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RMRK RPG Maker Creation => RPG Maker General => General Tutorials and Eventing => Topic started by: Blizzard on December 02, 2008, 03:40:58 PM

Title: ABS Showdown Contest
Post by: Blizzard on December 02, 2008, 03:40:58 PM
ABS Showdown Contest

Introduction

Hello and welcome. Some of you might know me, others might not. I am a scripter who has created many scripts for the RPG Maker community and one of them is the ABS called "Blizz-ABS". Currently there is a lot going on in that area and many people are fighting about which ABS is the best. Of course something like this cannot be determined with just one or two features, it's a comparison involving the entire ABS. I've had an interesting in order to make a comparison: An ABS contest! That's a nice idea and all, but it wouldn't really work out if it was at my forum only because most members there prefer Blizz-ABS. So I decided that it should be a cross-forum contest. Also, the game does not have to be a complete game. It can be an alternative plot twist of an already existing game. It can be just a demo for your own, bigger game. And you don't even have to really finish it. But obviously an unfinished game will lose some points. Submit what you got at the end. Keep in mind that you are not allowed to use games already in development because it would be unfair towards the other participants. The RPG Maker that is being used is RPG Maker XP.

The forums included in this contest are:


How will it work

It's simple. We will compare games created by using an ABS. There are several rules which need to be followed. Any major violation of the rules means immediate disqualification since it's a contest with a rather small scope (small game). Anybody can participate or judge. Please see the section further below for more information for sign ups. It's preferred if the judges also know how to use at least one ABS, but it's not necessary.

General information

The game should be created solo, but collaboration is allowed. In the latter case, the necessary playtime will be multiplied with the number of team members where the minimum is 30 minutes and each team member adds 30 more minutes to the playtime. Examples:


The time limit is 15 days. The games themselves must not use any resources (graphics, music, scripts) from the demos or example games provided specifically for the ABSes or any other ABSes. The games also can use any scripts that are specified as plugins for the ABSes. (i.e. EXP in HUD for Blizz-ABS can be used). Support scripts that add features to the ABS (i.e. Chaos Rage Limit System for Blizz-ABS) are also allowed. Those scripts are not counted as additional scripts and do not add to the "number of coded lines" for the limit.
You are allowed to do some very minor tweaks in the ABS like editing one line to disable a feature that is not listed as normal feature and cannot be disabled otherwise. But those add-ons MUST be in form of additional scripts that simply override or alias the already existing ABS. Custom scripts and other plugins are allowed. Graphics and music can be custom or RTP.
The time for preparation of the contest should be used for planning, resource gathering and database setup.

Prizes


Summarized rules


Judges


Contestants


Additional information

The maximum of 10000 lines of code means that the number of effective lines of code from all other scripts must not exceed 10000. The ABSes' code does not count. The code of ABS plugins does not count. The code of support scripts for the ABS does not count. SDK is a rewrite of all the RTP script and therefore cannot be considered a script, you are allowed to use SDK without penalty. You are also not allowed to edit those scripts to enhance the game. This WILL be tested and if your RTP scripts match less than 99,5% (basically the small differences in the different versions that use different font declarations), you will be disqualified! Comments and empty lines are not effective lines of code! Any script that is being used during the development, but removed in the final version IS NOT included in the 10000 lines of code!

Now take a look at those codes here.

Code: [Select]
class Classe
  
  def something
    if a ||
        c || d
      p 4
    end
    p 11 if c
    p 12; p13; p 14; p15;
  end
  
end

This code has 12 effective lines of code. The lines

Code: [Select]
    if a ||
        c || d
      p 4
    end

are 3 lines of code because the condition is split into two lines. The line

Code: [Select]
    p 11 if c

is one line of code. The line

Code: [Select]
    p 12; p13; p 14; p15;

represents 4 lines of code since the synchronization character was used.
Those rules are to prevent things like a "one-line-script".

Everything else

This is what will be judged:


As you can see, it's not too important to be a good mapper or story writer or anything else but to use your ABS well.

ABS downloads and links

You can download following ABSes. The specified version is the minimum version that you can use.


Of course, you are allowed to get and use any ABS that's not listed here without version limitation.


Sign ups

If you decide to sign up as judge, it's enough to post and to mention which ABS (if any) you have experience with.

If you decide to sign up as participant, it's the best if you fill out this form in order to provide all necessary information.


You can find my e-mail in my profile. Any game that was sent past the end date and time will not enter the contest. You are allowed to send more than one version, though. That means that you can send your game and if you add something extra afterwards, you can send it again. I will ensure that the judges get your most recent version (the one you send last). I will attempt to answer any question that you have. Keep in mind that you can use the time until the contest starts for ideas about the game and general planning.

Contact information

You can find my e-mail in my profile. Any game that was sent past the end date and time will not enter the contest. You are allowed to send more than one version, though. That means that you can send your game and if you add something extra afterwards, you can send it again. I will ensure that the judges get your most recent version (the one you send last).
Title: Re: ABS Showdown Contest
Post by: tSwitch on December 02, 2008, 03:43:51 PM
you already know I'm in this one ;)
Title: Re: ABS Showdown Contest
Post by: Zylos on December 02, 2008, 03:51:37 PM
TEAM FOXFIRE LIVES AGAIN!

You know that I'll be joining in this one, Blizzard. :3
Title: Re: ABS Showdown Contest
Post by: tSwitch on December 02, 2008, 03:57:41 PM
NAMKCOR o/\o Zylos

Time trials seem to be our thing, eh Z?
Title: Re: ABS Showdown Contest
Post by: Blizzard on December 02, 2008, 04:00:51 PM
Yeah, I'll update the first post so people know you're working together.
Title: Re: ABS Showdown Contest
Post by: Irock on December 02, 2008, 08:27:40 PM
You're going to let me judge whether you like it or not. I have tons of experience with every action battle system ever made.
Title: Re: ABS Showdown Contest
Post by: Blizzard on December 02, 2008, 08:50:22 PM
Oh, you know how to work well with Zerizzacon? :V
Title: Re: ABS Showdown Contest
Post by: Irock on December 02, 2008, 09:14:00 PM
Well, I slept with the developer if that counts.
Title: Re: ABS Showdown Contest
Post by: computerwizoo7 on December 03, 2008, 12:38:31 AM
Yeah to XAS ABS!!!!!!
Title: Re: ABS Showdown Contest
Post by: tSwitch on December 03, 2008, 04:28:19 AM
Yeah to XAS ABS!!!!!!

I notice -you- haven't signed up yet.
I also notice that nobody is using XAS ABS
Title: Re: ABS Showdown Contest
Post by: Blizzard on December 03, 2008, 12:03:05 PM
I got a sign up from CA for XAS. I hope more people sign up. :/

EDIT: BTW, anybody got an idea for a prize? All I got is a script request to me or $20 over PayPal. :X
Title: Re: ABS Showdown Contest
Post by: tSwitch on December 03, 2008, 01:39:33 PM
lol make it a script request :3
Title: Re: ABS Showdown Contest
Post by: Blizzard on December 03, 2008, 01:52:04 PM
I was going for the money actually. ._.;
Title: Re: ABS Showdown Contest
Post by: :) on December 03, 2008, 01:52:35 PM
Script request and nudes would probably be enough blizz <3
Title: Re: ABS Showdown Contest
Post by: tSwitch on December 03, 2008, 04:03:20 PM
money would be easier for Blizz, but how many people do you think are old enough to have their own paypals?

I know I do, and Zylos..but does that mean you'd give us both $20? or that we'd split it $10/$10?

and what of the script request for teams?
Title: Re: ABS Showdown Contest
Post by: Holkeye on December 03, 2008, 05:15:28 PM
This whole thing seems like some great feat of auto-fellatio. The whole point of it is to try and prove that your ABS is better than any other one? Seems quite self-indulgent to me, but what do I know?
Title: Re: ABS Showdown Contest
Post by: modern algebra on December 03, 2008, 06:34:33 PM
I'd be happy to offer as a second or third prize a small script request done by me. If you want, that is.

@Holk - it does sort of give off that impression, but I don't think it's quite so egotistical. Most of the "debates" I've seen on other forums involving ABSes have a bunch of people giving really bad reasons for why a given ABS is better that, if you're a scripter, make absolutely no sense. Having to engage in those things must be a headache for Blizzard, so a contest like this at least gives a more objective criteria for evaluating ABSes that you don't need to be a scripter to make valid arguments from. I'm sure that he hopes that it will suggest his script is better, but a contest like this can't be used as objective proof because it depends a great deal on the game maker, not just the ABS. Thus, I don't think this contest can prove any given script is better, but it will certainly familiarize a lot of people with the different ABSes and help them choose what one is best for them. Hopefully, that will put an end to the silly debates and they can just be pointed to these games.
Title: Re: ABS Showdown Contest
Post by: Blizzard on December 04, 2008, 12:30:28 PM
Yeah, that's more like it. Many people don't even know the variety of ABSes around. I think that people should be allowed to choose from a variety of ABSes that suits their needs and it doesn't have to be necessarily the best. One purpose of this contest is to advertise different ABSes among people.

And yes, modern, I can put up a small script request to you as second prize. xD

@Holk: You think I would PAY (in form of a prize for the winner) to prove that my ABS is "the best"? LOL!

@NAMK: Hm... I don't know... How about one script for one of your future games? That would be fair IMO.
Title: Re: ABS Showdown Contest
Post by: tSwitch on December 04, 2008, 01:33:48 PM
@NAMK: Hm... I don't know... How about one script for one of your future games? That would be fair IMO.

that sounds like it would be the best choice for a prize.
considering your renown as a scripter (at least here and at your forum, idk about .org since none of your scripts make it over there for obvious reasons) people would probably jump at the chance to pick up a free guaranteed request xD
Title: Re: ABS Showdown Contest
Post by: Blizzard on December 04, 2008, 02:47:01 PM
Alright, I put up a prize.
Title: Re: ABS Showdown Contest
Post by: tSwitch on December 04, 2008, 02:49:28 PM
for your sake, I think you'd rather that Z and I don't win eh?
Title: Re: ABS Showdown Contest
Post by: Blizzard on December 04, 2008, 03:22:10 PM
Kinda. ._.;;;
Title: Re: ABS Showdown Contest
Post by: Grafikal on December 04, 2008, 04:07:08 PM
I'll enter if someone wants me on their team. I'll be graphical support and things of that nature (icons, sprites, tilesets, titlescreens, logos, animations, etc). Oh, and I'll make any kind of event systems if my future group would need some ._.
Title: Re: ABS Showdown Contest
Post by: Holkeye on December 04, 2008, 06:47:18 PM
@Holk: You think I would PAY (in form of a prize for the winner) to prove that my ABS is "the best"? LOL!

You say this like it's a thousand dollar giveaway. It's twenty bucks.

But anyway, I hope it goes well, whatever the motives. My money's on NAMKCOR and Zylos.
Title: Re: ABS Showdown Contest
Post by: Blizzard on December 04, 2008, 07:03:33 PM
I live in a poor, East-European country, remember? ._. I can for a couple of days with $20. ;_; DID YOU HAVE TO REMIND ME OF THAT?! ;_;

EDIT: Not to mention that I am technically unemployed since I still go to college. ;_;
Title: Re: ABS Showdown Contest
Post by: tSwitch on December 04, 2008, 08:03:12 PM
@Holk: You think I would PAY (in form of a prize for the winner) to prove that my ABS is "the best"? LOL!

You say this like it's a thousand dollar giveaway. It's twenty bucks.

But anyway, I hope it goes well, whatever the motives. My money's on NAMKCOR and Zylos.

lol, thanks for the vote of confidence
Title: Re: ABS Showdown Contest
Post by: Blizzard on December 06, 2008, 01:17:57 PM
C'mon, people! We need a higher variety of ABSes! :D We have Blizz-ABS, XAS and Behemoth ABS so far. Is nobody here going to sign up using NeoABS, RTH-ABS or Prexus ABS? Or at least more people using XAS or Behemoth?
Title: Re: ABS Showdown Contest
Post by: Redwyn on December 06, 2008, 01:18:55 PM
I would sign up to work with XAS since it looks wonderful but I really can't understand the comments and demo since it's in Spanish, and I need those because I'm not experienced with scripting. ;-;
Title: Re: ABS Showdown Contest
Post by: tSwitch on December 06, 2008, 02:14:42 PM
there's a translated version, Redwyn, just search a little harder :P
Title: Re: ABS Showdown Contest
Post by: Blizzard on December 06, 2008, 02:30:11 PM
Just check the first post in a few moments, Nagai Kyoukai / Redwyn. I'll try to find it myself.

EDIT: o.o I can't find it myself anywhere. If you find it, let me know.
Title: Re: ABS Showdown Contest
Post by: Redwyn on December 06, 2008, 02:45:50 PM
Just check the first post in a few moments, Nagai Kyoukai / Redwyn. I'll try to find it myself.

EDIT: o.o I can't find it myself anywhere. If you find it, let me know.

Okay, well, thank you very much for trying, I really appreciate it :]

I'll try looking for it soon. ^^
Title: Re: ABS Showdown Contest
Post by: Blizzard on December 06, 2008, 03:02:45 PM
NAMK found it. I updated the first post.

EDIT: Alright, people! The contest starts in around 35 hours. Be sure to check whether there are new ABS versions out (i.e. Blizz-ABS is now v2.2) and prepare to get started. Keep in mind that you can upgrade your ABS version anytime.
Title: Re: ABS Showdown Contest
Post by: Blizzard on December 15, 2008, 10:00:19 AM
*double posts* One hour until the contest starts The signups are officially over. Get to work, guys. You have 15 days. :) (I hope that I won't get in trouble for bumping this topic. o.o )
Title: Re: ABS Showdown Contest
Post by: Blizzard on December 27, 2008, 01:03:44 AM
*bloody multipost* o.o

Alright, somebody requested an extension of 7 days on the deadline. First I was against it, but it might be a good idea after all. I think that it would be more fair if it was only 3 days, though, because of the people who organized their time better. In any case I have sent out e-mail asking you to vote whether you are for the extension or against it. The poll is over in 48 hours. If more than 50% of all participants vote with Yes, the deadline will be extended by 72 hours. And I just realized that my mailing list isn't up to date...
Title: Re: ABS Showdown Contest
Post by: Zylos on December 27, 2008, 02:48:21 AM
I still say 3 days is best. An extra three days isn't too much more time to work with, but it could be enough to make a big difference to some people. A lot of people could use more time to finish up, and seeing how NAMKCOR and I have been working our tails off to get this done by the deadline, 7 extra days is just pushing it.
Title: Re: ABS Showdown Contest
Post by: Blizzard on December 30, 2008, 01:16:10 PM
Not everybody has voted, but all votes so far have been YES. That means the deadline has been postponed by 72 hours. You have 3 more days to finish the game.
Title: Re: ABS Showdown Contest
Post by: tSwitch on December 30, 2008, 01:45:33 PM
ok lol
Title: Re: ABS Showdown Contest
Post by: Zeriab on December 30, 2008, 04:33:59 PM
Good luck Nammy :D
Title: Re: ABS Showdown Contest
Post by: Blizzard on January 02, 2009, 01:36:39 PM
The contest is over. Only 2 people have submitted their game (I thought 3 people would): NAMKCOR and Landith. I'll send the games to the judges in a few minutes after preparing everything.
Title: Re: ABS Showdown Contest
Post by: Holkeye on January 02, 2009, 04:17:05 PM
A raring success, I see.
Title: Re: ABS Showdown Contest
Post by: Blizzard on January 03, 2009, 01:08:43 PM
Yeah. :/ It's probably the time I picked to organize the contest. Everybody's usually busy during Christmas. I was actually going to organize it before Christmas, but NAMK couldn't during that time so I postponed it for him. xD

Oh well, I hope the other contest in the middle of February will be better off. At least it will be a different concept with less limitations.
Title: Re: ABS Showdown Contest
Post by: Blizzard on January 07, 2009, 10:08:51 AM
Alright, the few judges that have actually responded have rated the games. Here is the ranking:

1. NAMKCOR & Zylos
2. Landith

Landith will finish his game in a few days and release it personally. I will see if I can foward the link to everybody else. NAMKCOR will re-release his game after a few fixes as Blizz-ABS example game so stay tuned.

The contest was rather a failure, but at least I've learned not to organize contests during winter break. xD I hope that the next contest will go through better.