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[Music] The Battle Theme, what does rmrk think?

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I just compose this Battle Theme for the Castor Wars game, its not for free use, have a nice time
everyone!!!

http://www.youtube.com/watch?v=Fuc_lnKFnns

PD: How i upload the file to the rmrk server????
« Last Edit: May 25, 2015, 06:43:37 AM by irock »

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I think it sounds Really good. It kinda reminds me of Final Fantasy 7. I Dont think it sounds like it though, Its unique.
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When you're posting there's a bit below the post form called Attachments and other options, expand that and you can attach files :)

As for your battle music I like it too :) The only improvement I could think of is filling out the orchestral a bit more.
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It's pretty good. The music is fairly interesting (I wouldn't say it's that unique, but it is interesting enough to not be generic), and the instrumentation and overall sound is very believable/professional.

My only complaints:
1.) Like Roph said, there are a few points where it really seems to drop out. As if the backbone of the track suddenly dies out, or gets immediately quieter. It's very jarring, and the momentum of the piece suffers because of it. (And momentum is important in a battle theme.)

2.) I don't like how you treat certain instruments. You introduce them for mere seconds, and then they disappear again. The flute/piccolo comes in (0:34) and leaves just as quickly. After that, a brass thing comes in (0:47), but only for a second, and then it's gone. I feel that you're selling these parts short. You bothered to give them a part in the piece, so give them a bit more development, a little more time to express and idea before you move on to the next "solo" instrument.

Same goes for the harp. Harp glissandos are cool, but come on, use the instrument for a bit more than just that.

(Same thing goes for the marimba at 0:28. You use it a few other times, but just as an accent. If you're going to introduce such a unique instrument, be prepared to give it a larger contribution to the piece as a whole.) I was going to say that, but then I heard it being used later in the piece. It was hard to notice. Maybe you should make it a bit louder, so it stands out more.

3.) The first brass solo at 0:12, the sample needs more attack. The notes swell, and because of that you kind of lose sight where the downbeat is, and when the string come back in it feels like they're too early, even though they aren't. Just tweak the sample's settings a bit so the brass notes are played a bit more immediately.


edit: Sorry, I'm a tough critic sometimes.  :p
« Last Edit: July 02, 2011, 01:16:06 AM by arlen »

:tinysmile::tinysmile:

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First of all... my english skills are not so good so i hope to write correctly...

You are right about the observations, mostly are mistakes of the wav. mixing because im not good at sampling hehe, the xylophone and harp are only used for accents and to make strong only some parts, but maybe a xylophone solo in the percussions passage may fit well, i always have issues when mixing the wavs mostly with the dynamics, although in the score are well written…

Speaking of the winds section, the winds do things  in the back when the horns are playing, because it’s the horns that will be doing the “heroic” melody, and then the strings, winds and percussions came like a response,  that is on purpose, you guys are right in the trumpet point, I should give more development to the trumpets,  I will re-sample the music and check that point and the horns attack next time!

Thanks for listening, and dont sorry, critics are good for you and for me ;D

Do you want original music for your game? Take a look here! You may like it.
Visit my Youtube Channel to listen the newest tracks and subscribe if you like my work :)
Also I have my Soundcloud account: