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RMRK RPG Maker Creation => Projects => Abandoned Projects => Topic started by: AbsoluteIce on February 05, 2012, 06:07:53 PM

Title: [RMVX] Two Continents
Post by: AbsoluteIce on February 05, 2012, 06:07:53 PM
Spoiler for:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi1225.photobucket.com%2Falbums%2Fee399%2FYunoSEA%2FLogo.png&hash=277ab0b62d5dc5f8c5e6304a24d1966925d0fa5a)
PRESENTS
(https://rmrk.net/proxy.php?request=http%3A%2F%2F4.bp.blogspot.com%2F-EBoDQYitaEU%2FTzH53nJy5AI%2FAAAAAAAAAAw%2Fbx02NS-Rv8A%2Fs1600%2FTitleLogo.png&hash=312baf3c739b411fe942621e3e9de85f43905153)


ANNOUNCEMENT
Spoiler for:
This is a standalone project which pretty much means I'm working
on these projects ALONE. If you ask for new updates and want it
fast, please remember I am still a teen and I have school and teachergasms.  :gracie:
Hope you understand   :a:

QUESTIONS

Where did my inspiration come from?
Spoiler for:
It came from a popular JRPG franchise
called "Suikoden". I loved JRPG's in general,
but this is my favorite one.

Will the game be commercial-free?
Spoiler for:
Yes. I intend to make everything free.
Because in this world, Everything should be
free for everyone!  ;8

Is this your first game?
Spoiler for:
To be honest.. Yes.

If you want to ask a question, PM me and I'll put it
on here  :P





(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi1225.photobucket.com%2Falbums%2Fee399%2FYunoSEA%2F11-1.png&hash=2c4e1200bcf035e805777cf23e4ed2b551743cdd)
 A few thousand years back, There was a small village called "Viresia".
"Viresia" had more than 500,000 residents per year, which made it the
highest birthrate in all of the continent. As the village head grew old,
he sought out to find a new heir to the village. Which would ultimately
be his son. But his son had no experience in leadership. On the day of the
election, An army of soldiers from the gods of Pilos had come to the village.

Only seeking to control the village, and use the overpopulated village
for drafting into their army. As the village head grew angry, he had no
choice but to have the village attack the army. 10 years later, "Viresia"
had no longer become a petty peasant village. It had become a glorious
kingdom. And the ruler, was Steven. The son of the first village elder
of "Viresia". The lead knights of Viresia was Firen. His son is a member of the mercenary task force in
Viresia. His name is Froust. Froust was going to have quite a rough journey back to Viresia
since he went to the western cliffs in enemy territory, Sabaki.. As things were about to unfold.

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi1225.photobucket.com%2Falbums%2Fee399%2FYunoSEA%2F22-1.png&hash=9ef72f5ab9a630d793cd1de10a2a7c3aa512291c)

Name : Froust
Age : 16
Born : March 30th

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fusui.moo.jp%2Fgraphics%2Frpg_sozai%2Factor%2Fraf%2FActor19_raf.jpg&hash=7e9599acd1e17710db21eac0c891dd726908b927)

History : He was a determined boy. He always had a talent for learning the ways of old.
His dynasty weapon, is the Serpent Spear.

Name : Dryan
Age : 22
Born : July 12th

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fusui.moo.jp%2Fgraphics%2Frpg_sozai%2Factor%2Fraf%2FActor12_raf.jpg&hash=7f416d1ba9e0568a5f7b898ed9f7dff80962e31b)

History : Dryan, an axeman who lived in the Forest of Spirits. He does not wish to leave the
Forest as he is "imbued, and one with the spirits".. His dynasty weapon, is the Axe of Taurus.

Name : Nami
Age : 19
Born : May 19th

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fusui.moo.jp%2Fgraphics%2Frpg_sozai%2Fchadot%2F%24Actor29.png&hash=999c5e53e796fe0378ef5818214b35e6a73ebf3e)

History : Nami, is one peddler from Trimel from the southern isle's. He came to Viresia for business,
until he bumped into Froust a few years ago. Now, he's one a Froust's pervy friends. But,
he is quite an expert when it comes to Magic, or any Sorcery of any way.

Name : Spirit Of Sale
Age : Unknown
Born : 23th March

Spoiler for:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi880.photobucket.com%2Falbums%2Fac9%2Ficejoe123%2Fddf.png&hash=236fd449e73ffa9884790a71d9aedb9bf47bba55)
(this is just a rough sketch, the sprite will be finished later.)

History : Sale was a normal farmer in the southern land of Trimel. It was said
that she was a ruthless person, and would kill anybody on sight, Due to
limited social interactions with people. When she died, she was cursed to
not be able to go to the soul world, heaven, or hell, but to stay
on the continent. Trapped in there. She was also a capable in Archery.
(Will add more characters later)

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi1225.photobucket.com%2Falbums%2Fee399%2FYunoSEA%2F33-1.png&hash=03dc053d431b61486764e3869a2886b4e918e64f)

Screen 1
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi1225.photobucket.com%2Falbums%2Fee399%2FYunoSEA%2F11.jpg&hash=cb6e9b2593817ee34eb0ee9df7fa79d6873dd0ea)

Screen 2
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi1225.photobucket.com%2Falbums%2Fee399%2FYunoSEA%2F22.jpg&hash=8ee957ff04e4be85b9785828b17a55698f7b0b71)

Screen 3
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi1225.photobucket.com%2Falbums%2Fee399%2FYunoSEA%2F33.jpg&hash=ef305d98508b1490716d05d20f30f61426ec4994)

Screen 4
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi1225.photobucket.com%2Falbums%2Fee399%2FYunoSEA%2Fforestlespirits.jpg&hash=763e5b5a83c20875f7eb875fa8cc71b26a56a60f)

Screen 5
(https://rmrk.net/index.php?action=dlattach;topic=45012.0;attach=25857;image)

Screen 6
(https://rmrk.net/index.php?action=dlattach;topic=45012.0;attach=25859;image)

Screen 7
(https://rmrk.net/index.php?action=dlattach;topic=45012.0;attach=25861;image)
(will add more later)

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi1225.photobucket.com%2Falbums%2Fee399%2FYunoSEA%2Frr.png&hash=be0233709a058503bb1f815900dd65d69519fdf1)

VER 0.1 (TEST)
Spoiler for:
http://www.mediafire.com/?tdc1qoffrrznxt8

VER 0.2 (TEST)
Spoiler for:
http://www.mediafire.com/?x3h3bfklfnhyg4c

VER 0.3 (TEST)
Spoiler for:
http://www.mediafire.com/?vsi0l2rclms7xca

VER 0.4 (TEST)
Spoiler for:
http://www.fileflyer.com/view/Fq2smBN

THINGS NEEDED TO PLAY DEMO
Spoiler for:
Font needed to play demo : http://www.mediafire.com/?52wn536sl3xwc05


(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi1225.photobucket.com%2Falbums%2Fee399%2FYunoSEA%2F44.png&hash=64918f0980939cdc595fa71c55e9d005e110068c)

Spoiler for:
Takentai SBS - Mr. Bubble

STR33b_ATB Customization - STR33b

Khai's Window Helper - Khai

Nightwalker's Sample Skills - Nightwalker

Gun's action sequence(K) - Kylock, and Nightwalker

HK's Animated Titlescreen - Hanzo Kimura

Battle Transistions - Mr. Anoynomous

KGC Overdrive - Mr. Fuzzy

Battle Entry Disable - Magica

Enemy Animated Battlers - Kylock

Auto Attack - (Forgot who it is, If you know who made this script, please, do tell.)

Wanda's item popup - Wanda

Lvl up effect - Redyugi

Battle BG By Area - ClaimH

Syvkal's Menu Bar - Syvkal

Skills - Enelvon Siolach, and Zeoxis (Issa's skill shop)

Mog Menu Yui - Moghunter

Skill Shop - Nechigawara Sanzenin

Music (BGM) - Maestro Rage (Le best sexy man in le world :D)

Music (BGM) - Atelier Iris (game name from the PS2)

Music (SE/BGM/ETC) - Priya

KGC Scripts - Minimap, Custom Command Menu, Title Direction, Cursor Animation

(will add more later)

Implemented Features
- Anime opening (10% done..)
- Minigames!
- War System (..Meh? :P)

Blogger website for "Two Continents" is up!
http://twocontinents.webs.com/ (http://twocontinents.webs.com/)
Title: Re: [RMVX] Two Continents
Post by: D&P3 on February 05, 2012, 07:19:26 PM
First of all... I freaking love those character sprites, looks nice  :lol:
I also like your originality in the names.

Secondly, your story sounds good, the overpopulated village and the plan to draft those villagers actually sounds different from a lot of RPG games.

Unfortunately, you did not reveal much more information than that, so I going to assume that Steven and the mercenaries are going to do something important, or something the royal army of 'Viresia' can't do.

Or I'm also thinking you're going to do a flashback game, since you said this happened 'a few thousand years back'

Either way, time will tell.


Also those screenshots are lovely, especially that title screen, absolutely fantastic.
I won't say much on your mapping because that appears to be a small area and not something I can honestly feedback, but the waterfall is coming out of the cliff when it should be coming from the top (shouldn't it?).

The background to the item screen is a nice idea as well.

Overall, I hope you continue to reveal it.
Title: Re: [RMVX] Two Continents
Post by: AbsoluteIce on February 06, 2012, 12:48:04 AM
First of all... I freaking love those character sprites, looks nice  :lol:
I also like your originality in the names.

Secondly, your story sounds good, the overpopulated village and the plan to draft those villagers actually sounds different from a lot of RPG games.

Unfortunately, you did not reveal much more information than that, so I going to assume that Steven and the mercenaries are going to do something important, or something the royal army of 'Viresia' can't do.

Or I'm also thinking you're going to do a flashback game, since you said this happened 'a few thousand years back'

Either way, time will tell.


Also those screenshots are lovely, especially that title screen, absolutely fantastic.
I won't say much on your mapping because that appears to be a small area and not something I can honestly feedback, but the waterfall is coming out of the cliff when it should be coming from the top (shouldn't it?).

The background to the item screen is a nice idea as well.

Overall, I hope you continue to reveal it.

Okay, first of all, Thanks for the compliments  ^-^.
Secondly, I fixed that waterfall at the cliff, I kinda forgotten about that. xD.

Update-- New screenie.
Title: Re: [RMVX] Two Continents
Post by: hiromu656 on February 07, 2012, 01:16:58 AM
Nami, Viresia, Dryan, Firen, Froust... and Steven. That made me laugh a bit seeing his name.

But besides that, the game looks good and I'm liking the story so far, although there isn't much to go with. It seems like it can turn into something extra snazzy. Good luck with the game, I'll be sure to stay on #notify.
"#" makes it more important
Title: Re: [RMVX] Two Continents
Post by: D&P3 on February 07, 2012, 02:42:01 AM
Erm, is that the Genie from 'Aladdin' in that extra screenie?
Title: Re: [RMVX] Two Continents
Post by: AbsoluteIce on February 07, 2012, 03:29:23 AM
Erm, is that the Genie from 'Aladdin' in that extra screenie?
Nope, It's a kaduki sprite I used from RPGMakervx.net.
I'm going to add credits later, so don't worry. Anyways, Here's a sketch of Steven.
I suck at painting, but I tried. xDD
Title: Re: [RMVX] Two Continents
Post by: D&P3 on February 07, 2012, 04:55:21 AM
I couldn't do any better, so I won't judge your quality.

But I can't tell if those are wings or if you were trying to produce special effects.

If those are wings, why does Steven have wings?
Title: Re: [RMVX] Two Continents
Post by: AbsoluteIce on February 07, 2012, 04:59:40 AM
I couldn't do any better, so I won't judge your quality.

But I can't tell if those are wings or if you were trying to produce special effects.

If those are wings, why does Steven have wings?
Ohoho, You'll see when you play the game.
And no, He is not the generic "Chosen one" aswell, xD
Title: Re: [RMVX] Two Continents
Post by: AbsoluteIce on February 12, 2012, 03:55:15 PM
UPDATE :
Rough sketch of Firen, Father of Froust.
Title: Re: [RMVX] Two Continents
Post by: D&P3 on February 13, 2012, 02:02:21 PM
Keep em coming good sir, you have my interest.

How far are you into making this game?
Title: Re: [RMVX] Two Continents
Post by: AbsoluteIce on February 13, 2012, 03:35:16 PM
Keep em coming good sir, you have my interest.

How far are you into making this game?
Not that far, due to school work, etc.
But I WILL finish this game.
I swear on the chinks of my popcorn chicken that I WILL finish this game.
Title: Re: [RMVX] Two Continents
Post by: AbsoluteIce on February 17, 2012, 06:13:13 AM
Update ;
Spoiler for:
Demo released,
Demo Link : http://www.mediafire.com/?tdc1qoffrrznxt8
File size ; 83.01mb
Playtime period ; 5 - 10 minutes
Please give your opinions on what should be improved.
Thank you  :D
Title: Re: [RMVX] Two Continents
Post by: D&P3 on February 17, 2012, 09:33:39 AM
I think I need to mention a few things.

As we all have the RTP, you really don't need to include that in your Download and it will save some space.

Also, convert your mp3 audio files to ogg as that will also save space and please loop them.

I think I liked the intro scene.

I can't actually feedback your game however because I can't read any text.
I'll post a picture to show you what I mean.
Title: Re: [RMVX] Two Continents
Post by: AbsoluteIce on February 17, 2012, 09:36:54 AM
I think I need to mention a few things.

As we all have the RTP, you really don't need to include that in your Download and it will save some space.

Also, convert your mp3 audio files to ogg as that will also save space and please loop them.

I think I liked the intro scene.

I can't actually feedback your game however because I can't read any text.
I'll post a picture to show you what I mean.
Ahah.. I'm quite sorry, I forgot to add in the font file.
Here's the link for the font ; http://www.mediafire.com/?52wn536sl3xwc05
Just download it, and install it.
Title: Re: [RMVX] Two Continents
Post by: D&P3 on February 17, 2012, 10:10:32 AM
Well I enjoyed my little playthrough of it.

But please put in an 'End of Demo' text when it actually ends because I was at that black screen for a few minutes before I realised that the demo was over.


Your intro scene was good and it showed what was happening.
I'm no good at mapping so I can't judge others, but I think yours was ok.

I also enjoyed the battle system that you're using. Something about throwing an ally at the enemy made me lol :lol:

Overall, 5-10mins of playthrough is not long enough for me to give good feedback, please release another demo once your game has about 1 hour of playability in it.
And I'll give better feedback.

And please do what I told you about the music files and the RTP package.

Good Job so far.
Title: Re: [RMVX] Two Continents
Post by: AbsoluteIce on February 17, 2012, 10:14:19 AM
Well I enjoyed my little playthrough of it.

But please put in an 'End of Demo' text when it actually ends because I was at that black screen for a few minutes before I realised that the demo was over.


Your intro scene was good and it showed what was happening.
I'm no good at mapping so I can't judge others, but I think yours was ok.

I also enjoyed the battle system that you're using. Something about throwing an ally at the enemy made me lol :lol:

Overall, 5-10mins of playthrough is not long enough for me to give good feedback, please release another demo once your game has about 1 hour of playability in it.
And I'll give better feedback.

And please do what I told you about the music files and the RTP package.

Good Job so far.
Eh.. I putted the "End Of Demo" text.. Guess something must've happened.
Anyways, Thanks for giving some feedback! I'll be sure to make the next demo
MUCH longer than this one, And I'll try to deliver it as fast as I can.  ^-^
Title: Re: [RMVX] Two Continents
Post by: D&P3 on February 17, 2012, 10:16:05 AM
Er, I forgot to mention:

You should change your save point priority to below characters, so that the player would actually have to stand on it to save rather than look at it.
Title: Re: [RMVX] Two Continents
Post by: AbsoluteIce on February 17, 2012, 10:21:48 AM
Er, I forgot to mention:

You should change your save point priority to below characters, so that the player would actually have to stand on it to save rather than look at it.
Fixed.
If you find more.. Unusual things, please PM or
post it here.  ^-^
Title: Re: [RMVX] Two Continents
Post by: AbsoluteIce on February 19, 2012, 05:15:16 AM
Sorry for double posting, but..
Update; New screenies.
Title: Re: [RMVX] Two Continents
Post by: D&P3 on February 19, 2012, 05:24:22 AM
So I'm going to assume that this is 'Viresia', correct?

Looking wonderful and your custom graphics help contribute to that.

Also your knight guy in the second screenshot looks high :lol:
Title: Re: [RMVX] Two Continents
Post by: AbsoluteIce on February 20, 2012, 11:25:20 AM
Update ;
New playable demo, about 17 minutes of gameplay.
I just need some pointers on this one.. Is everything okay,
or are there any flaws?

Demo V0.2 (Test) :
Spoiler for:
http://www.mediafire.com/?x3h3bfklfnhyg4c
Title: Re: [RMVX] Two Continents
Post by: D&P3 on February 20, 2012, 11:39:33 AM
I'll give it another go :)
Title: Re: [RMVX] Two Continents
Post by: D&P3 on February 20, 2012, 12:17:48 PM
Ok here are some things I've found with it so far.

1st random battle I get in the Forest is against a plant and it absolutely mops the floor with me :-[

2nd In Viresia, I can't enter the Inn through the front door, it teleports me back to the entrance.
I can get in through the side entrance, but in here I noticed a pillar blocking my path on the rug, that shouldn't be there.

I'll keep playing and let you know what else I find.
Title: Re: [RMVX] Two Continents
Post by: AbsoluteIce on February 20, 2012, 12:22:15 PM
Ok here are some things I've found with it so far.

1st random battle I get in the Forest is against a plant and it absolutely mops the floor with me :-[

2nd In Viresia, I can't enter the Inn through the front door, it teleports me back to the entrance.
I can get in through the side entrance, but in here I noticed a pillar blocking my path on the rug, that shouldn't be there.

I'll keep playing and let you know what else I find.

1st - The 'plant' monster is supposed to be rare.. Absolutely RARE. You must've been lucky.  :P

2nd - The pillar was supposed to be an accesory, but since it's a disturbance, I'll remove it right away.

And about the inn entrance door.. Whoops. xD
Title: Re: [RMVX] Two Continents
Post by: D&P3 on February 20, 2012, 12:39:07 PM
don't remove the pillar, just move it down one space and switch its passage options to allow the player to walk under the top part but not the bottom part, that should be fine. Here are some more.

Inside the Inn are two people who are Sleeping (One on the table and another in a bed). What you need to do is set these events to have a 'directional fix'. That way they don't face you when you attempt to talk to them. You could do this with the dog as well.

Everything else was fine but you may want to work on your writing skills a bit. The Assassin guy says that he works alone and then doesn't even bother trying to decline working with another person. Anyone who always work alone does not simply decide to work with others just like that.
Make him show a little reluctance ;)


Back to my previous point on the music files. You've converted them to ogg and that has definitely saved some space, but they're still not looped and they cut out a few times while I was playing because of this.

Would you like me to loop them for you?
Title: Re: [RMVX] Two Continents
Post by: AbsoluteIce on February 20, 2012, 12:44:02 PM
don't remove the pillar, just move it down one space and switch its passage options to allow the player to walk under the top part but not the bottom part, that should be fine. Here are some more.

Inside the Inn are two people who are Sleeping (One on the table and another in a bed). What you need to do is set these events to have a 'directional fix'. That way they don't face you when you attempt to talk to them. You could do this with the dog as well.

Everything else was fine but you may want to work on your writing skills a bit. The Assassin guy says that he works alone and then doesn't even bother trying to decline working with another person. Anyone who always work alone does not simply decide to work with others just like that.
Make him show a little reluctance ;)


Back to my previous point on the music files. You've converted them to ogg and that has definitely saved some space, but they're still not looped and they cut out a few times while I was playing because of this.

Would you like me to loop them for you?

I tried looping the OGG's before, but I failed.
Looping the music should be a big help, and thanks for the writing tips  ;8
Title: Re: [RMVX] Two Continents
Post by: D&P3 on February 20, 2012, 01:06:48 PM
I looped the one for Viresia's Music.

I'll PM you the rest when I get around to them.
Title: Re: [RMVX] Two Continents
Post by: Mishka on February 20, 2012, 01:33:29 PM
If there are over 1.5 million new residents every three years I don't think it qualifies as a village anymore.
Title: Re: [RMVX] Two Continents
Post by: LoganF on February 20, 2012, 01:35:58 PM
So, I figured I'd give it a little run through as I had a bit of time I wasn't doing much (it's getting late so it's wind down time).

I agree with a previous post about the writing. It might help if you, or someone you can rely on, can go through it to make sure it makes sense. There's a few parts, like that one noted, where it doesn't seem appropriate. There's also a few broken sentences I noticed in the opening scene. It's something to keep in mind, and it's less work the earlier you work on the writing and check it over for sense and realistic representation of the scenario or the person speaking.

The next thing is the battles. I've only got into a few battles in the early game. I think some of the enemies may be a little overpowered for the beginning of a game. If the player is getting killed early on, chances are they won't play it for more than 10 minutes.

For example, first time through I died in the first forced fight. I was hit by 2 fire spells that each hit for ~150 of my 200 max HP, and if I'm only using the attack command it takes at least 3 hits, perhaps 4, to win the fight. And a lose results in game over, which was frustrating to say the least.

For an enemy that seems like he should be powerful this might be alright, and I was hoping for a scene after "dying" that would let the game continue regardless (this main character can still flee by jumping off the cliff). But, alas, I didn't get one and I was forced to go through the opening scene again.

I then got killed by the poison effect from the spiders. They too are a little strong, though probably beatable. But the poison effect ticked for 20HP damage, took me to 34HP and I died apparently. Also, some of the damage didn't seem to take the correct amount of HP off, or I had less HP than was being displayed. I'll take another shot at this tomorrow and see if the same thing happens again (I'll make notes for you). There may be a bug in that somewhere. Maybe you can also take a look at it.

Now, I didn't get too far (probably not even a minute in really) but there's one thing that made me "hmm?". Prior to that opening battle, the two characters are walking along the edge of the cliff. This doesn't seem very safe to me (neither does jumping off the cliff but that's a little less strange as there might be ledges to land on on the way down). But walking on the edge of a cliff, that is not a good idea. You might want to put them onto the path.

Those are a few things I noticed/found along the way. I'll keep playing around with it, as I've been meaning to get a little more into the scene. It gives me something to do when I get fed up/frustrated with my own project. Plus, it's a good source of inspiration.
Title: Re: [RMVX] Two Continents
Post by: D&P3 on February 20, 2012, 01:59:20 PM
I also noticed the writing, but I let it slip because you're not a native English speaker and it wasn't that bad...

When I try to escape from battle it won't let me, and no I don't mean when I'm fighting the spirit thingy, it won't let me run when I'm fighting a random battle.

Another weird thing is when entering places, the character seems to walk through a wall, what you wanna do is remove the wall past the door (Leave it transparent) so that the player does not go through a wall but instead into a black spot (Which typically means entering something).

Title: Re: [RMVX] Two Continents
Post by: AbsoluteIce on February 20, 2012, 02:08:55 PM
I also noticed the writing, but I let it slip because you're not a native English speaker and it wasn't that bad...

When I try to escape from battle it won't let me, and no I don't mean when I'm fighting the spirit thingy, it won't let me run when I'm fighting a random battle.

Another weird thing is when entering places, the character seems to walk through a wall, what you wanna do is remove the wall past the door (Leave it transparent) so that the player does not go through a wall but instead into a black spot (Which typically means entering something).

For the 'escape' problem, I had it fixed just a while ago.
It seems that the 'auto attack' script won't let you escape for some reason.

About the entering places thing, I didn't have time to add in transparent black spots.
But I will add them, so don't worry. If there is anything else, please tell me  ^-^
Title: Re: [RMVX] Two Continents
Post by: AbsoluteIce on February 21, 2012, 08:31:12 AM
Update ;

V0.3 (TEST)

- Transparent background for doors
- Monsters at the forest (Alot easier, but not too easy, and new enemies)
- Fixed some story background.

Spoiler for:
http://www.mediafire.com/?vsi0l2rclms7xca
Title: Re: [RMVX] Two Continents
Post by: D&P3 on February 21, 2012, 08:45:14 AM
I know I said I'll PM them to you but I can't find out how to attach things in a PM...
So..

Here you are my good man.
I get started on the others soon.
Title: Re: [RMVX] Two Continents
Post by: LoganF on February 21, 2012, 09:12:34 AM
Quote from: D&P3
I also noticed the writing, but I let it slip because you're not a native English speaker and it wasn't that bad...

Just so it's known, I'm not putting you (AbsoluteIce) down about the text. I know you're not natively an English speaker, but that's why I suggested the additional helper on localizing the text properly. For quite a few critics, a badly localized script can be a bit of a turn off for them, so the extra time in having a proof reader for the dialogue would be worth having.

I'll take a go through the latest version later this evening.
Title: Re: [RMVX] Two Continents
Post by: AbsoluteIce on February 21, 2012, 11:39:22 AM
Quote from: D&P3
I also noticed the writing, but I let it slip because you're not a native English speaker and it wasn't that bad...

Just so it's known, I'm not putting you (AbsoluteIce) down about the text. I know you're not natively an English speaker, but that's why I suggested the additional helper on localizing the text properly. For quite a few critics, a badly localized script can be a bit of a turn off for them, so the extra time in having a proof reader for the dialogue would be worth having.

I'll take a go through the latest version later this evening.

Oh, don't worry. I took that piece of advice as a way
to improve the game. Sure, it's not the best, but it's still
my piece of creation. So don't worry, Logan  ;8.

Also, D&P. Thanks for looping the music!
Title: Re: [RMVX] Two Continents
Post by: D&P3 on February 21, 2012, 01:36:00 PM
Some more loops. By the way, quite a few of these are unloopable, These music files sound like they're for cutscenes though, so I'm thinking it probably doesn't matter.


And in your third demo, I've found nothing wrong so far except for a few lines of dialogue that do not sound right.

One of the houses in Viresia now had a black space on it... I'm assuming that this is an incomplete house and that a door will be placed there eventually, so I'll overlook it.

I went to go and get Froust's friend first and when I got to him, he asked who the other two guys were... It was only Froust and the other guy no third.


Another thing is the amount of random battles, they're normally fine in the forest but once I get to the section past the save point, I am literally swamped with random battles, nearly once every three steps (this happened in your last demo too).

I hate random battles for exactly this reason, it happens way too often.
Any chance you could turn the encounter rate lower?
Or could you use map monster encounters instead of random battles?
Title: Re: [RMVX] Two Continents
Post by: AbsoluteIce on February 21, 2012, 01:57:52 PM
Some more loops. By the way, quite a few of these are unloopable, These music files sound like they're for cutscenes though, so I'm thinking it probably doesn't matter.


And in your third demo, I've found nothing wrong so far except for a few lines of dialogue that do not sound right.

One of the houses in Viresia now had a black space on it... I'm assuming that this is an incomplete house and that a door will be placed there eventually, so I'll overlook it.

I went to go and get Froust's friend first and when I got to him, he asked who the other two guys were... It was only Froust and the other guy no third.


Another thing is the amount of random battles, they're normally fine in the forest but once I get to the section past the save point, I am literally swamped with random battles, nearly once every three steps (this happened in your last demo too).

I hate random battles for exactly this reason, it happens way too often.
Any chance you could turn the encounter rate lower?
Or could you use map monster encounters instead of random battles?

Well, first.
Thank you for the looping the OGG files. It means alo. :)
Secondly, I made a mistake at Froust's Friend. It was supposed to be
Colpo's brother to be there when you recruit him, But.. Eh. It just got
tangled up. I fixed it, so no problem there.

I also fixed the rate of the monster encounter, I won't let the '3 steps' thing
happen again. So don't worry about that.  ;8
Title: Re: [RMVX] Two Continents
Post by: AbsoluteIce on February 25, 2012, 06:48:42 AM
0.4 DEMO IS UP!
Spoiler for:
http://www.fileflyer.com/view/Fq2smBN
ATTENTION
Spoiler for:
I'll be using fileflyer from now, due to the reason that
mediafire is acting strangely on me..

Features :
- Added Boss Battle
- New map, 'Crampbell Village'
- Explore a bit of 'Crampbell Village'
- More skills!
- Neo Save System

Bugs :
- I suggest you go and get Froust's friend, first.
Because if you take Colpo's friend, then talk to Froust's
friend, then a bug will happen and you will have to
talk to Colpo's friend at the pub again.
Title: Re: [RMVX] Two Continents
Post by: D&P3 on February 27, 2012, 03:46:04 AM
I've barely started and I've already found a little bug.
My first battle has four characters instead of just Froust, I'm assuming that since he was by himself in all other demos he should still be by himself in this one.

But so far, your intro scene is much better, I can actually understand completely what is going on now, and it also looks better in general.


Edit: The background music for your mountain stops playing after I beat the boss.

That very same boss battle is extremely long, I thought it was incredibly easy at first but after it transformed it just turned in me trying to keep my characters alive with constant healing and little attacking.
Reducing the boss's attack power by a few points should fix that problem.

Inside Crampbell Village, I went to the weapon and armour shop and whilst talking to everyone I managed to walk onto a table. This only happens with the swords and bow however.
(https://rmrk.net/index.php?action=dlattach;topic=45012.0;attach=26028;image)



Aside from those little bugs, your mapping skills have made me incredibly jealous, everything just looks so well put together. ;)
Title: Re: [RMVX] Two Continents
Post by: AbsoluteIce on February 27, 2012, 08:26:22 AM
I've barely started and I've already found a little bug.
My first battle has four characters instead of just Froust, I'm assuming that since he was by himself in all other demos he should still be by himself in this one.

But so far, your intro scene is much better, I can actually understand completely what is going on now, and it also looks better in general.


Edit: The background music for your mountain stops playing after I beat the boss.

That very same boss battle is extremely long, I thought it was incredibly easy at first but after it transformed it just turned in me trying to keep my characters alive with constant healing and little attacking.
Reducing the boss's attack power by a few points should fix that problem.

Inside Crampbell Village, I went to the weapon and armour shop and whilst talking to everyone I managed to walk onto a table. This only happens with the swords and bow however.
(https://rmrk.net/index.php?action=dlattach;topic=45012.0;attach=26028;image)



Aside from those little bugs, your mapping skills have made me incredibly jealous, everything just looks so well put together. ;)
Well, first off, I forgot to remove the party members
when I was testing out a script, xD.
Anyways, I've fixed the walkable swords and bow.
And thanks for the mapping compliment! I'll be
sure to keep releasing this  ^-^
Title: Re: [RMVX] Two Continents
Post by: Capua Aelita on March 01, 2012, 06:18:34 AM
And where would demo 0.5 be?
Title: Re: [RMVX] Two Continents
Post by: AbsoluteIce on March 01, 2012, 06:20:14 AM
And where would demo 0.5 be?
The 0.5 demo should be out in a week or two.
I want the player to at least have a 1 - 2 hour gameplay
too have a "feel" of the game. So.. Stay tuned?  :V
Title: Re: [RMVX] Two Continents
Post by: AbsoluteIce on March 02, 2012, 02:48:20 PM
UPDATE :
- NEW SCREENIES BABEH!
Title: Re: [RMVX] Two Continents
Post by: AbsoluteIce on March 04, 2012, 02:26:53 PM
World Map For 'Two Continents'.
The colors next to it (on the left of the text) is what it represents.
Title: Re: [RMVX] Two Continents
Post by: AbsoluteIce on March 09, 2012, 11:07:28 AM
Two Continents site is up.
It might be sucky, but it's working at the very least. ._.
http://twocontinents.webs.com/ (http://twocontinents.webs.com/)
Title: Re: [RMVX] Two Continents
Post by: AbsoluteIce on March 15, 2012, 01:35:54 AM
Sorry to say, but this project has been abandoned.
Could a moderator move this into Abandoned projects? :/
Title: Re: [RMVX] Two Continents
Post by: Capua Aelita on May 06, 2012, 02:48:52 PM
May I ask why you have decided to abandon this?

It looked like a good looking game :)