The RPG Maker Resource Kit

RMRK RPG Maker Creation => VX Ace => Topic started by: Bynine on March 25, 2012, 10:55:35 PM

Title: Key Input replacement for RPG Maker VXAce
Post by: Bynine on March 25, 2012, 10:55:35 PM
I'm trying to make a small custom HUD for my RPG Maker VX Ace game. Basically, it's a four by one grid with different options listed on it, and you have a cursor that moves over each one. I have separate images for each selected option, and yet I can't seem to make anything that even makes the cursor move when I press the Right button. I tried the Conditional Branch: Press Right Button function and made it increase a variable denoting the position of the cursor, but it didn't work. Please, help!
Title: Re: Key Input replacement for RPG Maker VXAce
Post by: Illumination™ on March 25, 2012, 11:26:31 PM
Sounds like misconfiguration somewhere else than in the actual function call to Input. Please post some screens of the events or the script if you use that and I will see through it.
Title: Re: Key Input replacement for RPG Maker VXAce
Post by: Bynine on March 26, 2012, 12:21:27 AM
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi1138.photobucket.com%2Falbums%2Fn529%2FChibiWaira%2Fscript.jpg&hash=8bc0b4c8230fe8f15a69fde50189dc9187667138)

Here we go. I do hope you can find what I did wrong.
Title: Re: Key Input replacement for RPG Maker VXAce
Post by: Illumination™ on March 26, 2012, 12:27:55 AM
A few things.

1) All the pictures seem to have 0, 0 as coordinates so that might be an error.

2) Those labels are really confusing. Just make the common event a series of conditional branches and statements that should be executed every frame. That is how real codingz and hackingz work so you should apply that principle when eventing too. If this doesn't make sense, ignore it, try the first and if it still doesn't work, send me the project.