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RMRK RPG Maker Creation => Requests => Script Request => Topic started by: &&&&&&&&&&&&& on July 16, 2013, 09:15:32 PM

Title: [RMVXA] System 2
Post by: &&&&&&&&&&&&& on July 16, 2013, 09:15:32 PM
System 2 reimplementation
July 13, 2013



Summary
The reimplementation of all or some of the funcationality of "System 2" from RM2k3.

Features Desired

Mockups
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn52%2Fdreamslayer7%2F35619_1198868504_zps83d6c7ea.png&hash=a31fc384335a8c31085dc1765b2fc64c87eb52d5)

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn52%2Fdreamslayer7%2F21111_1144292007_zps5a3134c7.png&hash=a5a833eaddf71d15ebca9c28d79ab48b4f9cfac8)

Games its been in



Did you search?
Yes.

Where did you search?

What did you search for?




Is there any possibility you could add back some of the features from "System 2" circa RM2k3?
This is one of the things I really miss from the old RMs.
Title: Re: [RMVXA] System 2
Post by: modern algebra on July 16, 2013, 09:30:38 PM
Well, those are all battle graphics designed for a side view battle system. There is no damage popup in VXA, for instance, so no real need for number graphics. Hands could be implemented, as could gradients.

Could you remind me what the down-pointing hands were used for?
Title: Re: [RMVXA] System 2
Post by: &&&&&&&&&&&&& on July 16, 2013, 10:37:04 PM
No, even back in the day I don't think I knew what they were for. :p

With the popup, I thought those were for the max/min hp and mp.


Here's a mock up I made.
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi109.photobucket.com%2Falbums%2Fn52%2Fdreamslayer7%2Fmockup_zpse4c54835.png&hash=6185f736a0e437896f7d46eaf04f4ca0ec9bc88a) (http://s109.photobucket.com/user/dreamslayer7/media/mockup_zpse4c54835.png.html)
Title: Re: [RMVXA] System 2
Post by: &&&&&&&&&&&&& on August 10, 2013, 09:53:38 PM
So, is this dead?
Title: Re: [RMVXA] System 2
Post by: &&&&&&&&&&&&& on September 02, 2013, 07:46:18 PM
So, this is dead?
Title: Re: [RMVXA] System 2
Post by: exhydra on September 02, 2013, 07:59:10 PM
You could use KMS Generic Gauge (http://www.rpgmakervxace.net/topic/928-kms-generic-gauge/#entry11475) and YanFly's MenuCursor (http://yanflychannel.wordpress.com/rmvxa/menu-scripts/menu-cursor/).
Title: Re: [RMVXA] System 2
Post by: &&&&&&&&&&&&& on September 02, 2013, 08:49:45 PM
Thank you.

I wish there were something other than rep... ya know, something that meant something.