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RMRK RPG Maker Creation => VX => VX Scripts Database => Topic started by: dricc on March 25, 2010, 03:52:27 PM

Title: Chronoooo : More options for the timer
Post by: dricc on March 25, 2010, 03:52:27 PM
Have you already use the timer in VX ? Yes , it's not very rich .

I have added some functionalities :
- you can add time to the timer .
- There is now a "pause" . There is also a Fastforward (2 times or 3 times faster) .
- the timer can start to 00:00 and increase until you stop it .
- There is a top10 per race and you can also have a Top10 at the middle of one race . For the name to put in this TOP10 , you have many options : ask the name before , when the timer starts or when the timer stop . You can also put the name of one of the actors .
- There is a function to know what is the last result .
- I have included the yanfly script "YERD_variable_dash" .
There is exemples in the demo . Have a look and take what you need .

Don't forget to look at the script "chronooo_setup" . There is some setup to do .

Screenshot :
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi69.servimg.com%2Fu%2Ff69%2F11%2F59%2F23%2F52%2Fsans_t10.png&hash=c25de4d4fef5ca5d306b2dfb362a2b9d71ac31be)

Author :
- Dricc
- Yanfly for the "YERD_variable_dash" script
- I have used some ressources (the characters) i don't remember where i got them . I think the author is mack , i am not sure .

Demo and script :
http://www.mediafire.com/?myymbcmhyfq

PS : this script is translated from french . I apologize if i have forgotten to translate something . just ask and i will do it .
Title: Re: Chronoooo : More options for the timer
Post by: modern algebra on March 26, 2010, 11:58:40 AM
This looks awesome. Great work!
Title: Re: Chronoooo : More options for the timer
Post by: kreavenkreaven on August 14, 2010, 11:38:41 PM
I know it's been a long time since anyone commented here - well, actually only Modern Algebra did - but I can't give up on saying something. And it sure deserves more than one comment, in my opinion.

You have no idea how amazingly useful this script can be. If you make a game where most things are based on time passed instead of things done (like in many RPGs), the "fast forward" option is a must-have. Well, it may be funny seeing you character standing in one place for "hours," but well... it's not like you have to. This opens up some possibilities. I hope someone will use the idea and develop it into a neat "skill-time relation" based kind of system (where you learn skills over a period of time, and may use fast forward to spare yourself those hours of waiting). Prove me wrong if there is such a system, haven't seen one as yet.

Sorry for the so-called necropost.