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Slipknot Advance Message System 3.0
NEW:
- SDK compatibility.
I think, is now compatible with SDK (you can remove it).
- Deleted some code.
Some things of the last version can be smaller.
- Hexadecimal color.
Some people request it, works like in the Dubealex script.
- Another fix to the cursor width.
I found a new way to manage it.
- Advance Cursor Width
Is based in the current choice width.
- Fixed input number window.
The back window's width now can't be smaller than the input number's width.
SCREENSHOTS:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg256.imageshack.us%2Fimg256%2F6013%2Fmessage5zb.png&hash=26526140aa1f5be8c6f6cb5eae7637ab1e256b6a)
DEMO:
http://www.megaupload.com/?d=URDCGPX3
SCRIPT
[code]#==============================================================================
# ** Slipknot Advance Message System
#------------------------------------------------------------------------------
# Slipknot
# 3.0
# 02.23.06
#------------------------------------------------------------------------------
=begin
Thanks to:
- Dubealex, for some of the features.
- Phylomorphis, for the hexadecimal color.
=end
#==============================================================================
#--------------------------------------------------------------------------
# SDK log
#--------------------------------------------------------------------------
SDK.log('Slipknot Advance Message System', 'Slipknot', '3.0', '02.23.06')
#--------------------------------------------------------------------------
#--------------------------------------------------------------------------
# Begin SDK Enabled Check
#--------------------------------------------------------------------------
if SDK.state 'Slipknot Advance Message System'
#--------------------------------------------------------------------------
module Message_Settings
#--------------------------------------------------------------------------
#
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just 1 thing to say!
the life is for losers XD
hats off, great script
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Hey man, great script you have there, just one question, what do i do to display a characters name?
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Great:
???? 'Slipknot Advance Message System script' 18 name error
unitialized constant SDK
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*sigh*
Just remove these bits -
#--------------------------------------------------------------------------
# SDK log
#--------------------------------------------------------------------------
SDK.log('Slipknot Advance Message System', 'Slipknot', '3.0', '02.23.06')
#--------------------------------------------------------------------------
#--------------------------------------------------------------------------
# Begin SDK Enabled Check
#--------------------------------------------------------------------------
if SDK.state 'Slipknot Advance Message System'
#--------------------------------------------------------------------------
and
#--------------------------------------------------------------------------
# End SDK Enabled Test
#--------------------------------------------------------------------------
end
#--------------------------------------------------------------------------
I really support the SDK, but sadly this has to be done half the time because not many do.
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Thanks, how do i display the character name again? *puppy eyes*
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wtf? The messages doen't display anymore : ???
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ok now this might be a really n00b question, but how do i work this code once it's inserted? sorry, this one doesnt come with the clear cut instructions all the other code has.
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i'm really confused, it works fine in the demo, then if i copy and paste it from the demo into my code it doesnt work. can anyone explain this?
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Do you have SDK? I'm assuming you don't, because that is likely the cause of this error.
#--------------------------------------------------------------------------
# SDK log
#--------------------------------------------------------------------------
SDK.log('Slipknot Advance Message System', 'Slipknot', '3.0', '02.23.06')
#--------------------------------------------------------------------------
#--------------------------------------------------------------------------
# Begin SDK Enabled Check
#--------------------------------------------------------------------------
if SDK.state 'Slipknot Advance Message System'
#--------------------------------------------------------------------------
and
#--------------------------------------------------------------------------
# End SDK Enabled Test
#--------------------------------------------------------------------------
end
#--------------------------------------------------------------------------
I really support the SDK, but sadly this has to be done half the time because not many do.
That should do it, if it doesn't, then post your error message.
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i already did that. there is no error message, the text boxes are just empty, no matter what i put in them.
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OH. Make a new script above the message system, label it "font" without the quotes.
The script is:
Font.default_name = "Tahoma"
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that got it. thanks man ^^
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I get an error that it: Unable to find file Graphics/Windowskins/Charcoal Xp.
How do I go about fixing this?
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Are there any instructions for this script? It looks good, but I have no clue how to use it once it's brought into my game.
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Read the script, and download the tutorial. Both are on the first page of this topic, in the first post.
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Argh... I put in the script, got the charcoal skin, got the script, took out the SDK parts, typed it right, and got this error:
????? 'Messagescript' ? 506 ??? RGSSError ????????
failed too create bitmap
WHAT DOES IT MEEEAAAN????
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Can the namebox be combined with the character graphic in the message? That would be slick.
EDIT:
I guess I could edit the refresh method of Window_Message to set name_box = true or somethin' like that.
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Can the namebox be combined with the character graphic in the message? That would be slick.
EDIT:
I guess I could edit the refresh method of Window_Message to set name_box = true or somethin' like that.
Wow, that would be really sweet if you can get it to work, I have never tried these systems because I have loooked for something that can do both.
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Okay, I'm not using 3.0 but the other Slipknot message system.
I tried using both and...it works! But with a slight problem. That is, both are displayed but the face graphic overlaps the namebox. What happens is that the refresh method processes the coordinates of the namebox first and the face second. Thus the namebox doesn't know that the coordinates of the message window have been adjusted to accomodate the face graphic.
Here's a quick fix! Simply rearrange the order of these two code blocks:
if name_box
nbx,nby = self.x,self.y-15
w = self.contents.text_size(name_text).width+12
@name_box = Window_Base.new(nbx,nby,w,32)
@name_box.z = self.z+1
nbx += 6; nby += 4
@name_box_text = Name_Box_Text.new(nbx,nby,name_text)
@name_box_text.z = self.z+2
end
if @face
face = RPG::Cache.load_bitmap(@path,face_name)
@back.height <= 128 ? fy = 0 : fy = ((@back.height-128)/2)
self.contents.blt(0,fy,face,Rect.new(0,0,96,96))
@back.height = 128 if @back.height <= 128
men_pos
@face = false
end
With the code for the namebox coming *after* the code for the face graphic, it should work properly.
Of course I don't know his code well enough to know for sure that this won't mess up any of the other message options, but anyhow there you can have both a namebox and a face to your message. Nifty :)
Here's an example of how you'd use it:
\Face[dude]\Na[Jimmy]You wanna piece of me, boy?
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how do i put the picture in my textbox in the event thing, sorry of this is such a noobish question. ::)
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Please use this script instead of this odl one, this one has mor features and less bugs:
http://rmrk.net/index.php/topic,7035.0.html (http://rmrk.net/index.php/topic,7035.0.html)
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how do i put the picture in my textbox in the event thing, sorry of this is such a noobish question. ::)
use the demo, there should a little thing you have to add to SHOW TEXT option in the event, and then identify which pic will show
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I have a question regarding this excellent script and would be very happy if anyonce could point me the right way. Although without instructions, I noticed there is an option in script where you can change the window and message skin which is, by default in script, set to "nil" by Slipknot.
# Skin for the message window, nil = default
@skin = nil
# Skin for the name box, nil = default
@nb_skin = nil
Lines 53,54,55,56.
Now, I'd like to change the default since the default in no possible way fits the game mood. What kind of graphics should I make, following which rules, where should I paste them and what code should I replace "nil" with to make it appear in the game. I'm guessing I should edit the windowskin folder but still don't know how to apply it to script.
EDIT EDIT EDIT
Nvmd, I figured out by accident.
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I was wondering if I use a side battle view system and I want to display the character's names on the battle command window as their names are displayed on text windows (in the upper left hand corner with the charcoal background) how would I do that? I've looked through my battle script, but I believe the answer lies in the standard battle command window script. I just have no idea where or even what to put there to make the name window appear over the battle command window. Any ideas?
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Hi:
I got a question. Uhmm When putting in an name input process. How can you make that name you entered. auto show when your actor says something.
Example:
I enter name: genius
Now my actor wants to say hi (Using your script)
I want it to say: Name that I typed in in the name input process.
P.S: Iam using your script.
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\n[X] where X is the hero ID.
I.e. If you want it to be the second hero in the database to say something, just type in \n[2] and it will print his name.
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Uhm where it says enter text:
I type the script first:
/na(Name) Words
Where do I enter what you just told me?
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\name[\n[2]] or, if it's na in this script, then \na[\n[2]].
What happened to this script anyway. It's disappeared :o
I think you should use this script anyway: http://rmrk.net/index.php/topic,7035.0.html
It is by the same author and has all the same features and more. And it's still intact.
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Tahnx a bunch. The script looks fantastic!
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I'm getting the following error message
Script "Window_Message" Line 18: NameError occured.
Uninitialized constant SDK
any suggestions?
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try find and remove this
#--------------------------------------------------------------------------
# SDK log
#--------------------------------------------------------------------------
SDK.log('Slipknot Advance Message System', 'Slipknot', '3.0', '02.23.06')
#--------------------------------------------------------------------------
#--------------------------------------------------------------------------
# Begin SDK Enabled Check
#--------------------------------------------------------------------------
if SDK.state 'Slipknot Advance Message System'
#--------------------------------------------------------------------------
and this
#--------------------------------------------------------------------------
# End SDK Enabled Test
#--------------------------------------------------------------------------
end
#--------------------------------------------------------------------------
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try find and remove this
#--------------------------------------------------------------------------
# SDK log
#--------------------------------------------------------------------------
SDK.log('Slipknot Advance Message System', 'Slipknot', '3.0', '02.23.06')
#--------------------------------------------------------------------------
#--------------------------------------------------------------------------
# Begin SDK Enabled Check
#--------------------------------------------------------------------------
if SDK.state 'Slipknot Advance Message System'
#--------------------------------------------------------------------------
and this
#--------------------------------------------------------------------------
# End SDK Enabled Test
#--------------------------------------------------------------------------
end
#--------------------------------------------------------------------------
no change, I don't think it's a SDK dependency issue
EDIT: Never mind, fixed it myself. simple cut and paste error :tpg:
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I like this script but now I cant find out how to remove the box shrinking thing.:(
EDIT: Nah. I just worked out how. And it looks better with the box shrinking :P
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Sry for this noob question, but where do u get this SDK (and what is it excactly??) ???:-[ ???
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http://rmrk.net/index.php/topic,19947.0.html
You can get it at hbgames.org or creationasylum, and also from any demo in an SDK-required script
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http://rmrk.net/index.php/topic,19947.0.html
You can get it at hbgames.org or creationasylum, and also from any demo in an SDK-required script
Thx again!! :D
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I get an error that it: Unable to find file Graphics/Windowskins/Charcoal Xp.
How do I go about fixing this?
You need to paste/import the windowskin named "Charcoal Xp" You should also check that you have everything else needed in the Graphics folder. So check out the graphics section of demos too, and check to see if there are specific resources u have to download and import before it'll work with all type of scripts... a message will appear if something's missing anyway, and when u open the scripting "menu" you'll be at the right line automaticly... But you seem like a bit of a pro, so you prolly knew that already ;)
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I know this might be a bit hard, but you see, I can't open the part of the Demo where I can edit the game, so would it be possible to post the full code? Please? It sounds and looks and seems so cool!!
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I HAVE A PROBLEM... WHEN I PLACED A BIG PICTURE IN MY MESSAGE, THE UPPER PART OF MY PICTURE WAS NOT SEEN.... IT DOESN'T FIT THE SCREEN...PLEASE HELP ME, I'LL GIVE YOU SCREENIES.... :tpg: :tpg: :'( :'( :'(
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(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi244.photobucket.com%2Falbums%2Fgg18%2Fcelebi269%2Fproblem.jpg&hash=fce4b9b4937c35e56f7a777aa23076303325ed7c)
THIS IS MY PROBLEM!!! HELP ME SEASON OF THE ABYSS!!!!!!!!PLEASE......
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(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi244.photobucket.com%2Falbums%2Fgg18%2Fcelebi269%2Fproblem.jpg&hash=fce4b9b4937c35e56f7a777aa23076303325ed7c)
THIS IS MY PROBLEM!!! HELP ME SEASON OF THE ABYSS!!!!!!!!PLEASE......
I'd try resizing the picture, that should do it...
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I don't want to resize it, I just want to put it down and make it translucent. The message box should overlap the pic.
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Oh :o, Well, then I don't know...
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Please Season of the Abyss, Help me.... or is there a way to edit it in the Script Editor?
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Hey, someone help me.... Where can I edit the x and y coordinates of the picture so that it shall fit the screen?
ANYONE?
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Stop double posting. If you have new information then edit your previous post as otherwise you come off as annoying. Also, Seasons In the Abyss is not very active here, but I suggest you use the Letter by Letter script, as it is pretty much an updated version of this script.
As far as your problem goes, try editing lines 344 and 345 (in the demo). They look like this:
@picture.x = px-@picture.bitmap.width
@picture.y = self.y-@picture.bitmap.height
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Is it at all possible that the actual script can be posted rather than just the demo? The demo isn't working for me, therefore I can't get the script. Thanks
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Game and Watch!!! Oh and wonderful script, can I request something?
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I have a problem. I copied the script to my game, but it doesn't work. The message boxes were empty, so I make a new script called "fonts" above the mesasage system, and inside it I print "Font.default_name = "Tahoma". But the problem is that the text is always Arial size 25, even if I change it in fonts, or menu, or wherever.
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Are you changing it within the slipknot script itself, or RM's default script? Slipknot is the one that gets the "last say" so to speak, so if it isn't changed there then it'll undo whatever you changed somewhere else.