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RMRK RPG Maker Creation => Requests => Script Request => Topic started by: eto111 on December 19, 2009, 07:35:09 PM

Title: Request- Summoning Script
Post by: eto111 on December 19, 2009, 07:35:09 PM
Summoning [Aeons]
19/12/09



Summary
This script would summon another member into the battle to fight with you, This character would take away the 4 members already fighting as its usually a powerfull character. The character would become stronger as the summoner does for example the Aeon could be 3/4s the level of the summon so if the summoner was level 12 then the Aeon would be level 9

Features Desired

Mockups
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fwww.finalfantasyunion.com%2Fgpics%2Fvalefor-energy-ray.jpg&hash=7fbb6d56bc99626ac3d576577ae96df2080385d3)

Thats the best pic i can find


Games its been in



Did you search?
Yes,

Where did you search?

What did you search for?

When I searched google it just came up with using a common event to do it, I know how to do it that way but if the Aeon dies its game over and I don't know how to fix that which is why I prefer to use a script,.

Thanks in advance
Title: Re: Request- Summoning Script
Post by: cozziekuns on January 10, 2010, 12:40:30 AM
This is the best I could do with the summoning. Its pseudo-script so it contains some events and its really a bother because you have to paste the events over and over for each monster you create. If it was me I wouldn't use it, but if you really need it by all means go. Otherwise it should be fine, its probably got a lot of errors since I haven't tested it much. All monsters have been edited to work with the system. Edit it as much as you like.

Instructions: There's a script in the database called Scene_Battle(edited). You'll need that in order for it to work. For each map you plan to have encounters, paste the event at the top that changes your party. Each of the monsters needs to have the two pages of events, you need an actor who you want to summon (in this case moogle). You also need the skill called Summon me!, variables one and two free (you can change those), and the common event 001. Please note that only Ralph can summon moogle since I couldn't be bothered to give it to all the default people, and I hope this helps. If there's any problems I hope I can fix them.

System: Attached
Title: Re: Request- Summoning Script
Post by: eto111 on April 09, 2010, 01:40:18 PM
This is the best I could do with the summoning. Its pseudo-script so it contains some events and its really a bother because you have to paste the events over and over for each monster you create. If it was me I wouldn't use it, but if you really need it by all means go. Otherwise it should be fine, its probably got a lot of errors since I haven't tested it much. All monsters have been edited to work with the system. Edit it as much as you like.

Instructions: There's a script in the database called Scene_Battle(edited). You'll need that in order for it to work. For each map you plan to have encounters, paste the event at the top that changes your party. Each of the monsters needs to have the two pages of events, you need an actor who you want to summon (in this case moogle). You also need the skill called Summon me!, variables one and two free (you can change those), and the common event 001. Please note that only Ralph can summon moogle since I couldn't be bothered to give it to all the default people, and I hope this helps. If there's any problems I hope I can fix them.

System: Attached

Thanks for the summoning script, I will try it now, sorry I havent replied sooner and said thanks I have been doing loads of school work for exams ect......

but again thanks
Title: Re: Request- Summoning Script
Post by: Pikeru on April 09, 2010, 02:27:56 PM
Well depending on your party system and game mechanics you can always use the transform option.

Though I'm not sure if you can get rid of the other chars at the same time with transform, but if you don't want them to go away and just have your summoner go away do transform.

Not sure if that helps
Title: Re: Request- Summoning Script
Post by: eto111 on April 09, 2010, 08:25:55 PM
Thats a quite nice idea.......