The RPG Maker Resource Kit

RMRK RPG Maker Creation => VX Ace => VXA Scripts Database => Topic started by: pacdiggity on February 08, 2012, 11:57:18 AM

Title: Change Fade Time
Post by: pacdiggity on February 08, 2012, 11:57:18 AM
Change Fade Time
Version: 1.0a
Author: Pacman
Date: February 23rd, 2012

Version History



Planned Future Versions


Description


This script will alter the number of frames it takes to fade the screen in and out (with the default commands). This is done with a simple script call. You can also set an individual fadein or fadeout to have a different number of frames.

Features


Screenshots

N/A. There isn't an observable graphical change.

Instructions

Paste above Main, follow instructions in script header.

Script


Get it at Pastebin (http://pastebin.com/e8n2FsMN).

Credit



Thanks


Support


Post here or PM me.

Known Compatibility Issues

I overwrote two methods in Game_Interpreter. This shouldn't effect any other scripts, unless they also rewrite those specific methods.

Demo


Eh. Nah.

Author's Notes


VISIT MY BLOG PLZ (http://pacmanvx.wordpress.com/).
No, seriously. Do it.

Restrictions

Credit required in all usage of the script. Free for use in non-commercial projects For commercial projects, contact me.
Title: Re: Change Fade Time
Post by: pacdiggity on February 23, 2012, 08:15:11 AM
Updated for increased efficiency.
Title: Re: Change Fade Time
Post by: Mushu on April 27, 2012, 03:27:01 PM
Very very nice, does fadein/fadeout(n) set it to that value or just use it at that value so there isn't a reset involved?
Title: Re: Change Fade Time
Post by: pacdiggity on April 28, 2012, 12:58:37 AM
It just uses the value. It's there for specific calls where you want to keep the old value.
Title: Re: Change Fade Time
Post by: Twilight27 on April 29, 2012, 08:59:20 PM
Since you said suggest something (lol), how about a fade in effect from the exterior to the interior. Like an enclosing circle or the top and bottom gradually getting darker until they meet at the centre.

Or have both of those fading methods, but the ability to stop the fade at a point (Like when the spotlight is on the character or to focus on something)
Title: Re: Change Fade Time
Post by: Mushu on April 29, 2012, 09:11:19 PM
Since you said suggest something (lol), how about a fade in effect from the exterior to the interior. Like an enclosing circle or the top and bottom gradually getting darker until they meet at the centre.

Or have both of those fading methods, but the ability to stop the fade at a point (Like when the spotlight is on the character or to focus on something)
..or have the same effect as the battle fade where you can change out the picture so it fades differently based on that. It would be much simpler that way.