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RMRK RPG Maker Creation => RPG Maker General => General Tutorials and Eventing => Topic started by: Lancifer on July 04, 2010, 09:32:10 PM

Title: Extra "Turns" in Battle [rm2k]
Post by: Lancifer on July 04, 2010, 09:32:10 PM
Hi everyone,

I was wondering if there is any way to change it so that when in a battle in rm2k, it isn't so strictly turn based. For example, remember FFX? It was a turn based system, but some characters were "faster" than others, and got their turns quicker. It seems that in rm2k, each enemy gets exactly 1 turn for every one of yours. I really want to make it so that "heavy" weapons slow down your turns. I looked into using rm2k3, but I just hate the graphics for the "side view" battles. And, while I'm not bad at custom graphics, I don't have the time or patience to make a full set of custom graphics for my character. If there is no way to change it in rm2k, I might just have to suck it up and switch my game over to 2k3.

As a side note: Am I the only one that thinks the graphics in rm2k are better than all of the other programs?
Title: Re: Extra "Turns" in Battle [rm2k]
Post by: doomed2die on July 07, 2010, 07:32:01 PM
Agility is a modifier effecting how fast your ATB goes. Although, if I remember correctly, you need a massive level of agi to make a significant change. Just make your weapons give negative agility
Title: Re: Extra "Turns" in Battle [rm2k]
Post by: Lancifer on July 07, 2010, 10:42:53 PM
Yes that's fine in rm2k3, but it doesn't work in rm2k.

I guess maybe I'll try and find a summary of the differences between the two programs. My main gripe is that the side-on battle system in 2k3 looks awful! Face sets look retarded. And it's really hard to find images of monsters 'side-on'. But hey, maybe I could just import the monsters from rm2k, and get rid of the "hero" animations all together.