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Screenshot Thread

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Crew Slut
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You'll love it!
For taking a crack at the RMRK Wiki
Oh my. Now that's just beautiful.
I wish oyu good luck on finishing your project. :)

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Thanks for the positive feedback guys =)




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In other forums they close their screenshot threads when they get too big and start another one. :)

That's silly. :(

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slate furry thing
Only one forum comes to mind that does that.

We all know its name. :3

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« Last Edit: March 24, 2010, 09:52:40 PM by The Shadow »

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Rise From The Ashes!
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I should play by the rules and post screenshots instead. :X
<a href="http://www.youtube.com/watch?v=1UfmCGmm6so" target="_blank">http://www.youtube.com/watch?v=1UfmCGmm6so</a>

Spoiler for Description:
Quote from: Project "Psyche" Menu
Yes, Psyche is a crossover game. :X

The menu shows how you will be able to pick a character at the start of the game. More characters will be available, it's just at the moment that I have only setup two characters in the menu.

The game will work similar to Romancing Saga. Quests and events are triggered (pseudo) randomly and most of the world will be explorable straight from the start. Also like Romancing Saga, you can pick a character to start with. Although you only pick one character, you meet others on your journey, including the other characters that are available in the character select menu.

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I feel like (from a complete design stand-point) that you could bring in the text from the top and bottom more. The type is really squeezed in there. Also, I find that it would be nice to have a small animated arrow or some icon or note letting you know to continue scrolling through characters (whether that be up to down or left to right). I think the images you chose for the characters are great, however I think it'd be nice to have them all proportionate as well. It appears that Rikku is bigger than Dante in size here, but is more likely a lot smaller than him.

I love your posts Tez, lol. Videos are cooler than screenshots, man. >: D

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Quote
I feel like (from a complete design stand-point) that you could bring in the text from the top and bottom more. The type is really squeezed in there.

Could you explain a bit more? I see what you mean, but I need a bit more detail before I start changing the text around.


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Also, I find that it would be nice to have a small animated arrow or some icon or note letting you know to continue scrolling through characters (whether that be up to down or left to right).

Awesome idea! I'll add that in next.  :)


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I think the images you chose for the characters are great, however I think it'd be nice to have them all proportionate as well. It appears that Rikku is bigger than Dante in size here, but is more likely a lot smaller than him.

Yeah I noticed that. I'll edit them so they are the correct sizes.


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I love your posts Tez, lol. Videos are cooler than screenshots, man. >: D

Haha, thanks.  :D

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Quote
I feel like (from a complete design stand-point) that you could bring in the text from the top and bottom more. The type is really squeezed in there.

Could you explain a bit more? I see what you mean, but I need a bit more detail before I start changing the text around.

Sure thing.



Terribly fast shop job, lol.

Basically, making the text smaller or having less text to bring it in from the edges, giving the text more air to breath and a margin. It makes the text much easier to read (considering there's a lot there). Also making it so the text doesn't overlap your character images.

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<a href="http://www.youtube.com/watch?v=lVp4ftC-PgU" target="_blank">http://www.youtube.com/watch?v=lVp4ftC-PgU</a>


Adding the margin was pretty difficult, so I only did it for one side due to how tight everything is (max size of a picture in 2k3 is 320x240). I couldn't make the text any smaller than it is now because of the how bad it looks when I do try to make it smaller, even when using anti-aliasing. I will be adding the arrows when I find (or sprite) suitable ones.

Auron gave me problems due to his proportion, so I may end up changing that later on. I also added the character stats, since they are quite important.

Oh and small background change. :X
« Last Edit: March 25, 2010, 11:32:49 PM by Tezuka »

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Oh damn, that's way better. I like how you group the information much better than before. Very nice!

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So I dig up an old project. I do stuff. I decide the system set sucks and mess around with it.

I wish there was a patch to fix this bug. I set messages to transparent and it makes battle menus just text. I think it looks neat... but the stats window will always have a background. (Using the transparency colour just makes it use... the transparency colour.)

But you don't want me moaning about that, how about some ambience work.

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The ambiance in both screen shots is done very well.  I like the musty, darker feel to the maps.  The mapping itself though, could use some improvement.  Try not to utilize so many straight lines in your design and I think you'll find your maps to have a much more natural, more eye catching look to them.  Those lines are especially prevalent in your house/town map, and it threatens to make your map boring.  

As to your "problem" in the battle system, you can always make your own menu inherent in the Battle Backgrounds. ^_^

Guess I'll put up a preview of the next area I'm working on, trying a technique from SD3.





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It's probably just that screenshot, the map isn't too straight. :P ... I think.

Lessened the fog a bit too. Might still be a little dark though. The game is dark but I'm not sure how dark the village area should be... Welcoming and bright seem a little out of place.
« Last Edit: April 03, 2010, 05:43:06 AM by Jirbytaylor »

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It's probably just that screenshot, the map isn't too straight. :P ... I think.

what I think he means is that most of your non-natural stuctures seem to be in square or rectangle shapes... very little use of jutting edges and the like...
Ok, DON'T EXPECT HELP FROM ME~! I will perhaps rant a bit, but don't expect me to do graphics for you, even if I say I will... I won't.

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But they're buildings!

I think I need more variation in the flora anyway...

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your buildings are boring. not all buildings are square or rectangular. True they have a ton of 90 degree angles, but that doesn't mean you're limited to having 4 of them.

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Why didn't you capitalize the first letter of the first word in your first sentence, yet you capitalized the first letter of the first word in your second sentence? That's just plain stupid.

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Lawl, I thought MA, was like .. mega angry lolol.

Here's my first mapping evar.


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It looks quite good for a first map. Doors or windows for that building might be nice though.

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Why didn't you capitalize the first letter of the first word in your first sentence, yet you capitalized the first letter of the first word in your second sentence? That's just plain stupid.
why Are yoU Trying to troll Me?

I type how I want to type.

Lawl, I thought MA, was like .. mega angry lolol.

Here's my first mapping evar.



I really like your atmosphere, however I think it would be more fitting if there were more trees or more cliffs or something closing it in more. The light suggests that it's peaking through something or over something, wether it be a cliff or a canopy. I agree with MA that a door and some windows would really help. Also, I think you over did the random flora on the ground a bit. It looks kind of cluttery.

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It's still on WIP though, but I've updated the map .. The theme was supposed to be dry and dying plants >w<, clumsy me .. I should lessen the green plants.

Thanks for the comments and advice guys!

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Why didn't you capitalize the first letter of the first word in your first sentence, yet you capitalized the first letter of the first word in your second sentence? That's just plain stupid.
I type how I want to type.
Oh, I'm sorry. I had no idea you had the authority to change the English language.

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Why didn't you capitalize the first letter of the first word in your first sentence, yet you capitalized the first letter of the first word in your second sentence? That's just plain stupid.
I type how I want to type.
Oh, I'm sorry. I had no idea you had the authority to change the English language.

Little known fact.

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Hey, WAZZZZUP!!!
So this is my first time using the Inquisitor World Tileset, it is also the first continent in my game Alteria: The War of the Elementals. Keep in mind that I'm a beginner RPG Maker. :-\
I'll be making a post about that in the appropriate category. So tell what you think, both as a beginner and in general. Its about 90% done.

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