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Screenshot Thread

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*****
Art Master
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Woot. After all this time I decided to post up a few screenshots from my latest project: Dragon Fantasy. They are of two "Boat Huts", or places where you can "call" your boat from wherever you left it at another end of the world.





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Shadow Knight
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Ruin that brick wall!
Project of the Month winner for October 2008
Be kind, everyone you meet is fighting a hard battle.


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Communication begins with understanding
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Level 89
Project of the Month winner for October 2007
The link is not broken, it's the site that has an error.

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@Ruzu
As previously mentioned, the middle part's too squarely; but I like the details other-wise. Just fix up the general template shapes and you have a good start. :)

@Lavata:
Good stuff, reminds me of the old school games. :>

~~~~~~


Working on some battle system implementations in Chapter 6;

Functions added:
-Ranged projectile attacks for enemy units.
-Jump (currently automatic, will be changed to manual).




For the actual capture of its play, see:
http://www.youtube.com/watch?v=KxgMmxfLI64

The recording quality is too horrid to be able to see the arrows and etc., but ya get the point. :>

(The interface seriously needs some revamp, still haven't had the time for it. :/ )

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Hurr durr
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Hamburger? What Hamburger?
I love it. 10/10, looks like a cross between Kingdom Hearts, and FFTA, in terms of style.

Current Project:
Altaria: Deus ex Machina (in progress)

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Thanks.

The map is quite squarely and unnaturally square. It's a start, but the mapping tutorials in the tutorial section should help a great deal. :) Also, there're bridge tiles that can be used instead of that grass tile over-water near the mid-bottom.

~~~

The land's still quite rough, but the concept's there:
« Last Edit: December 20, 2007, 06:57:03 AM by Reives »

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That looks like an impressive cutscene. Nice work.

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***
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Om Nom Nom
Thx :lol:

More maps then.


What did you do so that big picture fit the screen? When i put a picture in my game, the picture doesn'y fit the screen, HELP ME!!!

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A Random Custom Title
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Level 96
wah
Make it bigger...?

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Level 86
Om Nom Nom
No!!!! Not make it bigger, make the big picture like what i quoted fit the screen!!!!

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Om Nom Nom

THIS IS THE PROBLEM!! THE PICTURE DOESN'T FIT THE SCREEN!!
« Last Edit: December 22, 2007, 03:59:43 AM by celebi269 »

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It's like that because you haven't decided the positions of X and Y. When you makes an event to show a picture like that, you need to write in the positions for X and Y, or else, it will end up like that.

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Om Nom Nom

****
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Woot. After all this time I decided to post up a few screenshots from my latest project: Dragon Fantasy. They are of two "Boat Huts", or places where you can "call" your boat from wherever you left it at another end of the world.


I cannot tell you how much I am looking forward to this game :-) I love the old schoolness.
community project for RPG Maker VX: http://rmrk.net/index.php/topic,33789.0.html

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@Cele:
It might also be easier to just use the pic-over-box function with normal bottom message-boxes; since there is a picture, the player'd know which character is talking anyway. :>

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Om Nom Nom
Thanks Reives, but Blackshadow is there any way to move it? where can i edit it in the script? Thanks again if you help me...

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Black Shadow was using event commands, not a script.

*****
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Illuminaudio
I think this one map turned out nicely, even if everyone else in the  world has a similar shot of characters standing on cliffsides.

*****
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Illuminaudio
Well, -rep me or whatever, but this is the longest this thread has ever gone without replies, so I'm double posting.


After days spent isolated in a prison cell, Clark's subconscious mind starts making itself known in the "real world."
(That's why, if you look past the text window, you can see a second Clark.)

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GG FUCKING FAGGOT
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Lulz.
9/10 nice map dood.

here's mine. it's on rpg maker 2003 though.
it's the entrance of the god of vayurn's forest's altar.

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Wow Dertt & HolyQuebec! I could see both of them in games that I would buy. I love the hilltop overlooking one. My only concern would be the fog (maybe a little too opaque), but it all depends on the story line. The next one is also fantastic. I love the use of dramatic lighting in that. It sets the tone nicely. HolyQuebec, while I'm not too familiar with that RPG maker, I have to say that the map looks the entrance to trouble :) It sort of exudes an ominous err to it or should I say an entrance to some nice challenges!

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How would I view those maps, bigger.

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GG FUCKING FAGGOT
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Lulz.
Wow Dertt & HolyQuebec! I could see both of them in games that I would buy. I love the hilltop overlooking one. My only concern would be the fog (maybe a little too opaque), but it all depends on the story line. The next one is also fantastic. I love the use of dramatic lighting in that. It sets the tone nicely. HolyQuebec, while I'm not too familiar with that RPG maker, I have to say that the map looks the entrance to trouble :) It sort of exudes an ominous err to it or should I say an entrance to some nice challenges!

heyey thx a lot xD. I only need to add animals and sunshines and i'm done. my partner is doing the sunshines atm ;p
actually,i wanted an effect of peace. it doesn't look like trouble to me,it's just an entrance to an altar lol <.< it's gonna be a 1-2 map dungeon nothing big.