Setting:
Archt Island
A small island, home to a small quiet settlement, an inactive volcano, an angry neighbor of an island, and a dock for any traders... Or pirates.
Archt Island Port
A small wooden dock on the north side of the island. It usually lies empty, but for one day, The Hydra stays there. This is where Arnaud's journey begins.
Highway To Archt
A cobblestone highway between the dock and the town of Archt. This road is usually empty, and is only traversed by visitors to the island. An old merchant named Skwadala makes his way through here every week.
Town Of Archt
A small farming village. They rely on crops, animal breeding, and traveling merchants to keep them going. There are only about seven houses throughout the whole town, but everyone there knows each other.
Unistar Manor
An old stone manor on Archt Island, nearby the bridge to Astoria. Nobody goes anywhere near it, and nobody knows if anyone is still living there. It is one of the strangest places on Archt Island. The name "Unistar" refers to the single star that shines over the manor at night. Strangely, the star has never changed it's position.
Abbadon Volcano
An inactive volcano on the southwest corner of Archt Island. It has apparently only erupted a few times in the passed hundreds of years. Locals of Archt say that a young adventurer has climbed up the mountain for the intense training needed to "defeat the dragon". Logically enough, everyone thinks he's a nutcase, save for his mother.
Abandoned Tower
An old Astorian tower that was left destroyed after an attack during a war many decades ago. It's believed to be haunted, and has a terrible rat problem. Astorians visit the tower to pay their respects, whilst children from Archt go there due to constant "adventurous" ideas.
Astoria
A separate island east of Archt Island, connected by a bridge. They are the closest thing Archt has to a justice system. Although they are friends with the people of Archt, they are stubborn and do not allow anyone from Archt onto their island.