Polish
-After extended periods of time the music gets a little bit annoying, perhaps switching tracks based on what's occurring in the game at the moment (half the enemy reinforcements are gone, half your soldiers are gone, the enemy boss is at half health), could add some dynamic to the gameplay and make everything not sound as repetitive.
-Maps are simple, could use some variation of terrain on the ground (long grass, flowers, paths, cracks)
-Enemy variation is repetitive; some palette swaps could go a long way (sort of like the multi gendered player characters).
-Graphics-wise, the game was really just simple RTP graphics with an interesting side-like view battle style.
-The fact that this game used custom (scripted) windows was simply fantastic and made it look really cool with the RTP graphics.
-The music was catchy and fitting. Sometimes, I felt like the music didn't loop properly, though.
Playability
-It took a little while to get the hang of the game, but it was really awesome once I got used to it.
-The gameplay is pretty simple, but sometimes the game can become really difficult - due to not knowing what heroes are strong against which enemies as the game progresses.
-The mechanics of the game were amazing - certainly one of its highest points.
-The whole game pretty much runs off of scripts, made by the creator. Very, very detailed scripts.
-No lag when playing, the script seems efficient.
-The shuffle enemy side feature is pretty neat, definitely adds a new dynamic to the game play.
-The bomb key is in an awkward position, I've often accidentally bombed the enemy side instead of selecting a unit when moving my hands off the keyboard and back again.
Ingenuity
-I've never seen this implemented before, it's unique, plays well and is rather addicting.
-Story wise the game is a little weak and this deducted from the score.
-This wins some points for originality, as I've never quite played anything like it.
-There wasn't really much of a story, but the creator did add in some story elements.
Entertainment
-I had a lot of fun playing this, and it was a mentally engaging experience.
-I can see it becoming frustrating, especially when I'm not sure what heroes to attack the foes with.
-Entertaining, I played this game for about an hour, challenging myself on hard mode.
-Some of the battles do tend to drag on, it can become tedious and repetitive after a while.
-The battles themselves are repetitive a winning strategy often consists of cycling units to trump whatever the enemies have and repeating until the battle is won, there needs to be something else to break up the repetitive game play.
Genre
-While the game is a puzzle game, it also feels like an arcade game and is fun and intellectually stimulating.
-It was certainly a strategy-like game, but I'm not sure if this is what I would expect from a puzzles game at first glance. Still, aligning heroes to face off against enemies in the correct order was very puzzle-like.
Comments
-Well, this was fun! Mentally straining at some points, sure, but very fun!