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Valcon Sky: The Reopening

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That's alright.

And thanks, LD.  If not, then I shall do whatyou suggested and edit the blops into black ones (or just stick with the things I am using now.)

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yeah, no problem. but if i were you, id just maybe start editting on account of me having FFXII to play and school to sortof participate in.

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I hate schooll.  But that's another matter..^.^'

I want FF XII...but I can't get it untill my birthday T.T that's December 3rd >.<





And yeah, I'm just going to use the ones I have for now.  They look good when put into use and serve the purpose I have for them.

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hmm...yeah...

anyways, FFXII should be worth the wait, but we have a topic elsewhere for that. As for your monster sprites...what exactly do they look like?

oh...and ALSO...

O.o

are you using the default RTP style?

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Am I using the default RTP style of what? the monsters?

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no, just for sprites in general. As in...the kind you can make on Charas or that come with it.

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Nope.  I am using things from Treasure Of Rudra (from the Game: "Phantasia 2", made by J-man who gave me premission to use them.) and monsters from FF2 (DOS), various other FFs and such.  I can't stand the RTP for 2003.  I could use it for 2000, though.

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ah...thats cool. I think ive seen that sprite style, quite well. What about maps?

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I'm using a variety of different chipsets and such.  I am also using pre-made battle animations.  I hope that's not bad...or lazy.  I just can't make them.  I try and fail horribly so I use other people animations T.T 

Thats why I sometimes hesitate to post stuff.  I wouldn't if I had the ability to make them though.  That...or if someone made them for me (animated them, not the sheet-thing it's self).

Still...I have alot of planning to go into the story.  I'm pretty far in that stage though.

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ah. thats cool. Yes...plan the whole story out first, its a good method. Anywho...animations are a BITCH. but thats okay...if everything else is amazazing ill let you get by with the RTP animations. THey arent that bad...not as bad as XP's at any rate.

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No,no...I don't feel bad about RTP animations (even if they suck horribly).  I mean I use other people's animations from their games (while giving credit.  I ask first, also.) I would never understand why people would get furious over that though...  I can only see someone (myself <.<) only getting mad if someone took my story.  That, out of all else, is the seemingly most hardest thing to do.

Of course if the original creator dosn't like me doing that then I attempt to make my own.



that never turns out good....

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ha..well, it just makes you work harder on things besides the core game, so it isnt advised...but anyways, i look forward to this...i mean...yeah. goodluck. Help is here if you need it, although im sure Yossy, for instance, would be able to help more than me.

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Yeah, thanks.  I'm trying to make the story good.  It's not going to be mind-blowing, but I shall try my hardest (once I get schoolwork overwith -.-)

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yeah....school's definatley up there with being bitchy. But...theres weekends you know...and besides, you can always think of it in those classes we all have where you do nothing.

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I want FFXII but i live in the uk and will have to wait at least 6 months................
so dont say its amazing!


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Ok.  Abit off topic here but that's alright.  We shall now switch back to the topic at hand : my current project.  Now that my (very hard) tests are over I may be able to continue on with working on it.  Still, it may take quite a while for the first demo to come out.

pokeball :)OfflineMale
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?
Any info on playing time, demo release date?
Watch out for: HaloOfTheSun

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Nope, not yet.  As of now I'm not very far into the game (not done the intro) so I can't really say yet.

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The screens look awsome, I'm looking forward to it! Btw, I don't mind RTP from RPG Maker 2003 or 2 or w/e, just rmxp. (Thats for those who heard me say I hate RTP before)

~Winged



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Thank.  I shall try my best to get you a demo as soon as possible (without rushing anything.)

pokeball :)OfflineMale
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Thank.  I shall try my best to get you a demo as soon as possible (without rushing anything.)

nice to know can't wait for it!
Watch out for: HaloOfTheSun

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I might make this a semi-linear game.  What I mean by this is that not everything is lain out for you on a silver platter and that there shall be a bnch of sidequests to do and such. 

pokeball :)OfflineMale
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I might make this a semi-linear game.  What I mean by this is that not everything is lain out for you on a silver platter and that there shall be a bnch of sidequests to do and such. 

thats how it should be. I hate games where you just have to go from point A to point B and kill the boss. You should have to get from point A to point G, each letter in between sidetracks you from your main quest.
Watch out for: HaloOfTheSun

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Yeah, I'm going to try and make it non-linear.  However, it's not going to be like Romancing SaGa or Maia's game or anything.  It has a pretty strict storyline which I can't edit to much.  So, as a result, the entire thing will not be "roam around and do whatever untill you find something to do that leads to an event, do another, another, etc.)





Here are some more screenies:



^ A battle with two cave toads.


^Traveling through the cave.


^Screen of the menu for some reason.


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i like how youre using a map background for the battle backgrounds, and overworld sprites doublign as the battle sprites, so the transition is almost seamless.