Epic Quest - Manaxaus
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I think the point of the game was to do some epic adventuring with no real purpose behind it.Epic Quest - Manaxaus
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You missed the entire point of the game.
Whoops, you may have gotten a few things mixed up on mine. :) It's about Tarot, not Astrology. But close enough xD I think I've told you a bit about it, too! ;8My mistake...
I was pretty pleased with your review. :) It made me feel pretty good about the game, because I was being awfully bummed over it earlier lol D:
I hate to critique your critique, but its seems like your ingenuity scores are a bit harsh. I was expecting as much from our game, as it was meant to be cliche, but it seemed like you downgraded others simply for making use of common story elements. Just remember if you do any more judging: Tropes aren't bad. (http://tvtropes.org/pmwiki/pmwiki.php/Main/TropesAreTools)I tried not to :( but I guess that in the end I couldn't help commenting on it.
Shadow also does have a very "odd" personality. Her backstory is the best way to explain why she is how she is but it will contain spoilers for the next scene that I planned out for the game.Well now I can see why she has that type of personality. I hope that you managed to slip that backstory in your updated game somewhere :)Spoiler for:
Parody.I think the point of the game was to do some epic adventuring with no real purpose behind it.Epic Quest - Manaxaus
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You missed the entire point of the game.
Nice reviews, DP3.I'm definitely entering the next one. I'd be happy to have you team up with me if you feel like entering that one at that time. :)
They're all perfectly equal in terms of how you voted on each of the elements of games.
Dang, I should've joined GIAW 9. :-\
After I fixed the fade-in screen for the cat lady, the relative didn't respond positively about my success when I went back to her, she just said the same "she is here...", I didn't pay it much attention after that.Spoiler for Quote:
Yeah it was different from the other games I played, I quite enjoyed it.Spoiler for Quote:
Thank you for your feedback. I will address your concerns.Alright then :)Spoiler for:
Alright then :)
I still think that it would be good to add a clicking sound to the crystals if I touched the correct one.
Like I said, you missed the entire point of the game. It was satire parodying how horrible some games are. It still sucked, but you think it sucked for all the wrong reasons.I think the point of the game was to do some epic adventuring with no real purpose behind it.Epic Quest - Manaxaus
blahblahblah
You missed the entire point of the game.
Like I said, you missed the entire point of the game. It was satire parodying how horrible some games are. It still sucked, but you think it sucked for all the wrong reasons.I never got the impression that the game was supposed to be a parody, I just thought it sucked because it ... well, sucked.
I would love your help! I'll send you an updated version soon and pm you about done other changes. Thanks!Ok :)
GAH SPOILERS. ._.Resist... urge... to... look... ;)
Fair enough. I can't say I disagree with that review XDJust watch out for those required level up barriers, they annoy more than they help, the enemies are also surprisingly weak enough that I don't think it was needed in the first place.
It'll certainly help me in my current project, Scarlet Skies. I'm simply TERRIBLE with time constraints.
I had fun reading that tbh.
P.S. Thanks for complimenting my puzzles :D And I think that horrible crystal was for testing purposes, so sorry D:
Well maybe you could have an option of hard or normal mode that you ask the player at the start of your game and adjust the puzzles accordingly.Alright then :)
I still think that it would be good to add a clicking sound to the crystals if I touched the correct one.
I considered that to begin with, but then that lets the player trial-and-error it to brute force their way through the puzzle. I don't know that it would make the game better.
And your comment about the maps from before: You didn't miss anything. There are so many maps and such because the game actually has 16 characters (8 classes, male or female), with 8 variable story lines. But I knew there would be no way I could finish that much in a week. So I changed a few flags and made it a small prologue, which was more manageable. Now that the judging is over, my new build has the intro event reset and you can select your character. Just wanted to clarify that you didn't miss it.
Like I said, you missed the entire point of the game. It was satire parodying how horrible some games are. It still sucked, but you think it sucked for all the wrong reasons.I never got the impression that the game was supposed to be a parody, I just thought it sucked because it ... well, sucked.
Even if that was the point it doesn't really matter, if it was supposed to be a parody and humorous, I certainly didn't feel it, so I felt that this was an honest attempt at a game, which evidently wasn't a particularly good one.
Thinking about it though, you're probably right and maybe I did miss the point, so I'm just gonna agree with you. Though I can't be arsed playing again to see if it's possible for me to view it differently.I would love your help! I'll send you an updated version soon and pm you about done other changes. Thanks!Ok :)GAH SPOILERS. ._.Resist... urge... to... look... ;)Fair enough. I can't say I disagree with that review XDJust watch out for those required level up barriers, they annoy more than they help, the enemies are also surprisingly weak enough that I don't think it was needed in the first place.
It'll certainly help me in my current project, Scarlet Skies. I'm simply TERRIBLE with time constraints.
I had fun reading that tbh.
P.S. Thanks for complimenting my puzzles :D And I think that horrible crystal was for testing purposes, so sorry D:
Also those shadow feet things. Instead of warping you back to the start of the tower. Warping you back to the start of that floor would be better. :)
I believe I mentioned that it was spasm-ing all over the place. I just didn't put a :mad: on the text.
Well maybe you could have an option of hard or normal mode that you ask the player at the start of your game and adjust the puzzles accordingly.
Also what was with the other face graphic being used when I faced the dragon?
I thought that it was supposed to mean that I had missed a companion somewhere.
So, not to hijack the thread with a review of my own, this is the only other game that I have played and I can't say too much good about it except some of the puzzles were cool.It's a review thread; if you want to put your own reviews of one of the games in the thread, I don't mind; it helps brainstorm ways for people to make their games better. :)
Yeah when I fixed things it kinda got rushed and became very very very very very very bad.With infinite time you really don't have a reason NOT to make it better :P
Will hopefully make it better what with the infinite time I now have.
So, not to hijack the thread with a review of my own, this is the only other game that I have played and I can't say too much good about it except some of the puzzles were cool.It's a review thread; if you want to put your own reviews of one of the games in the thread, I don't mind; it helps brainstorm ways for people to make their games better. :)Yeah when I fixed things it kinda got rushed and became very very very very very very bad.With infinite time you really don't have a reason NOT to make it better :P
Will hopefully make it better what with the infinite time I now have.
I'm SO happy that people at least see potential this time. I'm going to gather custom resources, fix whatever needs fixing and put progressive dialogue.So, not to hijack the thread with a review of my own, this is the only other game that I have played and I can't say too much good about it except some of the puzzles were cool.It's a review thread; if you want to put your own reviews of one of the games in the thread, I don't mind; it helps brainstorm ways for people to make their games better. :)Yeah when I fixed things it kinda got rushed and became very very very very very very bad.With infinite time you really don't have a reason NOT to make it better :P
Will hopefully make it better what with the infinite time I now have.
lol but this is YOUR review thread XD But yeah, putting our heads together to point out things really does help a lot.
And definitely agreed about the infinite time statement...though if it were my game, I'd probably say "ah the hell with it!" but I hope skaraflame doesn't do that cuz I'd like to see it turned into a fun dungeon-romp game.
Looking at that it was an error on my part with the events. It has since been repaired.I understand that the point of your game is for it to be difficult by default, the problem is more along the lines of how quickly you amp up that difficulty, the dragon and the endless spiders made the game much more difficult than it needed to.
A difficulty slider is something I am considering. That would eliminate the issue people seem to have. I have been testing and adjusting mob damage/health since I submitted my game. A difficulty switch for puzzles I hadn't thought of. It is doable, though.
I will consider it. Thank you for the constructive criticism.
I'm SO happy that people at least see potential this time. I'm going to gather custom resources, fix whatever needs fixing and put progressive dialogue.Good luck, I'll look forward to it being updated.
Thanks for a generous review, Chris. I horribly missed with my priorities and I ended up having a short-ass game with almost no content.At the very least it was different from the other entries, so I thank you for doing something different :)
I actually made the "skeleton" of the game first, to fill in content and puzzles on every map later. I ended up only having enough time to add proper content to the first hangman map, so yeah. I thank you for going so nice on me. :)
thanks for giving my game a score, I was not able to get the English trial to work on my comp. Thus, the Japanese version. I didn't have time to change all the japanese chars but i didn't think it would of been a problem for vet players. My only regret is the encounter rate, and the chip set errors. I didn't fully, and (still dont) understand how everything fits together. ( i'll will be posting a video on how game play should of went.) (glad to say i will not be fixing or remaking this game) ;"D Caves were dark cause you needed to have candles,. When done right, you really don't need to run from a single battle. (guess i should of made it more pr friendly) I did rush everything and i was under the impression that a semi working demo would of been okay. Guess it was less then semi lol..The Japanese characters weren't a problem, I still knew what I was doing, I just couldn't spell my own name.
And yes the game had some (if not a lot) of fundamental flaws. I still had fun trying to make it. ;"D