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RMRK RPG Maker Creation => VX Ace => VXA Scripts Database => Topic started by: SoulPour777 on March 01, 2014, 06:49:28 PM

Title: Soul Engine Ace - Vampiric and Siphonic Traits
Post by: SoulPour777 on March 01, 2014, 06:49:28 PM
Soul Engine Ace - Vampiric and Siphonic Traits
Version: 1.0
Author: Soulpour777
Date: 3 / 2 / 2014

Description


Description:
This script allows the developer to add a Vampiric and Siphonic Traits to Weapons and Enemies. A Vampiric Trait allows the Vampiric Weapon or Enemy to absorb a percentage of HP from the target which is indicated in the notebox of the weapon. A Siphonic Trait allows any Siphonic Weapon User / Enemy to absorb a target's MP.

Features


Instructions

For Vampiric Weapons / Enemies, place a note tag on your Weapon / Enemy with <vampiric: n%>
where n is the percentage of value you want to let the trait absorb.
Example: <vampiric: 90%>

For Siphonic Weapons / Enemies, place a note tag on your Weapon / Enemy with
<siphonic: n>
where n is the direct value you want to let the trait absorb.

Script


N/A

Credit



Support


If there are any suggestions, comments, critiques, or additional information you want to know about this script, please don't hesitate to comment, PM or give me a message on my website.

Known Compatibility Issues

 - None

Author's Notes


We always love those absorbing weapons, don't we :)

Terms of Use


For Non-Commercial Use:

You are free to use the script on any non-commercial projects.
You are free to adapt the script. Any modifications are allowed as long as it is provided as a note on the script.
Credits to SoulPour777 for the script.
Preserve the Script Header.
Claiming the script as your own is prohibited.
Title: Re: Soul Engine Ace - Vampiric and Siphonic Traits
Post by: vindaca on March 01, 2014, 08:56:38 PM
Nice one great script!