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[RMXP] Shimikomu - 2d Stealth Action

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ty ty, thanks for the luck.
I've been working on figuring out how to make stealth plausible and effective so once I get that figured out the game can continue quicker with production.

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Let's attack agressively.
Looks good. Good luck with it!
« Last Edit: June 02, 2008, 12:08:27 AM by AlienSoldier »

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shhhhhhh! that was the alpha :x

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Let's attack agressively.
 :o I'll keep quiet about that.

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hehe, as soon as I get a bit more done with the actual game itself, prolly up until the first objective, I'll release a beta.

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ILU
This is looking cool.
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heh, thanks, glad you like it.
I'm making good progress on the stealth bit.  Beta should be released in a few weeks.

game is delayed until BlizzABS 1.99 comes out, need to wait for a bug fix to continue properly.

:ninjabump:

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(°?°) wow ur awsome at mapping >.< i need to learn to map good
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If only life had HDR lighting... (sigh)
If you're looking for suggestions...

One thing I've noticed about Ninja-style media, is that it tends to have highly realistic surroundings, with extremely unrealistic events, in those surroundings.

In that vein:
Roped bridges would be used over vast expanses.
It wouldn't be necessary to have a rope bridge over a shallow crevice. Even if it does have running water underneath.
However, over a waterfall? That's another story.

It's not always foggy, anywhere.

The jump can be clear with nature all over, guide your nature into the jump.
(Form a pseudo-arrow with plants or something.)

Nor is it raining always.

So, anyway, good luck!

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major bump cuz I'm getting back into this project!
edit: updated first post with revised features list.

In that vein:
Roped bridges would be used over vast expanses.
It wouldn't be necessary to have a rope bridge over a shallow crevice. Even if it does have running water underneath.
However, over a waterfall? That's another story.

I don't feel like letting the player walk through water.
Water is an effective barrier, so if I make it so that you can only get by it where I tell you, or if it's slender enough to jump, then it serves its purpose.

There are also no other types of bridges available with that tileset.

It's not always foggy, anywhere.

...

Nor is it raining always.

It's foggy because it's raining.  It adds to the effect.
It's raining because I want it to.
I know it doesn't 'always' rain.


The jump can be clear with nature all over, guide your nature into the jump.
(Form a pseudo-arrow with plants or something.)

the jumps are subtly hinted at.  If you notice, you can only jump where the grass goes over the edge of the cliff, not where the cliff's edge is rocky.  Just some subtle imagery for people to notice.  I want people to think, to try and figure out for themselves if they can jump or not.  this is a stealth game, not a kid's platformer.
« Last Edit: September 10, 2008, 02:05:04 PM by NAMKCOR »

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:3
This looks pretty cool. Is there going to be a demo anytime soon?
:dalton:

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soon is subjective.
So I could say yes, but soon for me might be a different soon than you'd expect :P

I still have to do a lot of the custom system work, and get the stealth feasible enough.
so.......not for 2 or 3 weeks at least

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You'll love it!
For taking a crack at the RMRK Wiki
so.......not for 2 or 3 weeks at least

 :-[

@monkofevil: This is an RPG Maker XP game... -_-

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If only life had HDR lighting... (sigh)
Be that as it may, the more realistic a game is, the more amazing it is.
It's a direct proportion.

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...yeah, okay.

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Be that as it may, the more realistic a game is, the more amazing it is.
It's a direct proportion.

WOW THAT HALF LIFE 2 WAS SO REALISTIC :V

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Be that as it may, the more realistic a game is, the more amazing it is.
It's a direct proportion.

I guess that's why the most popular video game franchise in the world involves eating mushrooms, jumping through pipes and fighting large fire-breathing turtles in order to save a princess, right?
« Last Edit: September 14, 2008, 07:11:47 PM by Pokémon »

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The game looks fine to me just the way it is, monkofevil.
:dalton: