The RPG Maker Resource Kit
RMRK General => Video Games and Entertainment => Topic started by: Moss. on May 17, 2014, 12:39:36 AM
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4 DAYS.
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big eh
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Ohmygodohmygodohmygod
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big eh
You're right, let's just keep releasing pokemon games over and over again. Who needs fresh and original ideas?
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This lady doesn't know how to hold a sword
but the game looks pretty rad, bastion was fun and immersive
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The lady is just a singer, suddenly thrown in to an impossible position, she's never had any reason to hold a sword before.
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I loved Bastion to death, so I'm really excited for this. The soundtrack sounds just as great as I'd expect.
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I think I heard some neat adaptive music ideas when they showed the tech demo. Like, I think one of the premises of the game that you learn early on (mild spoilers ahead) is that the singer (main character) loses her voice. The battles consist of real time action, and there's this "freeze time, plan your moves, and press a button to execute" mode. What I heard in the tech demo, the music is playing and it's all fast and tense, but when you enter "plan you action" mode, the music changes to this slow, lounge singer-y type thing ... and you can hear the main character singing. Which really struck me. She loses her voice, but when you're planning your moves, in other words "in your head," you can hear her voice. Because we all hear our voices in our head, right? It was really profound to me for some reason, and sounded beautiful.
And a step further than that, I think I heard that the two songs were playing at the same time, actually as ONE song, but certain layers of the music were active at one point, and not at another. Like all that adaptive music stuff I've bored you all to death with before (https://www.youtube.com/watch?v=geFpTqvaIJQ).
So there's lots of reasons I'm excited for this. If Bastion is anything to go by, the story will be excellent. The art direction is absolutely superb. The music is excellent, as well. The gameplay looked pretty cool. But if the studio actually went ahead and did some neat technical stuff with the music, like adaptive music techniques, then I may lose my goddamn mind over this game. But even if they don't, I'm sure I'm still going to love it.
Fingers crossed.
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I think I heard some neat adaptive music ideas when they showed the tech demo. Like, I think one of the premises of the game that you learn early on (mild spoilers ahead) is that the singer (main character) loses her voice. The battles consist of real time action, and there's this "freeze time, plan your moves, and press a button to execute" mode. What I heard in the tech demo, the music is playing and it's all fast and tense, but when you enter "plan you action" mode, the music changes to this slow, lounge singer-y type thing ... and you can hear the main character singing. Which really struck me. She loses her voice, but when you're planning your moves, in other words "in your head," you can hear her voice. Because we all hear our voices in our head, right? It was really profound to me for some reason, and sounded beautiful.
Hah, that's actually really clever. Gotta love it when developers throw in interesting details like that.
My fingers are crossed as well, this is some really promising-looking stuff.
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big eh
You're right, let's just keep releasing pokemon games over and over again. Who needs fresh and original ideas?
thanks for expressing my opinion for me
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TWO DAYS!
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no but actually i am annoyed that you decided that that's what i meant. the trailer did not interest me much and i didn't seem to find bastion quite as amazing as everyone else did.
for the record, the most recent pokemon game i've played is emerald (aside from like half an hour in diamond before i gave up because i was bored) and i'm excited about the gen 3 remakes because why the fuck shouldn't i be allowed to be. i understand the hypocrisy insinuated here, yes, but i don't see how i'm expected to make a big hype ruckus for 50 seconds of laid-back music and pretty pictures and 40 seconds of confusing gameplay footage with a husky voice saying words that don't mean anything to me played over it.
like come on, i'm not doing anything criminal here. the trailer didn't draw me in. i don't know much about the game, so i'm not going to claim i'm making an informed opinion. all i'm working with here is what the trailer showed me, and that was an isometric walking-around simulator with what promises to be an involved story. i understand that you find something to be passionate about and incredibly promising in this game. i just don't. yet, at least.
sorry for hijacking your hype thread, i'll leave now.
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It would have been nice if you decided to articulate that so intelligently and completely in the first place, instead of just saying "big eh." Nobody "expected" anything of you. If you weren't into it, you could have just kept your mouth shut and left. But you didn't. You came in, and fired, so I fired back. And actually, no, you didn't even say "big eh." It was "big eh" with no punctuation. You couldn't have possibly put any less effort in to conveying your opinion, but you decided to come in and convey it anyway. Because according to you, making a thread about a game I'm excited for means you need to be excited for it, too. Better get your opinion in so everyone knows it. But better do it in a way that shows no effort or any intelligent thought or argument.
I've played pokemon games. I've never been in to them. I think they're boring, and just re-hash tired old gameplay. Do you see me in your Pokemon thread? No, you don't.
Goodbye, then.
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medium eh
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Arlen! Pac! You are both naughty boys! Now I have to chain you up in the get-along cage until you both apologize... Like you mean it!
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too much assfrustration in this thread for me
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Alright, everybody just calm down.
1.5 days!
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:blizj:
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Arlen I think you're an alright guy, but you're kind of a dick about your opinions.
:justsaiyan:
As for the game, I'm with pac. Looks like it could be cool I guess. I'm not seeing anything super impressive, but it's interesting.
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I respect opinions when they're intelligently voiced. I don't respect trolls that come in to a thread and just say "big eh" and nothing else, and I won't put up with that bullshit. If that makes me a dick, then I'm proud to be a dick.
For the record, you're not with Pac. You actually expressed your opinion in a respectful and thoughtful way. I have no problem with that.
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Pacman wasn't "trolling" you. It wasn't a personal attack. Chill out bro. :\
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I never considered it a personal attack. I just simply don't like people like that.
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chill out and move with it babe
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The easiest way to "move with it" would be to stop bringing it back up. You weren't even involved, you don't need to get the last word in.
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look guy
you don't tell me
i'll decide.
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hey arlen maybe if you did less drugs you wouldn't be so aggressive
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lol, okay so those last two made me laugh, but I'm so on edge from everyone else in this thread trying to tell me how I feel and what I mean, and being wrong, that I still have this nagging urge to take you seriously and correct you.
edit:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F1M2BpNc.jpg&hash=6348a8fa99c2cc7c72b677608ed53bf688b035df)
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I'm at the part where he's explaining the combination skills. Jesus, haha.
edit: okay, that's a solid 10-15 minutes of the video, haha.
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Oh my god. This is what I was talking about with the music.
http://www.youtube.com/watch?v=zymf7o5K9UU#t=2106
That's fucking BEAUTIFUL! It's not just that the music is good, it emotionally ties in with the story. The protagonist is a singer who loses her voice, and when you're in "planning" mode, you hear her singing. And it's so fucking heartbreaking. A singer would feel horrible losing her voice. But we all still hear our voices in our head. Oh, I love it!
Can't wait to play it when I get home.
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I just bought this and I'm gonna play it BEFORE ARLEN
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Enjoyable so far, having fun ;o
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I'm playing it now, but went offline so nobody would bother me. :3
Just beat the first boss. I'm really enjoying this game. The combat is so much fun, and oh god, the music, I love the music and all the cool things they do with it. You gotta understand, I studied layered adaptive music in games when I was in college, and it was super exciting and I also had a blast writing that kind of music, but you still don't see it too often in games, or at least not done to such an extreme (and well-executed) amount like it is in this game. I'm just so happy to see it used in such a wonderful way. It's a whole new level of depth to writing music for games, and I'm also hoping that this game sheds some light on a skill that I already have, perhaps making it more desirable when people see it in my portfolio. :3
(To help dispel some of the rabid fanboyism, I'll also say that Bioshock Infinite's Burial at Sea Ep 2, the opening scene in Paris, also did some phenomenal things with adaptive layered music.)
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shit EXCITES me, man!
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Beat it 3 times, got 100% of the achievements, and I'm sad it's over. But it was definitely one of the most beautiful and memorable games I've played in a long time.
The story was super abstract, so I can understand if some people don't get in to it, but I love not having the plot handed to me. Like how Bioshock Infinite was so complicated, and not really explained until the last DLC; to be honest, I liked the story better before I played the DLC and had all the answers (though it was neat to see such a well-written tie in with the previous games). Or like FF7, in a way. That story was complicated and weird, and didn't really make complete (logical) sense, but it had such a passion and emotion to it that it didn't even matter, it pulled you in anyway. Or like LOST. I LOVED that show ... all the way up to the last 2-3 seasons, when they started giving us the answers, and it was like ... oh ... that's it? My version of the truth was better, but maybe that's just because I liked what I came up with because it was my idea.
The story isn't always handed to you, but it is there if you know where to look. You have to unlock the stories behind all the functions, and that will explain a lot of it to you. There's a lot of depth to the characters, and their motives and black stories, even though you really only meet like 4 of them. It's interesting to see a game where learning more about the story and characters is actually a reward for trying to play the game in all the different ways. In most games, I would find a comfort zone and kind of stick to it to get through the game. In Transistor, in order to learn more about the lore of the game, I HAD to move outside my comfort zone and try new combinations of attacks, and find new ways to win battles.
So yeah. Loved it. I do wish there was more, but that's not to say what's there isn't enough to warrant playing the game. I just never wanted it to end...
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