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[MISSING] Tons of Add-ons v4.5b

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**
Rep: +0/-0Level 89
Quick question, What happened to the fullscreen?

********
EXA
Rep:
Level 92
Pikachu on a toilet
Project of the Month winner for April 2007
You need to turn it on.

Quote
module TONS_OF_ADDONS
 
#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
# START Configuration 1
#
# You can enable/disable any add-on here if you wish. Set the value to false
# to disable it. These features CANNOT be turned on/off during the game.
#
# NAME_OF_THE_ADDON = true
# NAME_OF_THE_ADDON = false
#
# where NAME_OF_THE_ADDON is the same variable as the one used below.
#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
  # the graphic add-ons
  ANIMATED_TITLE = false
  # the utility add-ons
  FULLSCREEN = false
  EQ_SKILLS = false
#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
# END Configuration 1
#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

end

@DAS: I'll look into it ASAP.
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***
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Now do you know who I am??
It's great overall but I have a question,

I want to show the map name when I'm in it, so then, I look for the map then replace false with true, right? And if this is right it still dosen't work. Can you please tell me what i'm doing wrong?

********
EXA
Rep:
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*updates again*

Why suddenly v3.7b? 37 add-ons are featured so far!

@keyblade_bearer: Read the instructions, you need to set up the Map IDs where you want names to appear and you need pictures for that.

@DAS: I noticed some serious incompatibility issues with my other scripts while checking yours through... I will need to update my scripts to work with the Add-ons. Here is your fixed Scripts.rxdata.

http://www.sendspace.com/file/8dn9x0
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*****
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You just keep impressing me with that ;)

*
A man chooses,
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*updates again*

Why suddenly v3.7b? 37 add-ons are featured so far!

@keyblade_bearer: Read the instructions, you need to set up the Map IDs where you want names to appear and you need pictures for that.

@DAS: I noticed some serious incompatibility issues with my other scripts while checking yours through... I will need to update my scripts to work with the Add-ons. Here is your fixed Scripts.rxdata.

http://www.sendspace.com/file/8dn9x0
I never realize there were Incompatibility Issues X_x
Was it updated along the way? =o

********
EXA
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No, I didn't add the Facesets, since you already have the faceset controller in the CMS. And since I noticed you don't use EQ Skills, I thought you won't use EQUAP Skills either. The other code were only updated, they are not changed in functionality.
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No, I didn't add the Facesets, since you already have the faceset controller in the CMS. And since I noticed you don't use EQ Skills, I thought you won't use EQUAP Skills either. The other code were only updated, they are not changed in functionality.
;D True...now That I notice it.

thank you very much Blizzard  ;8

***
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Quote
@keyblade_bearer: Read the instructions, you need to set up the Map IDs where you want names to appear and you need pictures for that.

Your're crapin' me.

Edit: Ok, I've made a screenshot and saved it in My Pictures as Iia. So, now I edited it like this:

class Game_System
 
  attr_accessor :Iia
  attr_accessor :Iia
 
  alias init_names_later initialize
  def initialize
    init_names_later
    @map_name_id = 0
    @name_timer = 0
  end
 
end

#==============================================================================
# Name_Sprite
#==============================================================================

class Name_Sprite < RPG::Sprite
 
  attr_accessor :timer
 
  def initialize
    super
    if $game_system.map_id == $game_system.game_map_id = 0
      @timer = $game_system.

Yeah, I know I kinda screwed it up....I'm like a brand new scripter, but I know what some things mean.

Heres the error: undefined method 'map_id' for # <Game_System:0x474a7d0>

Now, I know it's something to do with reading the maps...
« Last Edit: February 21, 2007, 01:11:33 AM by keyblade_bearer »

********
EXA
Rep:
Level 92
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Project of the Month winner for April 2007
Just lol. Ok, this here is the add-on:

Code: [Select]
#==============================================================================
# Location names with pictures by Blizzard
# Version: 2.0
# Date: 14.11.2006
#
# NOTE: This script WILL corrupt old savegames!
#
# Instructions:
# Connect map IDs with picture names. All pictures MUST be in the the Names
# folder in your picture folder.
#==============================================================================

#==============================================================================
# Game_System
#==============================================================================

class Game_System
 
  attr_accessor :map_name_id
  attr_accessor :name_timer
 
  alias init_names_later initialize
  def initialize
    init_names_later
    @map_name_id = 0
    @name_timer = 0
  end
 
end

#==============================================================================
# Name_Sprite
#==============================================================================

class Name_Sprite < RPG::Sprite
 
  attr_accessor :timer
 
  def initialize
    super
    if $game_system.map_name_id == $game_map.map_id
      @timer = $game_system.name_timer
    else
      @timer = 0
    end
    self.opacity = @timer * 15 if @timer < 16
    self.opacity = 255 - (@timer * 15) if @timer > 78
    $game_system.map_name_id = $game_map.map_id
    self.bitmap = get_image($game_map.map_id)
    self.dispose if self.bitmap == nil
  end
 
  def get_image(id)
    case id
#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
# START of Database
#
# Use this template to configure this add-on:
# when ID then name = "FILE_NAME"
# ID - map ID where the picture should be displayed
# FILE_NAME - the file name of the picture file in the Pictures/Names folder
#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    when 2 then name = "MAP002_pic"
#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
# END of Database
#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    else
      return nil
    end
    bitmap = RPG::Cache.picture("Names\\" + name)
    return bitmap
  end
 
  def dispose
    $game_system.name_timer = @timer
    super
  end
 
end

#==============================================================================
# Spriteset_Map
#==============================================================================

class Spriteset_Map
 
  attr_accessor :name
 
  alias init_name_later initialize
  def initialize
    init_name_later
    @name = Name_Sprite.new if $game_system.LOCATION_NAMES
  end
 
  alias upd_name_later update
  def update
    if @name != nil
      unless @name.disposed?
        @name.timer += 1
        @name.opacity += 15 if @name.timer < 16
        @name.opacity -= 15 if @name.timer > 78
        if @name.opacity == 0
          @name.dispose
          @name = nil
        end
      else
        @name = nil
      end
    end
    upd_name_later
  end
 
  alias dispose_name_later dispose
  def dispose
    dispose_name_later
    unless @name == nil
      $game_system.name_timer = @name.timer
      @name.dispose
    end
    @name = nil
  end
 
end

Don't change the script. Only change THIS part here. This is the configuration.

Code: [Select]
#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
# START of Database
#
# Use this template to configure this add-on:
# when ID then name = "FILE_NAME"
# ID - map ID where the picture should be displayed
# FILE_NAME - the file name of the picture file in the Pictures/Names folder
#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    when 2 then name = "MAP002_pic"
#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
# END of Database
#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

This needs to be changed:

Code: [Select]
    when 2 then name = "MAP002_pic"

And/or add more of these lines for more maps with location names pictures.
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***
Rep:
Level 88
Now do you know who I am??
Your shi-

*sigh* Lol!

****
Rep:
Level 89
What will that crazy ape do next?
wow, last time I was on was this was just hitting version 1.8, now it's at 3.7!

your the man, blizzard!
My Project: Dark Empire
http://rmrk.net/index.php/topic,7815.0.html
Official Site: http://darkempirerpg.tripod.com
Process: Getting back to work.

Always looking for sprites, if your interested, PM.

"But then I realized, why stop things from exploding, when in fact it is in exploding that things reach their perfect form. Of course, they only reach it for a few glorious seconds, but during that short time there is no object in the universe more beautiful." -Kite Rockswell, the Mad-Mad Bomber, from The Final War, my very own novel project.  PM me if you would like to read.

"Oh, sure, blaim the wizards..."

********
EXA
Rep:
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Project of the Month winner for April 2007
Well, I skipped 0.8 versions to synchronize it with the number of add-ons featured. It would be only 2.9 now.
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****
Rep:
Level 89
What will that crazy ape do next?
still, thats quite alot of updates.  Keep up the good work.
My Project: Dark Empire
http://rmrk.net/index.php/topic,7815.0.html
Official Site: http://darkempirerpg.tripod.com
Process: Getting back to work.

Always looking for sprites, if your interested, PM.

"But then I realized, why stop things from exploding, when in fact it is in exploding that things reach their perfect form. Of course, they only reach it for a few glorious seconds, but during that short time there is no object in the universe more beautiful." -Kite Rockswell, the Mad-Mad Bomber, from The Final War, my very own novel project.  PM me if you would like to read.

"Oh, sure, blaim the wizards..."

********
EXA
Rep:
Level 92
Pikachu on a toilet
Project of the Month winner for April 2007
Sure. I have these features planned in near future:

Quote
Graphic:
animated battle background
map as battle background
self moving panorama
show with arrow player position if he's behind something.

Status effects:
petrified
frog
mini
frozen
mustard bomb (forgot the real name !_!)
1 SP
critical hit rate + (fixed and/or increased)

Skill:
EMP skill

You know the EMP skill is a cool one. It paralyzes only machine enemies, of course the player can set up which enemies are machines. It's a quite short code, I use it myself in CP, but it's in the part beyond the Final Demo.
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***
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Great update blizzard!

I was wondering, you may know who SandGolem is (or you may not :P) but he's made a lot of little scripts that would probably fit perfectly into this...here is his main site if you want to see (most of) his work;
http://www.gamebaker.com/rmxp/scripts/

Anyway, I think a lot of his scripts would be great to addon to this, if you don't mind, I can go ask him.

********
EXA
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Yeah, I know Sandgolem, but I've never talked to him. Sure, you can ask him if he wants to add some add-ons. When he askes me then, I'll add them. :)

FINALLY not only "featured xx add-ons by Blizzard" will be in the credits, lol! ;8
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Rep:
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Sure. I have these features planned in near future:

Quote
Graphic:
animated battle background
map as battle background
self moving panorama
show with arrow player position if he's behind something.

Status effects:
petrified
frog
mini
frozen
mustard bomb (forgot the real name !_!)
1 SP
critical hit rate + (fixed and/or increased)

Skill:
EMP skill

You know the EMP skill is a cool one. It paralyzes only machine enemies, of course the player can set up which enemies are machines. It's a quite short code, I use it myself in CP, but it's in thtle Be part beyond the Final Demo.
I like all those coming updates...Mostly the Ones of the Map sets as Battle Background and the "Animated Battle Background" I'm gonna need one for the Final 5 Battles >=d

I can't wait for all the Updates XD

***
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I've been going though this site trying scripts and what not, in the process of making my own rpg and i found a bunch of your scripts (Blizzard)One that caught my eye is the full screen addon, I change it to FULLSCREEN = true and i still don't get the prompt for full screen. I haven't picked around with the other scripts yet but i will. I seen this other guy ask about fullscreen as well but you said read the notes but unless i'm missing something i can't get it to work. I'm using the test game and when it starts i see New Game, Continue & Shutdown. Am i missing something?

Script is put above MAIN and FULLSCREEN = true is set
Dorman. T Reign

********
EXA
Rep:
Level 92
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Project of the Month winner for April 2007
It doesn't ask for Fullscreen if you start the game from DEBUG mode (Testplay). It only asks if you are running the game through the Game.exe.
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Oh, i woke up this morning and thought of that. I love the scripts you post, i'm fairly new at this but my game is actually looking pritty decent for a new guy. HTML code as given me a little understanding of it all. Me and my freind are into animation & art and we are doing a few monsters and stuff fot it. My biggest challange beleive it or not is getting the game system to balance. My next thing i'm going to incorperate is the bars of life in under your health number. I'm currently using the level up script i belive you made here somewhere, works like a charm. I also want to let you know that Your work is appriciated. We'll i must be off now, i'm sure ill be back looking for a answer about something :P.

T. Reign
Dorman. T Reign

********
Hungry
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Mawbeast
2013 Best ArtistParticipant - GIAW 11Secret Santa 2013 ParticipantFor the great victory in the Breakfast War.2012 Best Game Creator (Non-RM Programs)~Bronze - GIAW 9Project of the Month winner for December 2009Project of the Month winner for August 20082011 Best Game Creator (Non RM)Gold - GIAW Halloween
alright, nice face set thing, but what I want to know is 2 things

1) can you use them in messages, or do I still need Slipknot's?
2) can you use fade to black for before battles (like your chaos project)

FCF3a A+ C- D H- M P+ R T W- Z- Sf RLCT a cmn+++ d++ e++ f h+++ iw+++ j+ p sf+
Follow my project: MBlok | Find me on: Bandcamp | Twitter | Patreon

********
EXA
Rep:
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Project of the Month winner for April 2007
1) Slipknot, mine's just an add-on to show them in the menu.
2) Nope. Works only for maps. For battle a different code is needed. I might add it, it's like 20 lines. xD
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********
Hungry
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please do number 2, I made some nice screen transfers that only look good from black into battle.

FCF3a A+ C- D H- M P+ R T W- Z- Sf RLCT a cmn+++ d++ e++ f h+++ iw+++ j+ p sf+
Follow my project: MBlok | Find me on: Bandcamp | Twitter | Patreon

***
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Hey Blizzard, i'm back again. I just turned on "BARS = true" in the hopes of getting them bars but it didn't work, so what i tried next "like my last mistake" was running it in game mode then i got this error

Script 'Add ons' line 738: NoMethodError occured
undefined method 'red' for nil:NilClass


I started a new game. What stupid mistake am i doing now? :P

Treign
Dorman. T Reign