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[Request] Chocobo Script

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Chocobo System
10/9/2010



Summary
Do anyone here remember a unique system of final fantasy series? That's  the chocobo system, and I just want a similar one.

Features Desired

Mockups
I've found the vehicles redone script in rpgmakervx.net, but that only provides me some chocobos sprites.

Games its been in
  • ff series



Did you search?
Yes

Where did you search?
  • google
  • rmrk.net, rpg revolution, rpg maker vx dot net
  • hb games

What did you search for?
  • Chocobo
  • Chocobo Script
  • Chocobo System

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Those are piss poor explanations of your features. Could be more explanatory as to what a chocobo farming is. In fact, the only thing that I recognize is the chocobo treasure hunt. Not everyone has played every FF game.

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Explanations of my requested features:
  • Chocobo racing: This means a system like a race!!! There are many chocobos join in the race, and who wins the race will benefits many things. Look for more information here: http://www.gamefaqs.com/ps/197341-final-fantasy-vii
  • Chocobo farming: This is a system which you use nuts to feed your chocobos. Then, you can breed new chocobos with new features. Simple look for more information at the above site.
  • Treasure hunting: Digging system. When press a button while riding a chocobo, the chocobo will dig the ground (or even the water) to find treasure chest. http://www.gamefaqs.com/ps/197338-final-fantasy-ix
  • Can set chocobos way. Ex: yellow chocobo can only go where the character can go; blue chocobo can go through reefs;... Can set whether encounter on chocobos is enabled or disaled.

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Umm. I can vaguely thing of a few scripts you can use that accomplish these goals but not a single script that does them all. If I were you, I would find a script for each thing separately.

I know there's a Digging script for VX you could rig to work with a chocobo.

I saw a timer script that can be utilized for racing the other day which you can use with a chocobo.

I haven't seen anything for farming, but you could probably event that.

The passability per chocobo might be the hard one. I think Modern Algebra has a script for determining and setting terrain tags for VX tiles. You could create several different events each one a different chocobo and use them like vehicles and restrict each event to certain terrain tags with that script. Etc. Think a little outside of the box. That should help.

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Uhm, well, can you tell me what exactly those scripts are and the most important, how to make the race.

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