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Screenshot Thread

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Winter is here.
Whoa, that's beautiful, Ryosis. But you see that blue flower/grass thing? Can you put more of it in? Just a suggestion. I think I'd look way cooler. Besides, I can't see it too well with the logo in the way.

You're actually seeing the default long grass auto tile through the logo. It's because of the blend mode, I think.

That is beautiful inded. I especially love the bare trees.

My one nitpick is the lamppost in front of the back bench; it just doesn't seem right. Hmm...You've probably tried this already, but how does it look with the front bench and lamppost pushed back a few tiles and the back bench removed?

... Not sure, to be honest. I actually haven't tried it. I'll go take a look at that right quick.

@Ryosis - Maybe move the back bench down towards the lamppost a little more? Also, what's with the wood pile near the bench? There doesn't seem to be any need for it. All in all, though, it's a lovely map. Great job!

You're right, there is none. Clutter, man. This particular region has been here for a while, shit gets left behind. As for the bench, I've actually tried that in the past, but with the way RMXP is set up I don't have enough available layers. I'm going to give Harry Burns' suggestion a whirl to see if I like it better.

Not really relevant to the screenshot, but a word of caution: put less emphasis on the word "fable." I'm pretty sure it's trademarked, and if you have aspirations of this game becoming popular, it's something to consider.

Sound advice. TBH the title is merely a placeholder until I can think of something more fitting. Haven't had much luck with that. :/
Eddard Stark art by Teiiku


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Criticism: I think you might be overdoing it a little with the yellow mushrooms. Maybe you could swap some of them for a different color.

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I think the problem lies with the red mushrooms, actually. They have this really harsh black border thing going on.
Eddard Stark art by Teiiku

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No, less mushrooms people. There are way to many. Other wise, it looks real nice!

I'm back.

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Well yeah, the number of mushrooms is overkill, but if he's going to have them, it'd be best for him to use the yellow ones, imo.
Eddard Stark art by Teiiku

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Actually, the amount of everything is a bit overboard. You've kinda plastered every part of the ground with something. Give the poor grass some room to breathe! In this case stick to the three tile rule: every third tile should change - cliffs counts, long grass counts, trees count. Usually it's used to add detail to maps, but in this case it'd be used to cut down on the detail. It's a bit overloaded. That said, the map shape is pretty nice.



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your overusing every tile on the pallet.  remove all the mushrooms, they clash horribly.

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Funny how the green mushroom is the one that suits your map the best, and yet you only have one of them.

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not sure if I want to keep with the older looking style, which is what I originally wanted my game to be designed in, or do I upgrade in order to give the player a better picture of their characters?
Ok, DON'T EXPECT HELP FROM ME~! I will perhaps rant a bit, but don't expect me to do graphics for you, even if I say I will... I won't.

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Not really a map...
I think it would be nice to show it here as well:
http://www.youtube.com/watch/v/CliFXqdWhxY


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That looks pretty neat Mitchi.exe.

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Actually, I think it looks outstanding!  Reading the others comments on the yellow mushrooms, why not make them Events, and grab the graphic from the tileset, so you can adjust the color hue to have a wide variety of colors?
Heretic's Vehicles XP (Boat and Magic Carpet)

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Watashi wa kodoku unmei ni moeru y?na akumada...

World map from my game.

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You should make your land masses look more like continents. Right now the main island just looks like a long curved path. Also, vary up the terrain more.

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@minimog

You should make your land masses look more like continents. Right now the main island just looks like a long curved path. Also, vary up the terrain more.

It looks really empty, crampt and bad....I suggest as others have stated to make it look more like a continet, more like and island and more detailed. this is why i do not do world maps in my games
« Last Edit: October 20, 2011, 05:07:19 PM by Adrien. »

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Yep, I know! Island is big, but the planet is very large. More than the Earth six times. So such a large island. Over the mapping in the island, I'll still be working.
Sorry for my bad English.

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Yep, I know! Island is big, but the planet is very large. More than the Earth six times. So such a large island. Over the mapping in the island, I'll still be working.
Sorry for my bad English.

It's actually a very small island... Very small Your hero could trek the entire thing in less than 2 minutes (not including random encounters). The problem isn't that the island is too big, but that it is very plain. When he said "a long curved path" or whatever, what he meant (I think) was that it was something to be fixed, as such a setup didn't make sense.

Ok, DON'T EXPECT HELP FROM ME~! I will perhaps rant a bit, but don't expect me to do graphics for you, even if I say I will... I won't.

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Too much variation in map consistency.

It fails totally to convey that it is a LARGE island, as has been stated, but you're breaking rules of your own map.  Snow on an island in the middle of the island, beach sand island within sight of another edge that has no sand, etc.  A much much larger map can provide the opportunity for the natural transition from a warm climate to a freezing climate.  But walking for two minutes, one cant simply get from the tropics to the arctic.
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Watashi wa kodoku unmei ni moeru y?na akumada...
Heretic86, icy island in the middle of the lake due to the small center of magical essences (this also applies to other islands). In the theme of the project is initiated by a short description of the island. While in other places on the planet magical essences dime a dozen, here it is very small. Creatures that depend on it just can not live on this island. Thus, the only people living there and gnomes because their life does not depend on the magical essence.
The island has several points at which the seething little "essence of the lake." Far Ocean, a place where there is an island in itself a mystery. Not yet investigated it. Also, most of the world still has not been investigated. If the set time frame, you get the early Middle Ages.
Sashikinaroji, movement speed on the world map will be slightly slowed down, and the move around by holding shift will not be able.
More information will be added later.

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You say it is a large island but there are only 4 towns not counting ruins and other towers but try using the script that shrinks your player sprite on the world map (cant quite remember it) and shrink you town images along with slowing your charactor's speed to give the impresion of a much larger map. If the map is seems larger you can add more towns even ones that have nothing to do with the story.

Spoiler for:



Spoiler for:
John 3:16: For God loved the world so much that he gave his one and only Son, so that everyone who believes in him will not perish but have eternal life

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CodeMaster, Do not forget about the forest. There will also be the location and the city. And about the mountains, too. Plus will also be underwater / underground maps, so it will be where to roam. Underground world map will be in several stages. Also do not forget about decreased movement speed on the world map. And also about the fact that this is not the final version of the island. He's still going to change.
But it's best to go with the discussions aspects of the game in the project topic.

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A random map, just testing new tiles:

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Cool tiles. Did you make/recolour them?

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No, I just compiled them.