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The trees are all dead, but there's two random clumps of flowers. Doesn't really make any sense to me.
Other than that, it isn't a horrible map, but the weird elevation use in the center is making my brain hurt. It's like a mind trick or something. One second I see a cliff, and the next I see a hole. I'm sure it's supposed to be a hole, or a chasm or something, but it feels awkward to me. It might just be me though.

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Potential Boss Power?

Command Signal:


This lets you send out a signal beacon, effectively overwriting a lesser, functional enemy's software to allow you control of it...


...letting you do stuff like this. In this mock-up, X is using an enemy to reach a high platform.
« Last Edit: January 04, 2011, 01:17:42 PM by Arrow-1 »

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That's pretty awesome.

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Danke. I'll be dreaming up more and posting them here as I get good ones.

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The trees are all dead, but there's two random clumps of flowers. Doesn't really make any sense to me.
Other than that, it isn't a horrible map, but the weird elevation use in the center is making my brain hurt. It's like a mind trick or something. One second I see a cliff, and the next I see a hole. I'm sure it's supposed to be a hole, or a chasm or something, but it feels awkward to me. It might just be me though.
Then the maps purpose has been fulfilled muahahahahaha ~

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@Sunny
I'm just noticing something that's bugging me. Your characters seem to be standing on the SIDE of the logs, not actually on top of them. It just doesn't look right to my eyes. If you were to move those logs down a few pixels in the tileset, it might look better, but that's really all there is. In any case, I'm not that great at mapping, so it's probably just fine, and the rest of the map is fantastic.
No, it's just like that, and the few pixels moving it would f*ck up the tileset @__@ and a lost of extra work. it's just the circle rune that's giving such a bad effect.

It's definitely not just the circle rune.  I zoomed in.  The character's feet are 80% of the way down the log.  They should be near the top.  She's not even standing on it right now, if anything it looks like the character is sitting on the log.  If you want her to be standing on top of the log, the log needs to be about 12 pixels lower.

This isn't hard to do and I don't see how it would mess up your tileset.  You just add a new log to your tileset that's 12 pixels lower on the tile than this one is, and use it for the new moving logs while using your same old log tile for all the old logs that can't be walked on.

You know XP tilesets can be infinitely tall, right?  If you want more tiles, you can always just make the image taller and add your new tiles to the bottom.  It won't affect any of your existing tiles...

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---> LOL <---
--Battle system--




--Below Caterpillar System--

--After Math of a Battle--


--An example of of where you would find items--

--New guild battles--

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are all the areas supposed to look like they are floating in the sky? not that it looks bad or anything just curious.

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Ima post my shiz.
Now you can't say I hasn't contributed.



MOVE ALONG.


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I really like those windows on the boot shop : O

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Small Bat Dev
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I mades em <3


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THERE'S CLOTHES IN THE BOOT SHOP.
LOOK IN THE WINDOWS!

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---> LOL <---
are all the areas supposed to look like they are floating in the sky? not that it looks bad or anything just curious.

No. Ever Played Final Fantasy tactics?

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Small Bat Dev
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THERE'S CLOTHES IN THE BOOT SHOP.
LOOK IN THE WINDOWS!

THATS CUZ ITS A CLOTHES SHOP <3


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Adrien: you should probably change the battler positions during combat so that people are... uh... on land.

Get rid of the shadows underneath the characters too, they look awful.  Not only do they look more like a UFO is hovering over the character's head and creating a shadow than anything else due to their retarded shape and retarded size, but also they don't interact properly with the trees and other objects on the background, covering things up that should be above the shadow.  Plus your dudes don't have shadows when not in a battle.  It's a disaster.

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A very simple World Map System Im working on:( Still in WIP)

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I like it. I would suggest creating a world map sprite for the player that is much smaller. Or, If the character ends up being distinct enough and you plan on not having the player walk around the map but only access areas via a mouse click, then you could change the sprite to just the character's portrait, or head.

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Trying my hand at some XP. Straight up RTP. I opened program and used whatever tileset was at hand.


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@Salad Fingers - what script are you using to show the map name I have never found one that has a icon with it.

Spoiler for:



Spoiler for:
John 3:16: For God loved the world so much that he gave his one and only Son, so that everyone who believes in him will not perish but have eternal life

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My first Screenie ever :O Be honest of what you think :)

LINK: http://img190.imageshack.us/i/perrynvillage.png/



Perryn Village, a small village surrounded by forest like areas. From my game: Castle Oblivion 3.

Castle Oblivion 3 Topic: http://rmrk.net/index.php/topic,41086.0.html
« Last Edit: January 15, 2011, 06:46:44 PM by grafikal »


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One, don't double post. Two, you have to use the right tags to embed an image.




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Yes, use the correct tags and the correct LINK. I fixed your post and removed your double post because I hate them. I enjoy your screenshot.

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Yes, use the correct tags and the correct LINK. I fixed your post and removed your double post because I hate them. I enjoy your screenshot.
Thanks! Glad you liked my screenshot :D


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I posted on my RPGgame thread an incomplete screen shot of Uther's Fortress. Just for the sake of showing people I'm making progress. So I thought well I might as well post it here.

I intend to add all the small stuff like long grass, fishermen, guards,  wildlife, plants and even signs. I just want an opinion of its current incomplete state and see if I'm going in the right direction.


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@erlyn: (one page back)
Your tileset is amazing, very beautiful. It reminds me of all the good the Snes did with graphics. The trees look amazing, I could see and know what the grass was, the dirt looks great with the grass and I adore the houses! And from what I see, the sprites match well with the tileset. The water looks great too, and I like that you made it so we could still see the cliff/side.

I don't really see anything bad about the mapping either, so I won't try to comment on it. :P

I do have a suggestion though...the boxes to the house to the left in the middle, I could barely tell what they are. Unless they aren't boxes?


Other than that, I think its perfect and very good job!

@luiishu535:
There's probably a reason for it and I'm just being silly, but I am very curious...why is there water reflections on the town?
Winter is Coming