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Other Game Creation => Program Troubleshooting => Topic started by: geargrrrl on March 11, 2008, 04:24:47 PM

Title: Using XP charsets
Post by: geargrrrl on March 11, 2008, 04:24:47 PM
I have tried importing a XP charset into VX, but of course, since the characters are different it didn't work. I Googled this and found a tutorial which suggested getting rid of one of the "facing forward" columns, which I did -- but it still didn't work. Several sources said that adding "$" to the filename made VX recognize the file type as a more antique (haha) charset, but it's still not working (I renamed my file char$.png from char.png, if that helps any!).
How to do this? My character sets still won't work. Help, please!

(This is particularly urgent as the charset in question envolved several hours of work on my part  :tpg:)

Thanks in advance!
Title: Re: Using XP charsets
Post by: Mudducky on March 11, 2008, 05:07:24 PM
I rename them $titlehere.png and they seem to work fine for me. Have you tried that?
Title: Re: Using XP charsets
Post by: Garge on March 11, 2008, 05:17:01 PM
From the VX help file.

Characters (Graphics/Characters)
These files contain character graphics for the map screen.

The size for 1 character includes 4 directions (down, left, right, and up) and 3 patterns for a total of 12 patterns in a set order. One file should contain 2 characters vertically and 4 horizontally, for a total of 8 characters. The size of one character is calculated to be 1/12 the width and 1/8 the height of this file.

Note that in order to make overlapping with buildings appear more natural, characters are displayed 4 pixels above the tiles.



This is what i started with: (https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg528.imageshack.us%2Fimg528%2F5629%2Fsifbq6.png&hash=318b99a8d9dff24a59dd6792389bcf6a9ed6a743) (http://imageshack.us)

What I did was to crop out the left most neutral frame, so my file was looking like right leg out, neutral, left leg out.  Then I made sure the remaining frames were how the measurements were listed for using the $ at the start of my file.  Each frame needs to be 1/3rd the width of the total file's width size, and the height of each frame was 1/4th the total file's height size.  An example would be if my file size was 93 pixels wide by 192 pixels high, each frame of my character must be 31 pixels wide by 48 pixels high.

Here's an example of what i mean: (https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg329.imageshack.us%2Fimg329%2F7762%2Ftest31cd8.png&hash=a8e3474bc4133db77fc101c13c842679ba380af7) (http://imageshack.us)

This is XP character I made on http://www.geocities.jp/kurororo4/looseleaf/ (http://www.geocities.jp/kurororo4/looseleaf/) and rezised to fix the size VX needed.
Title: Re: Using XP charsets
Post by: GasparXR on March 11, 2008, 06:30:05 PM
Don't the standing sprites need to be on the left, and not the middle?
Title: Re: Using XP charsets
Post by: Garge on March 11, 2008, 06:37:27 PM
Nope.  The game reads it starting from the Middle, then Left, back to Middle, then Right, back to Middle again  and so on.
Title: Re: Using XP charsets
Post by: GasparXR on March 11, 2008, 08:28:41 PM
Hmm, I never happened to notice that.
Title: Re: Using XP charsets
Post by: modern algebra on March 12, 2008, 02:21:13 AM
Mm, and if you wanted to keep the 4 frames, you could use my Extra Movement Frames Script in the database.

Of course, you don't really need any more than 3 frames for human charsets - it's really intended for monsters. Might save some trouble though