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Soldier's Quest 1.5.09.2008 DEMO 3 PLAYABLE TEASER

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[DISCLAIMER]
This is a game I made back in 2002, it was in spanish language, then now in 2007 it was just sitting on my computer, then I decided to translate it and do some sort of remake, while keeping the old look, but just better. To know about the version update of the game, please refer to the What's NEW section below... if you decide to play this DEMO, if you give feedback, focus on the game itself, the bugs/errors aren't as important as I beta test this game all the time. Exclusive custom resources for Soldier's Quest, are not to be used in your games without permission. For more concrete information, check the credits section at the end of this post.




-Official in-game Prologue-
Long ago... In ancient legends, it tells of the existence of powerful dark power capable of destroying anything it touches. Bloodlines, the legendary magic Only known by mysterious owners of a vast and powerful land... the Nox hierarchy.

It is unknown how the Nox, inheritors of this power, could handle such magnificent energy without being consumed by it while casting it. Although They could have conquered the world easily with this power, they only used it to work on making their land the most advanced civilization on earth.

As time passed people became amazed by the Nox's knowledge and power, up to the point that greed took over them and the world was engulfed in the flames of war. As the battles continued, casualties increased great enough for both sides, including members of the Nox hierarchy, causing it's ruler to take drastic measures against the rest of the world.

The Nox ruler casted Bloodlines, unleashing chaos and destruction to everything that was across it's path, to the point that the world itself would become extinct. But not everything was lost. Seven maidens with the power of Light  reunited and casted a powerful magic in order to seal this malevolent power.

With Bloodlines unavailable the Nox hierarchy was defeated, and their land was forsaken in the dust. For generations the holy maidens were there to protect the seal in order to prevent humanity's greed from causing future catastrophes...

Many years have passed after this great conflict making these tragic events part of the past, but not for long, as once again rumors have arisen of the existence of a survivor from the Nox hierarchy...



MAIN CHARACTERS


Description of Characters, From left to right...

1.Heath Warfare
Age: 22
Sex: M
Class: Human
Degree: High rank S. (Agares Castle)
Weapon of choice: Sword

2.Lucia Celeste
Age: 20
Sex: F
Class: Human
Degree: Mid Rank S. / Archer
Weapon of choice: Axe (Heavy Sword ...until the next update)

3.Richter *****
Age: 23
Sex: M
Class: Human / Undisclosed Royalty
Degree: Hunter / Undisclosed
Weapon of choice: Bow & Arrows

4. ??????
Age: ??
Sex: F
Class: Human
Degree: Undisclosed
Weapon of choice: Undisclosed

5. ??????
Age: ??
Sex: F
Class: Human
Degree: Undisclosed
Weapon of choice: Undisclosed

There are more characters in the game, but I haven't finished them, as well, I will be sharing them later on in future updates.

SOME OF THE MAIN ENEMIES:


Description of Characters, From left to right... (detailed info undisclosed for now).

1. "Crimson assasin".
2. The Masked Necromancer.
3. ????????
4. ????????
5. ????????

(more info in the upcoming posts as i continue onward onto the next versions)



-What's New-

Soldier's Quest ver. 1.5 SEPT. 2008 DEMO 3 PLAYABLE TEASER

-More playable characters in this chapter!
-2 new dungeons, and a few other locations in this update.
-Status ailments now have animations in battle.
-Character Sprites in field have vast improved sprites, compared how they were in the older versions.
-Animations in field have been improved, as well for important battle in field events.
-New design for Heath in battle, as well other playable characters finished.
-Items have custom animations when used in battle.
-Cut bushes in some locations.
-All maps improved with extra locations inside of them, as well with unique design.
-Enemies/bosses have challenging attacks and behavior. Be prepared, they are smart now!
-Enemies in field have their corresponding animations when they die, as well there are more variety in field.
the monsters that inhabit the dungeons/fields.
-Catch the pigs mini-game!
-Cheat Codes!! Use the computer inside the house to activate them.
-The few small grammar mistakes in the dialogue are fixed now.
-Treasure chests added on their corresponding places.
-Fixed as many bugs I encountered.
-Switched the music a little bit and used more suitable tunes in some few cases that was needed.

...MORE INFORMATION COMING UP SOON THIS WEEK!


Here is the playable teaser of the next official DEMO, that is coming later on as soon as I get done with it... this teaser has a lot of new additions, pretty much, half the work and many fixes, among new stuff, such as cut the bushes, etc... check it out!

Fixed bugs demo 3 playable teaser download: (link was down, now it's fixed)
http://www.mediafire.com/?zafmi0u4lj2

DO NOT FORGET TO COPY + PASTE THE LINK IN A NEW TAB/WINDOW IF IT DOESN'T WORK AT FIRST.



-SCREENSHOTS OF THE DEMO 3 TEASER AVAILABLE-























Castlevania IV, V (snes)
Zelda 3: A link to the past (snes)
Fire Emblem 7 (gba)

and some small influences too from...

7th Saga (snes)
Secret of Mana (snes)
Final Fantasy IV (snes)

MP3 MUSIC (taken from OSTs)

RG VEDA - Instrumental version 1.
Alcahest - Leading soft, Grief.
Final Fantasy IV - Kingdom Baron.
Growlanser - Who are you.
Chaos Legion - Stage title BGM, Evil shore.
Growlanser III - Journey to a dream.
Tales of Phantasia - The stream of time.
Xenogears - My village is number one, Back to sleep.
YS VI: Ark of Napishtim - The akindo, Mighty obstacle, The zemeth Zanctum.
Tales of the Abyss - The arrow was shot, Theme of mini game.
Threads of Fate - Feeling good!.
Star Ocean 3 - The divine spirit of language.
Star Ocean 2 - Rescue Operation.
Atelier Iris 2 - Victory is in our hands.
Onimusha 3 - Courage, love and ammunition.
Secret of Mana - It happened late one evening.
Castlevania: S.O.T.N - Crystal teardrops, Game over.
Castlevania: L.O.I - Elemental tactician.
Castlevania: Chi no rondo - Cross a fear.
Castlevania: Curse of Darkness - Sarabande of healing.
SMT Devil Summoner (Raidou) - Shock! the final battle.
Climax Landers - Inside the shop.
Street Fighter EX2 plus - Before moon.
Bloodly Roar 3 - Into the battlefield.
Guilty Gear Isuka - The irony of Chaste.
Magic Knight Rayeart - (Episode summary theme).
Bt'x - (Episode summary theme).
Chrono Cross - Shadow's end forest.
Valkyrie Profile - Blameless thoughts.
Dawn of Mana - Don't Hunt the fairy SK4 ver.




Antifarea (Charles Gabriel) © original game 2002, remake 2007
-A game created using RPGMAKER 2000, and 2003 for it's remake.

-CREDITS-

Soldier's Quest Logo design: Antifarea (original custom art fonts + picture rips)
Storyline/Theme, Dialogue & original Script: Antifarea © (2002, 2007)
Font Art used in the Game/post: Antifarea © (2007/2008) (using NeoPaint)
Title Screen/Game Over design: Antifarea © (2008)
Exclusive Soldier's Quest Charaset Sprites: Antifarea © (2007-2008)
Windowskins/message boxes: Antifarea (MSG box ripped from Dark Kingdom)
Facesets design original by: Antifarea (Using Fire Emblem gba templates)
Map design/chipsets original by: Antifarea (using overall rips + merging/edits/recolors)
Event Codes/programming by: Antifarea © (2002/2007)
Custom Engines by: Antifarea © (2007/2008)
Battle charasets, original by: Antifarea (using Tales of the world 3 gba templates)
Battle backgrounds rips/adaptation by: Antifarea (using rips from FF1,FF2 & FF4 gba games)
Picture Cutscenes, original by: Antifarea (using image rips as templates)
Music used in the game: Taken from OSTs of the corresponding games they belong to...
MP3 EDITs/file size cuts: Antifarea (using Wavepad)
RPGMAKER 2000/2003 RTP RESOURCES USED: ASCII/ENTERBRAIN © All rights reserved.
Spanish translation/adaptation: Antifarea © (2007-2008)
 BETA TESTING (all versions): Antifarea 2007-2008


-Other credits-

-RANDOM RESOURCES USED BELONGS TO THEIR RESPECTIVE CREATORS WHOSE NAMES ARE UNKNOWN.
(If you are one of those authors and have proof of your creation and want credit, then contact me and I shall update this section.)
-The origin of the character "Heath" is from the game Fire Emblem 7 (gba)

-Special Thanks-

-Savefile free hosting
-Forums that allow advertising of this project, and more specially for foreign ones.
-Websites that have uploaded Soldier's Quest into their project library.
-A million thanks for many of the comments/criticism those who always play the Soldier's Quest updates.
-A lot of thanks for every single one of you who crazily downloaded the first version, and those who do so in the rest of the updates.
-Anyone who I have forgot in here...

Any questions/comments contact me in the main following forums:

-RPGMAKER.NET (ENG language)
-RPG RPG REVOLUTION (English language)
-Hellsoft Renovatio (Spanish language)
-RPG ATELIER.net (German language)
-Zarok (French language)

(email/screename not given for privacy matters)

 THANKS FOR PLAYING, SEE YA ON THE NEXT UPDATE!!!!!!!

-ANTIFAREA
« Last Edit: October 08, 2008, 08:41:55 AM by Antifarea »

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this is my character
Looks really good!
keep going!

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Those cutscenes look really great. And, despite being a little empty, the maps also look excellent. I'll download it and try it out; Nice work so far, and I'm impressed. Good luck with the rest of your project.

And, as this meets the requirements for being moved to the regular projects section,
* modern algebra moves

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thanks i hope you enjoy the game man. And yeah this is a beta version, so most things are basic and the maps are sort of empty, compared as how im planning they will be, but i assure you thats for now, i promise to make this project as enjoyable as possible... and i know i ended posting this in another subforum from this section, its because post new topic is disabled in this section, really. And i apologize :)
well if you manage to play the game, please give feedback, for the game in general, bugs and other technical problems will be fixed :)

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No, no, don't apologize. That's the way it's supposed to be  :lol:

In order to reduce the clutter of games that aren't going anywhere, all projects have to be posted in New Projects and then if the project meets requirements it is moved by a mod. No need to apologize.


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Shadow Knight
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Ruin that brick wall!
Project of the Month winner for October 2008
Looks neat. :lol:
Be kind, everyone you meet is fighting a hard battle.

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That was fun. I played through the demo. It was kind of short and I think levelling occurs a bit too fast. All in all though, it was really enjoyable and I liked it. I also liked seeing good grammar and spelling. That seems somewhat rare in RM games lately :-/ Anyway, I am intrigued and am awaiting the next installment.

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Glad you liked it. I'm currently working on the next installment, it will have a lot of improvements in the areas that is needed, I know that there are not as many NPCs, and some little things like that, but it's cause of the beta version, It's why also the only playable part is the prologue, which is about 20 mins gameplay, as much I would say.
I will keep you updated for the next installment! Thanks for the feedback.

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hey everyone, I have released a new demo about S.Q. just now, check it out if you are interested! I fixed many things around this time.

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I am downloading now. It looks very cool.

Though, your link has quotations around it, so it's a little broken.

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HAHAHA, I noticed that, thanks for letting me know man, oh and please give me feedback if you manage to play this new demo! :)

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[s][s]twat[/s][/s]
"Heath Warfare". What a cool name.
http://billybullshot.blogspot.com

Go here and play my game.

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I didn't noticed that you guys still checked this thread out... well, I updated it, with the new info and playable teaser of the upcoming version demo #3.

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Mawbeast
2013 Best ArtistParticipant - GIAW 11Secret Santa 2013 ParticipantFor the great victory in the Breakfast War.2012 Best Game Creator (Non-RM Programs)~Bronze - GIAW 9Project of the Month winner for December 2009Project of the Month winner for August 20082011 Best Game Creator (Non RM)Gold - GIAW Halloween
the screens look good.
I like the use of Tales of- side view battlers, they're some of my favorite :)

FCF3a A+ C- D H- M P+ R T W- Z- Sf RLCT a cmn+++ d++ e++ f h+++ iw+++ j+ p sf+
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Yeah, I'm a fan of the battle characters from tales of the world games, my ultimate goal is to learn how to make them from scratch without needing to edit them haha, but that will take a while. Either way, hope you enjoyed the game.

EDIT:

The link to download the game seemed to be down or erroneous, I fixed it now:

Download the game here...


http://www.mediafire.com/?zafmi0u4lj2
« Last Edit: October 08, 2008, 08:43:11 AM by Antifarea »

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=D
played it, but meh, won't give it more then a 10/10

I mean, really. The maps are so good and the game has so many good elements, i mean. And there's comedy too, like the old guy saying that Lucia has a good rack. I mean c'mon.
Then, birds fly around. We've never seen that in a game, so this game is creative. Awesome.

The musics excellent, i mean man the music...Also, the cutscenes are awesome. Whenever we enter a new map, there's a small saying at the bottom of the location we are in.
i mean


Lol jk man, i meant that all in a good way, ofcourse. This game rules~
Arlen is hot.

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Mawbeast
2013 Best ArtistParticipant - GIAW 11Secret Santa 2013 ParticipantFor the great victory in the Breakfast War.2012 Best Game Creator (Non-RM Programs)~Bronze - GIAW 9Project of the Month winner for December 2009Project of the Month winner for August 20082011 Best Game Creator (Non RM)Gold - GIAW Halloween
I'm downloading as I type this.
This game looks to be quite impressive :)

FCF3a A+ C- D H- M P+ R T W- Z- Sf RLCT a cmn+++ d++ e++ f h+++ iw+++ j+ p sf+
Follow my project: MBlok | Find me on: Bandcamp | Twitter | Patreon