This is Demo Version 1.1 . This demo is a test of the completed first dungeon. Your character is set at the recommended level with the recommended number of items. (You will recieve the items upon entry into the tunnel.) This demo contains:
1. Three Enemies.
2. One PSI skill. (At the cost of zero points. This is because the aim of this demo is to locate bugs, not to simulate the actual game experience.)
3. One Boss. (The boss is a Mani - Mani statue.If you require additional information not included in the synopsis, please post your request below.)
4. One Drug Store.
5. One Telephone.
6. Earthbound style Background animations.
7. One playable character. (Ness)
This demo does NOT contain:
1. Enemies that are able to strike from behind.
2. An opening cut-scene.
3. Diagonal movement. (This should be implemented into the next version.)
4. Item storage.
5. RANDOMLY generated enemies.
Please any suggestions / opinions below. It would be very much appreciated if you explored the game in it's entirety before reporting any errors. Please go out of your way to find something to complain about. It will improve the project in the long run. That being said, enjoy! The (NOW UPDATED) download link is posted below:
http://www.megaupload.com/?d=4FR7FQYM Here are a few screenshots...(Edit)...which are now being hosted by imageshack!
http://img385.imageshack.us/img385/1217/screenshot22fw.th.png http://img385.imageshack.us/img385/7078/screenshot10ox.th.png (Edit) I've now added an animated example (.gif) of the backgrounds as well, but it's a little short. and is currently being hosted by megaupload. Sorry about that everyone, I realize no one wants to actually have to download a silly picture, but this was the only way i could really do it...
http://www.megaupload.com/?d=I9YD0WLL (EDIT) I've just read through the requirments for posting in this forum again, and I learned that I am actually required to type up the plot. I apologize for not noticing sooner, but I had only had a few minutes before I went out to watch the Independance Day Fireworks. That aside, here's the story so far:
It is Ness' birthday. The family is sitting in very positions around the living room as Ness unwraps his gifts. The Characters are introduced via small talk amongst themselves. After the festivities have subsided, the family retires for the day.
Sometime later that evening, Ness is awkened by an annoying knock on the door. Ness then motions to open it, and when he does so he finds Picky Minch. (a character from the Official Earthbound cartridge for the SNES.) He states that he has a letter addresed to Ness from his elder brother, Pokey Minch. (another character from the official Earthbound cartridge, he played the role of the antagonist's top croney.) The letter reads as follows.
(Picky)
'A letter arrived from my brother, Pokey... it is addressed to Ness.
'There's no stamp, and it's not time for the mailman to come...
'Anyway, I brought it over.
'It says, "come and get me, loser!
'Spankety, spankety, spankety."
'...I wonder where he is?
Ness is then told to collect his friends and to search out Pokey.
(From here on until the next plot point, Ness is given the option to roam freely, exploring his hometown of Onett and learning the game's basic mechanics. The following occurs when Ness arrives at the city limits.)
As Ness is about to exit Onett, his neighbor, Lier X. Agerate (another reoccuring character) calls to him. He states that his pet project, a large tunnel underneath his home, has become infested with violent creatures. He asks Ness to assist him with extermination. Ness complies.
This is where the demo begins. The demo will end after you open the door leading out of the Ocean View shack.
EDIT of EDIT: It has come to my attention that certain PCs do not run the game correctly. For future reference, the game was created with RPG Maker 2003, on an HP Pavilion PC running Microsoft Windows XP.
The most useful comments for me right now is going to be something about how to better emulate the original product. (like the one about the enemies following you too far, or that battles need to flow more quickly.) I realize there isn't much there right now, but the caves were mostly to keep people from getting bored.
UPDATE: I'm sorry that there aren't any new maps, there isn't much that I can do without the map of Onett, which purifier is working on now. (I think, he hasn't been replying to my PMs...) So right now I could really use some ideas for improving the major points, like the battle system. (I.E, how do I nix the whole ATB thing?)