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[MISSING] Tons of Add-ons v4.5b

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EXA
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Yeah, it has way fewer code than any other caterpillar I have seen so far. (^__^')
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Yeah, it has way fewer code than any other caterpillar I have seen so far. (^__^')
Caterpillar? Im using your Add-On's but not the caterpillar. The one I was using before is better (no offence). In the one I'm using now people/enemys can't walk through your new see-able players. But in your caterpillar people/enemys just walk through the team to reach you.

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EXA
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Yeah, I just noticed the bug myself. I'm gonna fix that ASAP. I mean I made that caterpillar in one hour today, I didn't even have the time to test it thoroughly. (-_-')
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Very nice. If I ever get around to making that Zelda game I can use that animated title part.
Spoiler for:

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A man chooses,
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Yeah, it has way fewer code than any other caterpillar I have seen so far. (^__^')

I might used it...once that Glitch is Fixed XD

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Blizzard, Did you get around to looking at the problem with the bar's? I'd love to get that working for the game i'm making. I still get this error (Picture below).

Treign

(Edit) I'd rather a bar that shows you when you level up if you could script that out and put it in this adon package! A freind of mine mentioned that to me so i figured i'd ask ya about it!
« Last Edit: March 08, 2007, 05:23:00 AM by Treign »
Dorman. T Reign

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All works now. Facesets 80x80, had to adjust where the faces appear though, changed
self.contents.blt(x-bitmap.width/2, y-bitmap.height/2, bitmap, src_rect) to
self.contents.blt(x-bitmap.width/3.5, y-bitmap.height/1.2, bitmap, src_rect), that looks a lot smoother.
But, again, nicely done. Very comprehensible, too.
Nothing happened.
Then, nothing continued to happen.

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Rep: +0/-0Level 87
By the way, Treign, the error with the bars is that you have someone with max SP 0.
« Last Edit: March 08, 2007, 11:25:40 AM by Ceaon »
Nothing happened.
Then, nothing continued to happen.

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EXA
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I updated the script. :)
« Last Edit: March 08, 2007, 11:49:37 AM by Blizzard »
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Incredible :o, you have the talent man  ;)
This is an imposible miss for any script i think

a super small minor fix, in line 3352 'EQUAP_ELEMENT' is missing the '$'
so much code... cant blame you for such a small thing. it can happen to anyone :)


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I don't understand, Max SP 0? All my characters have SP, none have zero!

Treign

OMG....sarry....My main characters sp at lv1 was 0...Problem fixed....
« Last Edit: March 08, 2007, 05:46:29 PM by Treign »
Dorman. T Reign

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I have to admit...I like that New Skill Effect =P

Might be useful to kill the Bosses from My Game =X

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Gotta bug you again cause i found another thing i'd like to use in your addon script! I want to get the magic reflect to work. I made the stat called "Reflect" i added this

EFLECT_ID = 19
EFLECT_ANIMATION = 103
BREAK_REFLECT = [85]
MISS_DAMAGE = "Miss"

Eflect id is 19 in my setup
the effect animation is 103, there is no sound
the break reflect points to a summon magic i made

i keep getting a error on the break reflect line...

I would really like to get this to work...would you take a litle time and talk me though it? One on One is far beter the reading about it as i will get a understanding for it :P
« Last Edit: March 08, 2007, 06:45:41 PM by Treign »
Dorman. T Reign

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DAmne blizz.. Gonna rep u again for it XD

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now can you make 'fade to black before battle'? ;D

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ZOMG A NEW UPDATE  :djang: :moar:

anyway, good job! Is there any way to make the catipillar interactive? Like, you can turn around and talk to the person behind you?

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Sigh...you guys should just wait....=/ And the Break thingy isn't working well, it's kinda glitchy, but I never got interest in using it, add to that Skill to Break the Reflect skill...<sigh>

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@Treign: I'll be sure to check the Reflect through. I remember that I haven't tried any skill to break through Reflect, so it's very likely that I have made a mistake in the code.

ZOMG A NEW UPDATE  :djang: :moar:

anyway, good job! Is there any way to make the catipillar interactive? Like, you can turn around and talk to the person behind you?

I guess it is. I could make it call a common event which you can define however you like. So like if you're in a desert, your party member complains about being thirsty, if you're in an ice cave he complains about being too cold. xD

now can you make 'fade to black before battle'? ;D

In the next update, I promise. ;)
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Good job with all the scripts, takes me awhile to get one working but that is my own learning curve (yeah i know can't get much simpler then true/false :P but i seem to create errors). I do have yes another question, its to do with the HUD. Is there a script mod that i can implement that will make the display (of the four characters) smaller? They take up about 20% of the screen and i'd like to make them smaller if possiable.

Treign
Dorman. T Reign


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now can you make 'fade to black before battle'? ;D

In the next update, I promise. ;)

thanks, that affect looks soo much better than from field straight to battle
if it's not too much to ask, possibly status effects as Icons too?
I can't find it here.

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I keep getting these errors:
??? 'Tons_of_Addons' ? 2903 ??? NoMethodError ????????
undefined method '[]' for nil:NilClass

And

??? 'Tons_of_Addons' ? 3730 ??? NoMethodError ????????
undefined method '/' for nil:NilClass

P.S. the smileys are suposed to be question marks.
« Last Edit: March 10, 2007, 01:57:48 AM by zzboy »
I'm watching you!

********
EXA
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Try the new version. Check if you keep getting the same errors.

Good job with all the scripts, takes me awhile to get one working but that is my own learning curve (yeah i know can't get much simpler then true/false :P but i seem to create errors). I do have yes another question, its to do with the HUD. Is there a script mod that i can implement that will make the display (of the four characters) smaller? They take up about 20% of the screen and i'd like to make them smaller if possiable.

Treign

Yeah, you would need to change parts of the script, but it's possible.

Can you add a animated battleback?  ;D

If you have read the earlier posts, I'm a already planning to do it.

thanks, that affect looks soo much better than from field straight to battle
if it's not too much to ask, possibly status effects as Icons too?
I can't find it here.

Added the battle black fade. ;) Somebody has posted status as icons the other day, but I'll make one as well.
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Well, a common event cant follow you from map to map, it cant teleport. The way you said is probably much easier, but i mean to turn around and ask him questions and stuff. Sure, if he was an event, but events cant go map to map.

The only way I can think of is make an event of the player in every map that will autostart and follow hero, but then I wouldnt need the catipillar script...  :-\

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thanks blizz ;D
these'll look really good for the project i'm starting

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