First of all... I freaking love those character sprites, looks nice :lol:
I also like your originality in the names.
Secondly, your story sounds good, the overpopulated village and the plan to draft those villagers actually sounds different from a lot of RPG games.
Unfortunately, you did not reveal much more information than that, so I going to assume that Steven and the mercenaries are going to do something important, or something the royal army of 'Viresia' can't do.
Or I'm also thinking you're going to do a flashback game, since you said this happened 'a few thousand years back'
Either way, time will tell.
Also those screenshots are lovely, especially that title screen, absolutely fantastic.
I won't say much on your mapping because that appears to be a small area and not something I can honestly feedback, but the waterfall is coming out of the cliff when it should be coming from the top (shouldn't it?).
The background to the item screen is a nice idea as well.
Overall, I hope you continue to reveal it.
Erm, is that the Genie from 'Aladdin' in that extra screenie?Nope, It's a kaduki sprite I used from RPGMakervx.net.
I couldn't do any better, so I won't judge your quality.Ohoho, You'll see when you play the game.
But I can't tell if those are wings or if you were trying to produce special effects.
If those are wings, why does Steven have wings?
Keep em coming good sir, you have my interest.Not that far, due to school work, etc.
How far are you into making this game?
I think I need to mention a few things.Ahah.. I'm quite sorry, I forgot to add in the font file.
As we all have the RTP, you really don't need to include that in your Download and it will save some space.
Also, convert your mp3 audio files to ogg as that will also save space and please loop them.
I think I liked the intro scene.
I can't actually feedback your game however because I can't read any text.
I'll post a picture to show you what I mean.
Well I enjoyed my little playthrough of it.Eh.. I putted the "End Of Demo" text.. Guess something must've happened.
But please put in an 'End of Demo' text when it actually ends because I was at that black screen for a few minutes before I realised that the demo was over.
Your intro scene was good and it showed what was happening.
I'm no good at mapping so I can't judge others, but I think yours was ok.
I also enjoyed the battle system that you're using. Something about throwing an ally at the enemy made me lol :lol:
Overall, 5-10mins of playthrough is not long enough for me to give good feedback, please release another demo once your game has about 1 hour of playability in it.
And I'll give better feedback.
And please do what I told you about the music files and the RTP package.
Good Job so far.
Er, I forgot to mention:Fixed.
You should change your save point priority to below characters, so that the player would actually have to stand on it to save rather than look at it.
Ok here are some things I've found with it so far.
1st random battle I get in the Forest is against a plant and it absolutely mops the floor with me :-[
2nd In Viresia, I can't enter the Inn through the front door, it teleports me back to the entrance.
I can get in through the side entrance, but in here I noticed a pillar blocking my path on the rug, that shouldn't be there.
I'll keep playing and let you know what else I find.
don't remove the pillar, just move it down one space and switch its passage options to allow the player to walk under the top part but not the bottom part, that should be fine. Here are some more.
Inside the Inn are two people who are Sleeping (One on the table and another in a bed). What you need to do is set these events to have a 'directional fix'. That way they don't face you when you attempt to talk to them. You could do this with the dog as well.
Everything else was fine but you may want to work on your writing skills a bit. The Assassin guy says that he works alone and then doesn't even bother trying to decline working with another person. Anyone who always work alone does not simply decide to work with others just like that.
Make him show a little reluctance ;)
Back to my previous point on the music files. You've converted them to ogg and that has definitely saved some space, but they're still not looped and they cut out a few times while I was playing because of this.
Would you like me to loop them for you?
I also noticed the writing, but I let it slip because you're not a native English speaker and it wasn't that bad...
When I try to escape from battle it won't let me, and no I don't mean when I'm fighting the spirit thingy, it won't let me run when I'm fighting a random battle.
Another weird thing is when entering places, the character seems to walk through a wall, what you wanna do is remove the wall past the door (Leave it transparent) so that the player does not go through a wall but instead into a black spot (Which typically means entering something).
I also noticed the writing, but I let it slip because you're not a native English speaker and it wasn't that bad...
Quote from: D&P3I also noticed the writing, but I let it slip because you're not a native English speaker and it wasn't that bad...
Just so it's known, I'm not putting you (AbsoluteIce) down about the text. I know you're not natively an English speaker, but that's why I suggested the additional helper on localizing the text properly. For quite a few critics, a badly localized script can be a bit of a turn off for them, so the extra time in having a proof reader for the dialogue would be worth having.
I'll take a go through the latest version later this evening.
Some more loops. By the way, quite a few of these are unloopable, These music files sound like they're for cutscenes though, so I'm thinking it probably doesn't matter.
And in your third demo, I've found nothing wrong so far except for a few lines of dialogue that do not sound right.
One of the houses in Viresia now had a black space on it... I'm assuming that this is an incomplete house and that a door will be placed there eventually, so I'll overlook it.
I went to go and get Froust's friend first and when I got to him, he asked who the other two guys were... It was only Froust and the other guy no third.
Another thing is the amount of random battles, they're normally fine in the forest but once I get to the section past the save point, I am literally swamped with random battles, nearly once every three steps (this happened in your last demo too).
I hate random battles for exactly this reason, it happens way too often.
Any chance you could turn the encounter rate lower?
Or could you use map monster encounters instead of random battles?
I've barely started and I've already found a little bug.Well, first off, I forgot to remove the party members
My first battle has four characters instead of just Froust, I'm assuming that since he was by himself in all other demos he should still be by himself in this one.
But so far, your intro scene is much better, I can actually understand completely what is going on now, and it also looks better in general.
Edit: The background music for your mountain stops playing after I beat the boss.
That very same boss battle is extremely long, I thought it was incredibly easy at first but after it transformed it just turned in me trying to keep my characters alive with constant healing and little attacking.
Reducing the boss's attack power by a few points should fix that problem.
Inside Crampbell Village, I went to the weapon and armour shop and whilst talking to everyone I managed to walk onto a table. This only happens with the swords and bow however.
(https://rmrk.net/index.php?action=dlattach;topic=45012.0;attach=26028;image)
Aside from those little bugs, your mapping skills have made me incredibly jealous, everything just looks so well put together. ;)
And where would demo 0.5 be?The 0.5 demo should be out in a week or two.