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Cell Chamber Final Demo Build + Youtube Trailer

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2014 Funniest MemberParticipant - GIAW 11Bronze - GIAW 92011 Best RPG Maker User (Creativity)
@ Zypher - The RTP is a free download, it costs nothing to have! http://www.enterbrain.co.jp/tkool/RPG_XP/eng/download.html

I chose not to download it. Any game worth playing will have a non-RTP-required version eventually anyway.

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I see your logic with that and you are correct, my game will come as an all included release, even as a demo in the not so distant future.  However, there are a few gems about that I don't think have included the RTP up until now!

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RIP w-hat the fork
I do say, very nice artwork chap! :bean:
Huge sig is huuuuge.

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Fixed and Updated Version of DEMO Now Version 1.2!

OK, here is the updated demo version to v1.2. It is not hosted yet as Serenade (my host) was not online to upload it. I also forgot to zip it/rar it but it shouldn't make a difference.

MAIN FIXES:

- Status changes no longer effect accuracy.
- Bridges can now not be walked off.
- Boss has been fully reworked.
- Armor has been revised.
- Battles have been sped up, but function more like a turn based system than before.
- Many Passabilities Fixed.
- Many spelling mistakes fixed.
- Always on Top Error Fixed.

As soon as Serenade can we will have it on the server too.

Link Removed as Main host is now fixed again.  Refer to First Post.
« Last Edit: August 17, 2007, 07:13:52 AM by Calibre »

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Downloading.

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Cool.  You know that it still ends the same place as before though, right?  I have just corrected everything that people complained about.  The battles should be far better now, everything is more balanced, and I have had an outstanding beta tester go through it with a fine comb twice.  The only possibility of a screw up is if a script decides to be an idiot!

Basically it's the polished version that the first version should have been!

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Sorry for the double post but I had a big change and I'd figured people had already read the above post.

The fast Server is back on so Cell Chamber V1.2 is to be downloaded as before via the big button in the first post.

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CRUCIAL UPDATE

I'm extremely sad to say, so much for the game being bug free...

Just before I made the gamefile for this, I tinkered with a bit of mapping someone suggested and it created a game breaking error!  For all that have it and are playing, when you reach the actual Mines (Dungeon) swap your save file for this one:

http://www.zshare.net/download/3216885658a504/

The bug will not allow you to reach the third game advancing item, so I have added it the inventory in the game file instead.  Sorry about that. (You'll know when you can't cross a bridge)

For all other players, I will make a new version with the issue corrected and also include the RTP so it can be played as standalone.

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Ok I have fixed that idiotic glitch and now the game is standalone so can be played regardless if you have the rtp or rmxp.  The download speed is good so please do give it a go, I'm doing my best to improve it all the time and your opinions are all appreciated.

Are there any more opinions from previous players?

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I already said this over at RMRevolution, but the game is a masterpiece. Graphic's were used wonderfully, and the storyline flowed great. One of my favorite features though, was the action key pop-up, I hate games where it should be really simple, but you didn't think to use the action key >.<

Hope to see the next chapter soon :)

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Thanks again Falcon!

...And Zypher, the rtp dependency is gone if you are reading this!  :D

I have just written a painstaking walkthrough mainly to help all the people that play the games but do not like to post - and for anyone else that may want it I guess.  It's pretty long and detailed.  I'll add it to the main post too!
Now I finally (STILL DON'T) understand GAMEFAQS contributers!

Keep the feedback coming guys!  It's all gone quiet! :P

Spoiler for "WALKTHROUGH - Obvious Spoilers":
--------------------------------------------
Cell Chamber Demo v1.2 Walkthrough and Guide

written by Calibre 23 August 2007
--------------------------------------------

As a general note, I find this game very comfortable playing with a control

 
pad, assigning the spacebar to 'X' on a PS controller and dash to 'O' on a 
PS controller, as it was in BOF3.

***************

Field Controls

***************

Direction Arrows - Walk
Space Bar       - Talk/Action
Shift Key    - Run (After tutorial)
ESC         - Menu/Cancel
Q       - Look Ahead (When enabled)
D       - Swap Character (When enabled)

***************

Battle Controls

***************

Direction Arrows - Navigate Menu/Input Skill Combos
ESC       - Cancel/Bring Up Escape Menu
Space Bar    - Select an action

-----------------------------------------------------
                  MAIN WALKTHROUGH
-----------------------------------------------------

_____________________________________________________
                CHAPTER 1 - THE BIRTH
_____________________________________________________

i Basement

After the intro credits you will find yourself coming to in an eerie 
basement.  When you gain control of the player walk near enough directly
up and investigate the power flip switch.  It is in between the generator 
and the barrel.  The room can be searched but there is nothing to find in 
this room.

After watching a short scene, examine the gun that the was dropped in the 
cutscene.  You can equip the gun in the menu.  If you struggle to see the 
gun, try to make your way up the stairs twice, on the second attempt the 
game will highlight it for you.

ii Moonlit Corridor

Now make your way up the stairs.  From this point on you can run instead of

 
walk by holding down the shift key.  The corridor forks left and right.   
For now there is no need to go right but you may want to acquaint yourself 
with that location.  Otherwise head left to gain a better understanding of 
what is going on.

iii Main Hall

Again, watch another cutscene.  All the other doors will not be enterable 
until you have investigated the room shown in the cutscene.  Go up the 
stairs and into the middle room.  After the cutscene you will be free to 
investigate the manor.

iv Main Hall - After dining room

You need to find a way out of the manor.  Like your father said, head down 
the stairs past the middle landing and into the only ground floor room.   
Investigate the fire in the fire place. There is an unreachable silver 
object under the flames that need putting out.  Head back up to the top of 
the stairs and into the furthest right room.

At the back of the room is a plant pot perfect for containing water.
 Leave the room and travel along the top landing to the furthest left room.

 
 
Examine the sink and then fill the pot with water to acquire a pot of 
water.  Examine the cabinet to find a Tonic.

Take the pot of water back to the dining room on the ground floor and use 
the water to extinguish the flames.  A secret passage will be revealed.

v - Hidden Surveillance Location

When you descend the stairs you will see a locked gate.  This gate requires

 
both the left and right switch to be pulled in the time specified by the on

 
screen timer.  You have plenty of time so it should not be too much of a 
worry.  Remember to use the sprint button to get to the second switch in 
time.

Ascend the stairs and the gate will lock again behind you, sealing you into

 
the room.  After the cutscene, you will notice a save point down the left 
hand passage, as well as two southern exits at either end of the passages. 

 
They are both currently sealed.  Head back to the computer node and switch 
it on.  Examine it a second time to use it.

The computer is used for on screen surveillance around the house.  There is

 
also the option to input a door release code.  Examine the fourth camera 
and on the small table the code is present.  This was the only unreachable 
room within the house.  The parent?s room.  If you struggle to see the code

 
it is - 7 1 2 7.

Input it into the computer and the two southern exits will unlock.  Head 
down the right sided passage and into the parents room.

vi - Parents Room

On the far right of the room is a bedside table; inside it is a trigger to 
open an emergency exit back in the cutting yard (The right exit to the 
corridor back by the basement stairs). Trigger it.  In the left sided 
cabinet is another tonic by the left sided bed.

As the parents room is locked from both sides, make your way back into the 
surveillance corridor and out the left sided southern exit, opposite.  This

 
will lead you into Koen's room.  From Koen's room, head back through the 
manor and out into the cutting yard where a staircase is revealed under the

 
soft dirt.

vii - Escape Shaft

Make your way down the stairs and through the next couple of maps.  Head 
down the ladder by using the action key on it and you will be presented 
with another dual switch task of triggering them both before the time runs 
out.

viii - Old Factory

This is the first true puzzle in the game.  I have broken it down into two 
sections - Guide and Solution.  Read the guide if you need a clue or some 
form of direction, read the Solution to be told the exact answer.

----------------------Factory Box Puzzle Guide-----------------------------

After the cutscene, jump into the transporter and read the instructions.

The boxes are used to exert weight on both the left and right sensor pads 
shown in the instructions.  The right one is cut off and cannot be reached 
meaning you will have to solve the puzzle using only the left side.

To power the transporter, the weight applied on the left sensor must be 
three quarters of that applied on the right.  Therefore the total weight on

 
the right side needs to be found out first.

Take note of the four coloured crates on the right sensor and then refer to

 
the two guides - One describes the contents of the boxes based on colour 
scheme, the other describes the weights for the goods to be shipped in, 
based on UNITS. 

Add together the total weight on the right sensor and find out 75% of that.

 
 That is the value in units that need to be applied to the left sensor. 

(Right sided total pressure / 4) x 3 is the easiest method for this.

Then by using the various boxes on the left platform, try and create a sum 
of that figure.  As we are looking for a far lower sum for the left side 
than the right - but using the same boxes, it makes sense to work with the 
smaller boxes, upwards, first.

Once a combination of boxes has been found, push them up onto the sensor by

 
using the enter key.  If you mess up, use the switch on the left (over the 
jumpable gap) to reset them.  Be careful where you are pushing them, 
because it is easy to push them into a dead end.  Remember that the central

 
ledge can be leaped across back and forth too.

When all four boxes are in position, you should hear a loud noise to 
indicate the puzzle is solved.  Head back to the transporter and use the 
space key to power it up.  Press the space key once more to leave the area.

---------------------------------------------------------------------------
---------------------------------------------------------------------------
---------------------------------------------------------------------------
---------------------------------------------------------------------------
---------------------------------------------------------------------------

-------------------------Factory Box Puzzle Solution-----------------------

The right sensor has 180 units exerted upon it. 35 + 35 + 40 + 70

75% of 180 = 135.  Easy math 180 / 2 = 90 / 2 = 45 x 3 = 135

The left side requires 135:

Yellow x 2 ... 20 Units + 20 Units

Red x 1 ... 40 Units

Green x 1 ... 55 Units

The 2 yellows and 1 red can be found the right side of the leapable gap, 
the green on the left side.

---------------------------------------------------------------------------
---------------------------------------------------------------------------
---------------------------------------------------------------------------
---------------------------------------------------------------------------
---------------------------------------------------------------------------

viii - Manor Feasibility - North

After reaching the North Terminal, investigate the small room to the north 
and search the lockers.  Inside will be a set of protective boots that can 
also be equipped.  Head back out and to the left to come face to face with 
the being from the previous cutscenes.  This eventually results in a quick 
battle tutorial (That at the time of writing hasn't been updated).  After 
the scene Koen will be taught his first two skills Focus and Combo Bullets.

Focus - Koen can perform this on any ally raising their attack power and 
Skill ability by 33%. This will last the duration of the battle unless 
removed by an enemy.

Combo Bullets - Prompts a box to pop up and needing the button presses to 
be input in the given time to perform the move.  These always consist of 
directional arrows.  A far stonger attack than a normal attack.

Call the elevator from the buttons then use the door to enter it.  After a 
cutscene, you will find yourself in the last interior before the forest.   
Be sure to save.

ix - Manor Outskirts

This section of the game plays as a stealth section whereas Koen has to 
avoid the guards.  He has no fighting ability and knows he would not 
survive a firefight.

Play close attention to the instructions.  Do not step in puddles or sprint

 
across wooden bridges, make good use of observing the area using Q, be 
patient and remember that hiding in good places does work.

Getting encountered does not lead to a battle, however for each time your 
end of mission reward is decreased.


-------------------------------Best Route----------------------------------

First, head up the right side and hide behind the protruding cliff edge.   
View the guard?s patterns and notice how they both leave that grassy ramp 
unobserved at the same time.  When they are not looking, you can either go 
up the verge and straight to the left to hide up against the log, or brave 
it and try and get the other side of the upper cliff before the upper guard

 
turns back around.

Observe forwards to see the next two guards.  After a few seconds you will 
see they both turn around at similar times and leave a large window of 
opportunity to head up the stairs.  After this you will reach a check 
point.

This next section is a bit harder.  The two guards cross each others paths 
alternating.  Just as one passes the other you need to dash between the two

 
so both of their backs are towards you.  The best place to achieve this is 
up the path to the left of the small central tree.  Speaking of that tree, 
it is also possible (if timed just right) to run up against that tree just 
as the lower guard is behind it - obscuring his vision.  Do this as he is 
walking to the left and then follow in his footsteps until the window of 
opportunity opens.

Once past those two, take refuge against either the cliff up the right, or 
behind the hump to the left and observe the next lone guard.  The best 
moment here is to pass him when he is on the bridge itself, but be sure to 
walk or else he'll hear you behind him.

The next guard is another lone guard up on a cliff.  Therefore, you can 
press right up against that cliff edge as he cannot see directly down a   
cliff.  When he turns away run up behind the tree, making sure not to step 
in the puddle.

Hide up against the cliff and observe the situation again.  There is one 
dozing guard to the right and a guard patrolling the above bridge that 
will continually wake the dozing one.

If you want to get the chest which contains a collector card (the games 
credits to the helpers) walk past the sleeping guard whilst the patrolling 
guard is away, open the chest and wait behind the tree to the right out of 
sight.  Wait completely for the guard to go and the dozing guard to fall 
back asleep and return to your original position.  On the second time of 
the guard waking up dozy-head run behind them and WALK up the bridge.

The next guard is easy and can be ran straight behind, he will not turn 
round.  Then hide the southern side of the central mound and observe when 
the two above guards split.  Run between them and up the cliff.  You will 
finally see two guards waiting at the bridge, a chest to the right of them 
and a hidden switch in the ground to the left. Stand on the switch and then

 
walk across the bridge.  The guards will stay put, depending on how well 
you did you will be rewarded with money, money + collector card or nothing 
at all. 



_________________________________________________
           CHAPTER 2 - THE HAZE
_________________________________________________

After some cutscenes, chapter 2 will begin.

After waking up for a second time, find your clothes at the bottom
left of the room.  Press enter to put them on.  Leave the room and make 
sure to check all wardrobes and doors for items then head
downstairs.  Head out the door and down the ladder.  Underneath the 
platform supporting the building is a hidden chest containing the Saint 
Minor Card.  Head down and down the path to the village.  Head downwards 
and like Niko said head west at the crossroads.  You can also explore at 
this point instead, should you wish.  Be sure to check as much as you can 
in all the houses as there is a fair amount of G to be found.  There is 
also a chest between the item shop and the right sided building containing 
some basic wood.

Head west as Niko said and a cutscene will be prompted with Kenji.  After 
listening, return to the house and examine in the fireplace.  Another 
cutscene will start - quite lengthy this one. 

After the scene, head down the stairs and go back into the hidden HQ.   
There is a chest with a tunic for Niko.

Head back into the village and head south, across the bridge and into south

 
Rubel.  Follow the cliffs round to the left (noticing the chest on the 
track above) and enter the Mine depot where the track sticks out from.   
Near the bottom hit the switch and watch the minecart set off.  Go back 
into the village where the minecart has knocked off the chest to receive 
the RMXP_USER Card.

Go back to the crossroad area and talk to the girl.  Should you wish to 
play a minigame you can.  Go back to the West and pass underneath the 
waterfall in the centre.  Look closely and there is a cave behind it.   
Inside the cave you will meet Card Collector 001.  Hew wants to see the 
Saint Minor card you found underneath Niko's house.  Show him and receive a

 
new bow for Niko.  Equip it.  The girl in the top left can be flirted with 
to increase your charm, but it can also be decreased.

Honesty    +5 Points
Hit on her -5 Points
Lie        -3 Points

In the house to the top right you can invade a mans privacy to the point of

 
him giving you a good hiding.

Go into the top left cave for your meeting with the mayor.  After rather an

 
odd discussion and a little bit of negotiating, the mayor grants Koen and 
Niko entry to the mines.  Head back to the crossroads and head East.   
Inside the miners guild is a save point as well as a good place for 
conversation. Head up the cavern and into the mines.

____________________________________________________
                     RUBEL CAVERNS
____________________________________________________

ENEMIES

SPIDEA

HP  / 85
Ap  / 20
EXP / 2
G   / 3

DROPS: SOAP 33% chance.

Very weak and almost fodder.  Can perform entangle making your characters 
slower and can run away if low on HP.  If Niko doesn't kill one with her 
first attack, have Koen aim at a new one and have Niko finish it off second

 
time round.  This will make fights quicker rather quicker.

ARACHEA

HP  / 430
AP  / 250
EXP / 12
G   / 9

DROPS: TONIC 33% chance.

The mommy spider.  Possesses the same moves as its children but will not 
run from battle and is far more powerful.  Use a combination of Burn and 
Koen?s attacks to see these guys off more quickly.

MOULD

HP   / 160
AP   / 40
EXP  / 9
G    / 10

DROPS: ANTI-TOXIN 66% chance.

The moulds are quite a nuisance, especially in pairs of two as they will 
pollute your characters with an ALL attack named Pollution.  They are 
weaker to physical attacks than magic skills so use Combo Bullets and 
preserve Niko?s AP.  If you need to, get Niko to use healing items and 
Anti-Toxins.

ANIMUS

HP   / 800
AP   / 100
EXP  / 20
G    / 20

DROPS: Nothing.

The spirits of the old miners killed within the mines.  Its main attack is 
devour which will suck your life and give it back to him.  He has a strong 
resistance to physical attacks but use up Niko's burn on him and he'll be 
gone in no time.


--------------------------------------------------------------------------


Inside the cavern you will immediately notice a save point and a similar 
orb that is orange.  These orange orbs can be used to entirely heal the 
party and should be made good use of.  Open the first visible chest to find

 
a stick of dynamite.

Down within the rocks to the right is x3 Iron.  Proceed up the ladder 
above.  In the chest to the right are a few tonics.  Cross the bridge to

the 
left and follow its path.  You will come across a chest containing some 
granite.  Follow the bridge across to obtain a second dynamite.  Head back 
down the ladder you went up and examine the boulder in the way.  Use a

stick 
of dynamite to blow it up.

Before blowing up the next boulder, head left.  Notice there is a dark 
boulder.  Dynamite is not strong enough to blow up this.  Head left again 
and go up the ladder.  Up the stairs to the left is an enemy and a chest 
containing some body armor.  Equip it.  Head back down and right across the

 
bridge.  You will have to fight a troop of two moulds on it.  There is a 
secret cave again behind the fall.  Inside is a DJRODRIX Collectors card.   
Head back out and to the right.  Jump down the cliff edge until you get to 
the ledge with the last dynamite on it.  Collect it and jump off.

Blow up the next boulder where you were before and advance.  There are

three 
chests to the right area containing a clay, Book of Light and a Fresh 
Water.  Handy for the boss battle later.  Head up and round to the right of

 
the pool of water.  Behind the waterfall is a chest containing a Hydrolic 
Card.  Head to the left where you will see the last boulder and the exit.   
Just beyond that is a final chest containing C4.  You can use to blow up 
the black boulder from earlier and get a ring that resists STICKY status.   
Also useful for the upcoming boss.

In the next room a small cutscene will trigger.  Underneath the cart there 
is a hidden box containing 2 more Books of Light.  The minecart currently 
has no power so head round to the right.  Go up the ladder to be 
encountered by one enemy.  There are two chests, 1 contains some black 
paint the other contains the last necessary stick of dynamite.  Head back 
down the ladder and past to the right.  Jump over the small part of the 
river where prompted and blow up the last boulder.

Another cutscene will trigger resulting in Koen and Niko getting separated.

 
 Niko now has to control the switches to the minecart track to get Koen 
over to help her up.  The fact you can also view from the area to the left 
of the minecart is also demonstrated.

First turn on the power and then change to Koen and have him walk back 
round to the minecart.  It is advisable not to get into combat at this 
point.


-------------------------------------------------------------------------

                             MINECART PUZZLE

-------------------------------------------------------------------------

GUIDE

The 6 switches from left to right do change the track from beginning to end

 
chronologically.  The first switch will change the first intersection the 
cart travels and so forth.  You can use the view area to check this.

The routes to the side lead into hidden items.

---------------------------------------------------------------------------
---------------------------------------------------------------------------
---------------------------------------------------------------------------
---------------------------------------------------------------------------
---------------------------------------------------------------------------

SOLUTION

All Switches off  - Enters Room 1 : Reward = 1 Fresh Water

Switch 1 On       - Enters Room 2 : Reward = Omniouschaos Card

Switch 2, 4 5 On  - Enters Room 3 : Reward = Lord Enigma Encounter*

Switch 2 and 4 On - Crosses the Chasm

*Correct Answer is Beaumont Tree, answer can be found in Rubel West.  The 
reward is a Light Handgun for Koen.

---------------------------------------------------------------------------
---------------------------------------------------------------------------
---------------------------------------------------------------------------
---------------------------------------------------------------------------
---------------------------------------------------------------------------

After crossing the chasm you can find a chest containing gun powder (A 
standard item - not quest related).  Then head right and head over to Niko 
/ or the rope and hit enter.  Take the rope back to her and help her up.

In the next area, it is generally just the old excavation point and 
contains little routes with chests in it.  Directly up after entering you 
can find a fresh water.  To the right and down a tonic, to the right and up

 
some clay.  Head back left and up the ladder.  In the route north of the 
ladder you can find another tonic.  Then head left and save.  Ensure both 
Koen and Niko are ready for a boss fight.  Ensure Niko is at the minimum 
level 3 so she has the skill recover.  Head up the ladder and wait for the 
cutscene to trigger.

BOSS BATTLE

INCENDOR

HP    / 1100
AP    / Max
EXP   / 140
G     / 180

Drops: Nothing

Incendor's moves generally work in order.  He will begin the battle quickly

 
by using Flash Bang.  This will damage both Koen and Niko as well as 
possibly casting Sticky upon them.

Throughout the fight focus Niko on using recover as burn will cure 
Incendor.  If she does have a spare moment just use attack or defend 
depending on the situation.  Have Koen cast Focus upon himself first round 
and then use Combo Bullets every chance he gets.  If he runs out of AP, 
have Niko use a Fresh Water on him if any are available.

When Incendor gets mad he will heat up and feel a fire inside, when he is 
about to unleash his fury he will be enraged.  It is not guaranteed he will

 
give you two warning so best bet is to block with both as soon as he gives 
a warning.  He will then use Cremation Winds on both Koen and Niko.  If 
they are not defending there is a chance they can both get wiped out 
instantly.  Continue to use Combo Bullets and he will soon fall.

Cue end of demo credits, Thanks for playing!


**
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Level 87
Project of the Month winner for September 2007
I'll say it again in here, but thanks for the POTM status!

Just back from holiday...

...I guess creating a walkthrough was a bad idea for comments, now no one needs to say anything!  Let me know if you are playing it guys, it's my main inspiration for progression!

*
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2014 Most Unsung Member2014 Best RPG Maker User - Engine2013 Best RPG Maker User (Scripting)2012 Best Member2012 Best RPG Maker User (Scripting)2012 Favorite Staff Member2012 Most Mature MemberSecret Santa 2012 ParticipantProject of the Month winner for July 20092011 Best Veteran2011 Favourite Staff Member2011 Most Mature Member2011 Best RPG Maker User (Scripting)2011 Best Use of Avatar and Signature Space2010 Most Mature Member2010 Favourite Staff Member
Congrats on PotM. You deserve it. Also, I'll have to read this walkthrough sometime. I'm not stuck yet, but there was a hairy situation once.

**
Rep:
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Project of the Month winner for September 2007
Some people have asked me how this is coming a long due to the lack of updates and I'm afraid fact is it isn't.  Since leaving university work takes too much time to work on a game.  Though I am still interested in making smaller games when  I feel like it.  I just can't find motivation to start up rmxp after workl.

For those that haven't played the demo... DO! It's good and fairly long.  :P

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Project of the Month winner for September 2007
OK so I have a trailer here (sorry if I shouldn't be bumping this - I don't know...) of 3 minutes on Youtube... This game is no longer being worked on but hopefully the trailer can make any people that neever played it play what there is of it!

http://www.youtube.com/watch?v=LTTWLedUOyI

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Level 97
2014 Most Unsung Member2014 Best RPG Maker User - Engine2013 Best RPG Maker User (Scripting)2012 Best Member2012 Best RPG Maker User (Scripting)2012 Favorite Staff Member2012 Most Mature MemberSecret Santa 2012 ParticipantProject of the Month winner for July 20092011 Best Veteran2011 Favourite Staff Member2011 Most Mature Member2011 Best RPG Maker User (Scripting)2011 Best Use of Avatar and Signature Space2010 Most Mature Member2010 Favourite Staff Member
Nah, bumping is fine for projects and databases
It looks good.
« Last Edit: February 05, 2008, 04:30:02 PM by modern algebra »

*****
Rep:
Level 88
Illuminaudio
You CANCELLED THE GAME? It was too sexy to die!

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Level 89
2012 Best RPG Maker User (Story)Project of the Month winner for July 2008Project of the Month winner for May 20072011 Best RPG Maker User (Story)2011 Project of the Year2011 Best RPG Maker User (Creativity)
Yeah, everyone kick his ass for wussing out! D:
Luckily though, he has a new project that is also awesome. Watch out for that in the near future. :'>

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Level 87
Project of the Month winner for September 2007
There you go again blowing my big secrets!  This reminds me of that time you blabbed to my girlfriend my former gender, a new game that's like not so detailed and massive is being made.  I don't physically have the time to make games that are actually as long as Final Fantasy.  :tpg:

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Level 97
2014 Most Unsung Member2014 Best RPG Maker User - Engine2013 Best RPG Maker User (Scripting)2012 Best Member2012 Best RPG Maker User (Scripting)2012 Favorite Staff Member2012 Most Mature MemberSecret Santa 2012 ParticipantProject of the Month winner for July 20092011 Best Veteran2011 Favourite Staff Member2011 Most Mature Member2011 Best RPG Maker User (Scripting)2011 Best Use of Avatar and Signature Space2010 Most Mature Member2010 Favourite Staff Member
Oh, I didn't even realize it had been cancelled  :-\

Do you want me to move it to Abandoned Projects?

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Level 87
"Dear diary, jack pot"
Yeah, everyone kick his ass for wussing out! D:
Luckily though, he has a new project that is also awesome. Watch out for that in the near future. :'>

lol, seems kinda harsh but i'll do it anyway!


There you go again blowing my big secrets!  This reminds me of that time you blabbed to my girlfriend my former gender, a new game that's like not so detailed and massive is being made.  I don't physically have the time to make games that are actually as long as Final Fantasy.  :tpg:

I'm going to download the demo :D and watch the youtube thing :P
Deceased, the memories of time flow ever lasting. Let the passion of the living and the dead touch you, and give you their wisdom.

I'd sooner die than leave your side, I'd sooner rust than let you die.

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Level 87
Project of the Month winner for September 2007
Reading your quote of me - I realised I must have been drunk or something, I make no sense.  I meant I am making a new game that is a lot more manageable.  I don't really have a former gender, I've been male since I was 3 and I was male before then too.

Yeah cool thanks for playing, just cos its too much work for me doesn't mean I don't have a lot of pride invested in this, I still love to hear feedback on it and will be happy to hear feedback on it forever.  Well within reason, don't come round my porch when I'm swinging on  my chair when I'm old and grey, I won't care to listen.

MODERN - I guess it's up to you guys, it's your forum!  Where will it get seen and where won't it get seen?  It's till available for download and I'd like that to remain the case.

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Level 97
2014 Most Unsung Member2014 Best RPG Maker User - Engine2013 Best RPG Maker User (Scripting)2012 Best Member2012 Best RPG Maker User (Scripting)2012 Favorite Staff Member2012 Most Mature MemberSecret Santa 2012 ParticipantProject of the Month winner for July 20092011 Best Veteran2011 Favourite Staff Member2011 Most Mature Member2011 Best RPG Maker User (Scripting)2011 Best Use of Avatar and Signature Space2010 Most Mature Member2010 Favourite Staff Member
I'll leave it here then until you are old and grey :P

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Level 86
This part of me, I choose not to see.
The Chamber theorem about protestic parts of the body sounds like auto-mail from FullMetal Alchemist :).
(If you don't know FMA, auto-mail are prostestic mechanical limbs... the main character has it for his right arm and left leg... coolest protagonist ever)
Maybe if we ALL gang up together and say its awesomeness you'll keep working on it...  :aryan: