Detailed & big maps
Mapping will be done to the best of my ability, forests will be swarming with foliage and critters, cities will be decorated with care and NPC's will answer your questions about the history of their settlements and lives. Weather will come and go and will change map routes and enemies.
Ambient sounds
A set of music and ambient sounds will make the place your in feel more alive, to a forest with a river flowing, to a metalized industrial town with horns blaring and people shouting! Sounds will come and go if you are further away from a river or a crowd of people.
+Choices
Even though the game is initially plot driven, you can make decisions which will make NPC's react differently to you or make quests easier or harder. You can even completely change areas by completing optional quests, such as clearing a bandit camp and investing in a trade station.
A dynamic world
Maps, weather and events will change dynamically based on your game progress, actions, weather and other factors. You won't see all NPCs saying the same thing all the way through the game. They will move around town, go shopping and act on your quests and choices.
Hidden passages
Not all maps will be there staring you in the face, some maps are completely side-quest driven and won't be even seen if you don't meet that particular NPC who will give you that quest!
+Land A'hoy!
Your own ship to travel around Lirra on, will be customizable such as furniture and sailor uniforms.
Play on forever!
After completion of the game, you may carry on to finish any side quests you didn't finish or explore any places you may have missed. Many end game enemies will only spawn upon certain completing of the main quest line, put the game down and you may miss out on legendary weaponry! The demo version will transport you to Annofall so you can explore there.
Mini-games/Quests
Take a break from the main storyline. Distract yourself with Lirra with a bunch of quests which will give you items and mini-games which feature puzzles and rewards!
+Player owned houses
Houses can be obtained in the game and can be decorated.
Battle System
There is a sideview style battle system. Its active time with a bar so characters with the highest agility will have their turn next.
Save System
'Save Crystals' are used to save your progress, most are just used for saving while coloured ones may have different options such as hub teleportation or party healing.
Fishing/cooking system
You can learn to fish early in the game, you can then cook that fish at a range which will give you added health replenishment on eating or a bigger profit if you sell it!
Bounty Hunting
Players can hunt wanted monsters or NPC's, doing so will win you both experience and rewards and who knows what else?