Hey again everyone!
@Adon: I know. Someone's converted Tankentai over already. But I'm actually choosing not to use a side view battle system in Legionwood 2. From my experiences with the first game, I found that having to animate all the battle actions actually restricted what skills could be made. Some effects and targetting options failed to work in the system at all. The flow of battle in Legionwood 2 is important enough that I feel not being able to see your party on screen is a worthy sacrifice. Besides, many classic RPGs in the past used a similar system, such as Dragon Warrior and Phantasy Star.
@cozziekuns: I'm trying my best to make it a worthy successor to the first Legionwood. My goal is to make it superior in almost every way. For one, the writing and characterisation in Legionwood 2 is decidedly better than it was in Legionwood 1.
It's like Legionwood 1, in that you'll need to go to the sanctuary to get them revived. It's more effective this time though, since there aren't any save crystals (instead you save anywhere you like) to fully heal the party for free.This all sounds so promising.
Hail, Legionwood fans! I've got an update for you:
As of this week, I'm resuming full time work on Chapter Two of Legionwood 2. Previously, I had university assignments as well as admin and publishing stuff with my novel to take care of, but I'm happy to say that I've got a few weeks coming up where I don't have any other matters to attend to, and I want to use this time to really push myself to work on the game and get the Beta 3.0 release closer to being in a playable condition.
At the moment, Chapter 2: Aftermath and Alliance is roughly 30% complete. I was aiming for a late September release of the new version of the game and if I can still meet that, it would be great. On the other hand, I'd like to continue working on the game at my own pace, and take my time making sure that the new content I release is properly tested and worthwhile instead of rushing it, so please don't hold me to that release date. I just wanted to post and say that yes, Legionwood 2 is still being worked on, and I do still have plans to finish this game, and I want to make sure that you guys get the best game possible.
Some info about what you can expect in Beta 3.0: Chapter 2: Aftermath and Alliance will see Lionel and the party travelling out of Trevelle into the neighbouring nation of Entoban to try and establish a peace treaty with the invading barbarians before full scale war engulfs the two nations. They'll also try to enlist the help of the king of Entoban in the quest to find out how to close the remaining Eternal Gates and discover more about who is behind the plot to infect Legionwood with the Darkness and their motives. Meanwhile, Lionel will continue to cope with the loss of Clara and forge bonds with his new friends. They'll race to stop the enemy from opening yet another Eternal Gate and, at the end of the chapter, one of the party members will die. In addition, you'll get to play with two new classes (Barbarian and Ranger), 20+ new Techs, and experience the consequences of Lionel's moral choices, with certain side quests, dungeons and bosses being sealed off in favour of others depending on the path you've chosen.
I've also overhauled many of the game's systems. The battle system has been optimised and no longer crashes, there are now turn cooldown periods, alternate costs for skills, new buff/debuff rules, and more.