true, then you're lying to yourself.
In any case, what you've done here has worked, as I will play your demo when it comes out.
Lastly, even though I really am having fun debating you (not sarcasm), please try to direct our debate towards an on-topic subject. I don't want this to turn into some conversation about Nintendo or another game company, or something someone is doing or has done. I want this topic to be about my game only. Please and thank you.You directly brought up another game company and talked about things they do and blah blah. It's irrelevant. I think it's obvious to both of us that our opinions are unshifting, regardless of what evidence we use to back them up. I know I did the same thing with my example about those films, but come on, man... I'd love to hear you say something about AoMaM rather than something totally unrelated to AoMaM. Your arguments are more about me personally and my skills as a developer than the game.
Just another RMRK user who is deaf to criticism. Good luck on your game.
As I already told you, I'm not developing this game entirely on my own. I am getting honest feedback from my team, who offer it voluntarily upon request. Each day improvements are being made because of their criticisms.This is my third time bringing this up to you. The only piece of "advice" I have ignored is to not sell the game. Again, I can quote myself on this, and my statement was quite rational:
Only in extreme circumstances would I instead consider not selling it, and complaints from the community of this site is not an extreme circumstance.Moving on!
I'll try to stay on topic so, I think what you've said about the game makes it sound great. And I do want to play the game (just because playing indie games is my thing), the choices and alternate outcomes sound cool (emphasis on sound) and I really love visual novel type games, and the fact you're adding combat makes it a whole lot better.
But, it would actually be in your best interest to keep the topic active even if we don't say good things because if you hold off on the demo, especially when we know you did, I doubt anyone (here) would buy it before trying it beforehand to decide whether or not they'd like to purchase it.
Criticism isn't criticism when the people giving it to you are sycophants. You've accused me of getting off topic multiple times while doing so yourself, completely moving from even games into films. You're deaf to criticism because you're just rationalizing it all away, except when people say something you agree with. My assumption, then, is that you can't understand anything beyond direct, specific advice. Here you go:
1. Lose the blasted jpegs from your prior games. If you need portraits, don't just blow up a tiny sprite. Put some time into it.
2. Have some uniformity to your art direction. Using a multitude of styles doesn't make something better, it makes it look cobbled together. Specifically in Legion: Tactics, you have all of the following:
-Sprite-based landscapes (Which are, again, blasted and fuzzy)
-Digitized avatars (Or what look like digitized avatars)
-MS Paint lines on a map
-MS Paint portraits for some reason
-3D stills for cutscenes
3. Following #2, if you must use two different fonts, never use two different serif or non-serif fonts. This is bad design form. You should also make them look as different from one another as possible. In one screen of Legion: Armada, you have 4 different fonts on screen at the same time! There's no need for this, and two of them are very similar.
4. Also on the art front, there are way too many different window styles. You have a tan, a light blue with dark streaks, and a dark blue with light streaks. Again, uniformity goes a long way.
I'm not mad at all. I don't know why anything that I said would lead you to believe that I was mad. I'm also not arguing with you. I'm telling you things. I hope your project ends up being amazing, and I eat my words. I really do. Anyway, I've spent way too much time in this topic, and am now done.
Even if everyone who is involved with your project says it is good, doesn't mean it is good. For all I know, you have a bunch of people who are saying it is good to validate their work.
There are more than two emotions. I'm just honest, and I suppose a bit jaded. A lot jaded, actually. I'm sorry that you didn't know that, but I see a million topics a year where there is one screenshot, a vague description, and the poster talks about how its going to be the greatest game of all time. Its easier to just fire away and then see what crawls out of the rubble. I'm not the type of person to hold someone's hand and tell them that everything is going to be alright. I'm not mashing the keys in a rage, I'm just chilling here and telling you what I don't like about your games. I admit that I'm a dick sometimes, yes, but again, that comes from the whole "I've seen this a million times before" thing. I forget that new members don't understand that, and it gets trite having to repeat myself all the time.
(and normally another person who explains why they started to ridicule the OP in the first place)
Thus, the cycle is complete.
By the way, can you point me out to the rules for the New Forums board?? I thought I read them, but maybe I read something else. And aren't you backseat moderating? Ah well. If I need to add more necessary information, I will do as much as I can as soon as a mod tells me to.
So, how about this: When someone tells you why you're being ridiculed, don't fucking ridicule them back for it, huh?
1. An arrogant newbie (to the site) who wants to be taken seriously despite giving little to no information and not following the rules of our "New Projects" board (which requires a lot more than what you gave)basically rmrk summed up.
Exactly. As Pacman pointed out earlier in the topic, a topic shouldn't be made without there being substantial content to show off, or else it will be mocked, which has clearly been demonstrated so far. Why reveal everything about the game bit by bit, only to be mocked and insulted for it until I have the substantial content I need?Hang on, when did I say that? You can reveal things bit by bit as long as you're making progress and you're rather frequent about it. I don't mean post every day 'I FINISHED A MAP yayz', but like once every two weeks or even less frequent is okay.
You've not been too bad, but that tongue-in-cheek comment about the moderation pissed me off. I was trying to tell you not really why I think you've been insulted, but the general ideas, and letting you know that it isn't personal and not to take it as such.
And for that matter, if you read through, it basically tells you that you need screens (a pic of your, I assume, save menu doesn't count because it isn't really content we can base anything on) and a story (which, you basically told us there is none, defeating the purpose. Even if it's not forced to follow story, you have to have one) and then you have the gall to come here and say that you're right and everyone else is just nitpicking (unless they say you're doing good).
Now, when it comes down to it, someone who is arrogant is: Having or revealing an exaggerated sense of one's own importance or abilities. And that's what you have going on for you, based on what you're telling us in your subtext, that this is the best, most amazing game ever and anyone who didn't think it would pan out had a "wild judgement" because they don't think RM games are worth money.
Hang on, when did I say that?
Games aspiring to be this epic have to have had MUCH more progress before they can be posted and not mocked.
"an heroic"?In the English language, the letter H is treated like a vowel. Sometimes it does sound funny, as in this case. Because of the funniness, it has become acceptable to use "a" instead "an" when the first letter of the next word is an H. If I used the word "honorable" instead of "heroic," the sentence wouldn't sound funny at all. ;)
also I don't understand the blue boxes with the class name and stats. it should look the same as the rest of it, the old paper.
poor design.
And again, I see at least 3 different, yet similar fonts.
3, at least.
Italic counts as another font. I know it doesn't really make sense, but it does. And they're all serif fonts, too. I do like the portrait, and the way it extrudes from the bounding box on the top though. That looks good.
I wish this thread would an heroic
Fuck I don't even think Angry birds is worth money because it's a glorified flashgame. an rm game isn't worth my BANDWIDTH 9 times out of 10 much less ten dollars I could spend on something more important.
"an heroic"?In the English language, the letter H is treated like a vowel. Sometimes it does sound funny, as in this case. Because of the funniness, it has become acceptable to use "a" instead "an" when the first letter of the next word is an H. If I used the word "honorable" instead of "heroic," the sentence wouldn't sound funny at all. ;)Quotealso I don't understand the blue boxes with the class name and stats. it should look the same as the rest of it, the old paper.
poor design.
Think so? I didn't want it to look too plain or boring. I'll consider making it the same parchment style, and compare the before and after to see which looks better.
An heroic is correct in the "official" Royal English language, while in the American, Australian and English prose bastardisations a heroic is more suitable.
Anyways I don't really care for commercial games, especially ones made in RPG Maker that usually have sloppy encoding, but before posting a topic about a commercial game you might want to get some higher quality images and the like; something that proves that your serious about the commercial aspect of this game and that it really is worth ten dollars. In other words, make your game commercial when you have more to show than just a title screen and a WIP skeleton. The art looks pretty cool, though.
And I really dislike text based adventures.
If I used the word "honorable" instead of "heroic," the sentence wouldn't sound funny at all. ;)
If I used the word "honorable" instead of "heroic," the sentence wouldn't sound funny at all. ;)
That's because honorable starts with an "o" sound, not because it starts with an "h". If a word starts with a vowel sound, it has to be preceded by an "an".
That being said, this lack of basic grammar knowledge concerns me about how many issues with similar issues will be in the text of the game. Honestly, if a game has poor grammar, it absolutely kills my interest, as it distracts me from the story, even if it is a good one.
Imagine if Harry Potter was released with a bunch of spelling and grammar errors. It wouldn't be nearly as well read.
royal english is for pompous cunts.How civil of you. Not even the royal English speak royal English. Uh.
well... I guess when it comes down to it, if you want to use royal english, follow ALL of it's rules, or else you're just justifying your mistake so you don't have to change it, nor admit you aren't producing a quality project.I think this is the first time that I have ever agreed with you.
I think my biggest issue is the many times you write how good this game is in your presentation, expect people to pay $10 for it when it's done, and the only thing you've got to show is one unfinished, very mediocre looking screenshot of a character status screen.Spoiler for:
I think my biggest issue is the many times you write how good this game is in your presentation, expect people to pay $10 for it when it's done, and the only thing you've got to show is one unfinished, very mediocre looking screenshot of a character status screen.Spoiler for:
I think my biggest issue is the many times you write how good this game is in your presentation, expect people to pay $10 for it when it's done, and the only thing you've got to show is one unfinished, very mediocre looking screenshot of a character status screen.Spoiler for:
Welcome to the conversation we had two weeks ago. If you're going to continue, please have some new points to bring up, as everything you just said was already stated previously. Thank you.