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Future RM Releases?

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Shadow Knight
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Well, it seems some of us are getting bored with RMXP, with the missing or limited features, and lots of work, and all.
So, maybe there will be a new RM releasing at anytime now.

What features do we want in the new RM ?
Note= This is a discussion Topic.

What I want in the new RM:
-Animated or more decent Battle System
-More Features made possible
-Additional scripts other than default (is Ruby still there)
-Wider range of RPG's
-Cutscene System



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I would like to see a built in ABS.

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I would like a variety of built-in battle systems such as the default one now, an ABS, a SVBS, and a text based one kinda, lol.

~Moo

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I'd like to see:

a way of making your own cutscenes.

new battle systems.

More Resources

and Some Better Features (swimming etc.)



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I want it to have:

A) More Animations

B) A Build-in Summon System Script

C) Cutscenes

D) Better/More Resources

E) Able to have More Effects?

F) Moving Panoramas

G) Music & Backgrounds

H) Scripts from RMXP working with it too =3

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I want it to have:

A) More Animations

B) A Build-in Summon System Script

C) Cutscenes

D) Better/More Resources

E) Able to have More Effects?

F) Moving Panoramas

G) Music & Backgrounds

H) Scripts from RMXP working with it too =3

I second that.

****
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I would want to see...

1) Upgraded title system

2) Summon system

3) Cutscenes

4) More default graphics/bigger variety

5) Special Effects

6) Default Video system

7) Default vehicle system

8) Advanced view change

9) Better Battle System

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I want it to come with a template to make your own char sheets. :\
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Ok I dont think they'll release a new one soon, but I would want it to have:

1) How bout returning that world map thing from w.e version of RPG Maker

2) Everyone agrees on a better battle system

3) Maybe the choice between a turn based BS and an ABS like (name ascapes me) :P

4) How bout a sprite maker face maker and menu maker :P

5) Maybe a little tutorial at the beggining

6) Little more easy to make tilesets

7) Let's give you the ability to put in part of a sprite and put it together with the sprite maker. THAT'S a good idea :P

8) More Icon's

9) Hopefully this makes it easier for people to get battlers.

Just putting it out there.

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When did XP come out?

Cause there was

2000

then 3 years later

2003

Then 3(?) years after that

XP

Hmm? HMMM?!
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I would like to also see this:
The HUE changer, only for selectable areas of the sprite.

When did XP come out?

Cause there was

95'
 
then 5 years later

2000

then 3 years later

2003

Then 3(?) years after that

XP

Hmm? HMMM?!

Fixed.

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I would like to also see this:
The HUE changer, only for selectable areas of the sprite.

When did XP come out?

Cause there was

95'
 
then 5 years later

2000

then 3 years later

2003

Then 3(?) years after that

XP

Hmm? HMMM?!

Fixed.

Oh, missed 95'

D'oh!
you awoke in a burning paperhouse
from the infinite fields of dreamless sleep

****
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(I use RM2k3, no clue what XP has to offer)

I'd like to see

1.) enemy animations
2.) the capacity to use 24-bit images (little tired of working around 8-bit)
3.) A selection between ABS and turn-style fighting (I HATE ABS, I like it better when it's really turn-taking instead of time-based)
4.) A function to do "Limit breaks" in different styles (Anger [hit so many times], Desperation [low health], Weapon/Item-based, etc)
5.) A sort of "Path" system to move characters in cutscenes instead of guessing how far they need to go...kinda like a drawing tool to create a line that they follow at that point in the cutscene, with the ability to set certain events on that path to do different things
6.) yes, I agree, templates for char-, battle-, and face-sets
7.) simpler ability to allow player to hold or press keys while walking to do different things like run or jump instead of having to do so on a certain spot
8.) re-placement of characters in battles based on their Order

and maybe some cupcakes while I'm at it.  :P

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********
Shadow Knight
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I would like to also see this:
The HUE changer, only for selectable areas of the sprite.

When did XP come out?

Cause there was

95'
 
then 5 years later

2000

then 3 years later

2003

Then 3(?) years after that

XP

Hmm? HMMM?!

Fixed.

Oh, missed 95'

D'oh!

Looking at the chronological releases of RM's it seems that :
5-3-3-5
So, to put ir simply, the next RM will release at the year 2006+5=2011!!!
Noooooooooooooooooooooooooooo
Be kind, everyone you meet is fighting a hard battle.

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*cough* 95' came out in 97. 95 was the era of Super Dante for the SNES ^^

So

95 => 97, 2000 => 2000, 2003 => 2002, XP => 2004 (2005 worldwide)

3-2-2(3)-2(3)
Then RPG Maker for the Mobile came out in 2006, so that is 2 years after RMXP (or 3) so we have
3-2-2(3)-2(3)-2 or 3

Then of course there were a bunch of makers made in between these, such as Sim RPG Maker, the crap-ball makers for the PS and PS2 and msot recently, RPG Maker Mobile.


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I don't see why they even try and have people buy them and all that. Everyone steals them anyway, why not make it easier on yourself?
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****
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Looking at the chronological releases of RM's it seems that :
5-3-3-5
So, to put ir simply, the next RM will release at the year 2006+5=2011!!!
Noooooooooooooooooooooooooooo

Or it could be 5-3-3-3 or 5-3-3-2 or 5-3-3-4...ya never know...

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I don't see why they even try and have people buy them and all that. Everyone steals them anyway, why not make it easier on yourself?

Even the high and mighty hbgames.org....(Even though they dare not admit it)

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I'd like to see:

New Battle Systems
Running Scripts
New Sprites

...oh wait, we already MADE those with Ruby and Photoshop.

Seriously, we don't need a new RPG Maker, scripts already make it editable.

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Yeah, but if there's a built-in system, more chances of it being in the best performing level and not as many noobs going "WHERE CNA I FIND THIS SHIZNIT?"

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But then we couldn't flame them!

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Your right. Then your purpose in life would be deprived of you. XD

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Shadow Knight
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Seriously, we don't need a new RPG Maker, scripts already make it editable.

Well, There are always flaws with the previousr versions of RM's.
So, if the next is better...?
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Scripts fix all flaws in RPG Maker.

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Blizzard fixes all flaws in RPG Maker.

Fixed.