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They look really good, but can I ask why there's a little semi-transparent box in the upper left-hand corner of the last screen?

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They look really good, but can I ask why there's a little semi-transparent box in the upper left-hand corner of the last screen?

that has to do with the custom battle system
it's the technique queue, right now it's empty because the current character doesn't have any techniques set.

it'd look like this if you set a couple

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They look really good, but can I ask why there's a little semi-transparent box in the upper left-hand corner of the last screen?

that has to do with the custom battle system
it's the technique queue, right now it's empty because the current character doesn't have any techniques set.

it'd look like this if you set a couple


I see!
That's very interesting, it gives it a kind of NWN feel to it...

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it's because you can queue up several moves per character per turn, so there had to be a way to show what you had selected.

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The map looks good, but the entrance to the house is at a very odd place, as well the room on the left.

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This is the first boss battle in my game. Comments please!

« Last Edit: November 12, 2009, 11:21:58 PM by RATED-RKOFRANKLIN »



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That was pretty boring :|

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That was pretty boring :|

"Next time time I will not go easy on all of you."
You should probably rewrite that line, it doesn't sound good.

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I am keeping it how it is.



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Well, It's Bad, really bad if you say that.


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Wow! That is looking really nice! :o
What tileset are you using there?

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she's infamous for creating her own :)

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Yea, I know. But its allways worth asking ;D

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You're the first in the world to see my new, improved and final design of the Meclador Cave in my game. :blizj:


I'm aware of the stupid HUD in the left corner, but I can't seem to get rid of it. $scene.hud_hide doesn't work. Ah well, I'll figure it out. :D

So what do you think? :) It's a scene about the caped boy you see, he's getting back to his parents in this deep dark cave.
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if you have $scene.hud_hide off or whatever, try refreshing it by pulling up the menu then closing the menu.

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It's fixed already, I changed something in the script but I didn't save it, it's cool now. :)

Thanks anyway. ;D
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Very nice Japur

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http://img410.imageshack.us/img410/288/mecladorcamp.png

it looks nice, but it's kinda overwhelming with detail, it took me a few moments to even register where I could walk.

Also: why would plants be growing inside a lava filled cave, and springing up from rocks that appear to be glowing hot with lava/fire?

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Second city of a project I'm working on atm, not really happy with the water in the middle




Btw. I'm new at mapping and rpg maker :)

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You're the first in the world to see my new, improved and final design of the Meclador Cave in my game. :blizj:


I'm aware of the stupid HUD in the left corner, but I can't seem to get rid of it. $scene.hud_hide doesn't work. Ah well, I'll figure it out. :D

So what do you think? :) It's a scene about the caped boy you see, he's getting back to his parents in this deep dark cave.
I'm sorry, but logically speaking, There's just no god damn way plants would find a volcano suitable to survive, specially with lava flowing. It would look better & understandable if you didn't use the Lava & the 'recently made' charcoal tiles. But aside from that, the composition of the idea itself is good, just that, there's two elements that aren't compatible.

Second city of a project I'm working on atm, not really happy with the water in the middle




Btw. I'm new at mapping and rpg maker :)
It's kinda symetric, you might want to edit the water in the middle for sure, try changing it for a fountain or having the big tree from the forest tileset in the middle. You could add variations to the houses itself, as I see, only the one at Northwest catches my eyes, the rest is just the same thing over & over. Try using some of the wall variations the tileset has :3


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Well, It's Bad, really bad if you say that.


Thanks for being rude.



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I don't see how it's rude to tell you the truth about it.

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Well, It's Bad, really bad if you say that.


Thanks for being rude.

learn to take criticism
your fight scene was boring.
keep it how it is if you want, but it'll still be boring.

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Whether you think you can defend your game or not, you should at least have the common sense to see that that 4 people (All much more skilled than you) telling you to fix it means that you should probably fix it.

Okay, 5 people: I'd say if you touch up on the dialogue (as in, make it sound more like people interacting, not one guy after another speaking in strict, rigid English) and give your villain ample reasoning behind coming for the mayor (Give him some sort of backstory, it's always nice to have a multifaceted antagonist), you can probably move on.