Soul Engine Ace - Vampiric and Siphonic Traits
Version: 1.0
Author: Soulpour777
Date: 3 / 2 / 2014
Description
Description:
This script allows the developer to add a Vampiric and Siphonic Traits to Weapons and Enemies. A Vampiric Trait allows the Vampiric Weapon or Enemy to absorb a percentage of HP from the target which is indicated in the notebox of the weapon. A Siphonic Trait allows any Siphonic Weapon User / Enemy to absorb a target's MP.
Features
- Siphonic Weapons wielded by Actors can absorb MP.
- Siphonic tagged Enemies absorbs MP.
- Vampiric Weapons wielded by Actors can absorb HP.
- Vampiric tagged Enemies can absorb HP.
Instructions
For Vampiric Weapons / Enemies, place a note tag on your Weapon / Enemy with <vampiric: n%>
where n is the percentage of value you want to let the trait absorb.
Example: <vampiric: 90%>
For Siphonic Weapons / Enemies, place a note tag on your Weapon / Enemy with
<siphonic: n>
where n is the direct value you want to let the trait absorb.
Script
N/A
Credit
Support
If there are any suggestions, comments, critiques, or additional information you want to know about this script, please don't hesitate to comment, PM or give me a message on my website.
Known Compatibility Issues
- None
Author's Notes
We always love those absorbing weapons, don't we :)
Terms of Use
For Non-Commercial Use:
You are free to use the script on any non-commercial projects.
You are free to adapt the script. Any modifications are allowed as long as it is provided as a note on the script.
Credits to SoulPour777 for the script.
Preserve the Script Header.
Claiming the script as your own is prohibited.