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I JUST GOT AN EPIC IDEA

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Licks
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What if RMRK as a whole made one HUGE game, with a little bit of multiple people's work in it?

IF we did do this, I would like a board for it.
And leadership would be set out like this

                                         Project Coordinator
                 _______________________|______________________________________________
                 |                             |                             |                         |                                 |
       Artist Head            Story Head              Music Head          Head Mapper           Head Eventer/Scripter
                 |                             |                             |                         |                                /      \
            Artists               Story Writers            Composers           Mapper                 Eventer   Scripter

Each head could decide its own divisions

The coordinator's job would be mainly to piece it all together, make the world map connecting everything and to tell departments what needs to be done
Each head would do his/her own work and tell other people what they need, and each individual could do his/her own job.

I do not plan to be the coordinator, but I will be temporarily

(Temporary)Coordinator- Forcystus
Artist Head-
Story Head-
Music Head-
Head Mapper-
Head Eventer/Scripter-

Nominate people for leadership, agree to be on the project, or simply comments or questions.
« Last Edit: November 13, 2007, 11:32:16 PM by Brick Shitter »

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Eh, if I could count the number of times an "RMRK Team game" has been attempted, I'd know how to count.

Non of them even got started. :z

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Im starting this one. No doubt about it, I just need others...
I have plenty of maps people could start on, icons to make, songs to compose, quests to write, I just need others...

pokeball :)OfflineMale
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This has been attempted, I think moar than once.

Anyways, good luck!
Watch out for: HaloOfTheSun

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Irock touched your custom title
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As people have said above, this has been attempted before and has failed. The main reason (in my opinion) is basically because they didn't have a story line and didn't know where to start. If you already have those taken care of, then I believe you may have a small chance of getting this started. :)

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There is no one story line, it's a freeform game where you complete quests and stuff. You'll just play it, simple as that.

If you would like to join the project, please say so here.

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Well, I probably have the time to write some quest or stories as a part of the whole game, and maybe get some musics done.
I'm in.

 ;D
Be kind, everyone you meet is fighting a hard battle.

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House of Nostalgia
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We should all work on Valencia. Then we'd all be better then World of Warcraft.
For information and the latest news check out www.valenciagame.wordpress.com

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No Advertisements please :P
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I wasn't advertising, I was posting a link to inform those who may be interested. Seeing as how it wasn't me saying "OMFG GO TO MAH SITE ITS FULLY SIK WIKAD!!!!" i don't see why im advertising it, but okay i'll remember next time :)

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No storyline = fail

I mean, look at all the games with no storyline.

...
:taco: :taco: :taco:

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I can remember two main games that actually had a "small" chance of getting going. One was (I think) Dwarra's. It consisted of everyone adding some sort of storyline into it. It was a serious project at first but then changed into a type of game as everyone knew it wasn't going to go anywhere.

The second one was one that I made (or attempted to make). Like the one you're talking about it had no plot. However, that's because it was going to be an MORPG. The idea seemed to hit off pretty well and would've succeeded if not for one rather annoying problem on my part. I couldn''t get the server to work. In the end the game fell apart.

 If you're attempting to make a single player game without a plot, it won't be very popular. You're much better off attempting to make an MORPG if you're going to impliment quests and the like into it. Personally, I have yet to see a single player game without a plot that was even the least bit enjoyable.

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darn, but I don't have a server

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Irock touched your custom title
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Basically your computer would be the server: http://rmrk.net/index.php/topic,13585.msg173445.html

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you could make a game structured like mario 64 where everyone could contribute a stage, with its own music, quests etc
Some friends mend.  Some friends depend.  Some friends lend.  Some friends send.  Friend.

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you could make a game structured like mario 64 where everyone could contribute a stage, with its own music, quests etc
Holy hell. That does not sound like a bad idea.

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you could make a game structured like mario 64 where everyone could contribute a stage, with its own music, quests etc
Holy hell. That does not sound like a bad idea.

Yeah, but people would really need to take this seriously then.

Needless to say, I'm sure many would like to give this idea a try =)
:taco: :taco: :taco:

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Mario 64 online.
« Last Edit: November 14, 2007, 01:48:07 AM by TeaBag »
Some friends mend.  Some friends depend.  Some friends lend.  Some friends send.  Friend.

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That sounds like a pure awesome idea, without the doctor. And is alternate personality isn't inside him. But that sound awesome.

Im going to ask questions/what ifs

If my computer is the server, what if I turn off the internet conncetion? Will the game turn off?
Is there someone else better suited to have the server? Someone who doesn't have to worry about parents/siblings?

(Im not sure if anyone has signed up yet, if haven't, sign up, if you have, tell me again XD)
« Last Edit: November 13, 2007, 11:30:25 PM by Brick Shitter »

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Irock touched your custom title
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You've got two different ideas going on here. One with the MORPG/server issue and the other is with the many quests/Mario 64 style thing. I don't think you'd be able to do both. Now onto your question.

The deal with the server is it runs in the background on your computer. Everyone who plays the game runs a client which connects to the server. Basically it's a bunch of really small files being sent back and forth. So if your internet goes out, the server crashes and so does the game. Unless you have your own computer that can be running the server many hours out of the day, you shouldn't be the one running the server.

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First thing, it will definetly be possible. You would have a main lobby, people would go from the lobby into portals into worlds/areas where you can complete quests.

And who wants the server, anyone? Or rather who can have the server?

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I may just not be seeing this the same way as you but I'll say what's on my mind anyway.

While it's true that you could have it online that way, I believe that it takes out the point of having it an MORPG as there is no real multi-player action happening. It would be better off to just make it with RMXP.

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That's what I was going to do ;8
Imagine mario 64, with about 1,000,000 extra marios running around

pokeball :)OfflineMale
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I'd like to play a game where bowser is the good guy, and mario, peach, yoshi, toad, and the rest are bad guys.
Watch out for: HaloOfTheSun

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Blah blah blah...
Project of the Month winner for November 2008
This seems like a good idea. But it needs to be more organized. Maybe have rules on the first post in the topic .

Maybe just to make the "complete" game a decent size so people can download, have it rtp resources only? Or maybe just limit a certain amount of resources per stage. Also we need a main character. Just so the character doesn't randomly change per level.
Also add a due date.


- -

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Due date is when its finished :tpg:
But maybe by... the end of Febuary? But MMORPG sounds better/cooler.
If multiple people contributed stages(And some people multiple stages) then the game would be awesome.

The problem I just thought was the player.
Not everyone can look the same, that would suck/be retarded
So we could have players choose a "head" in the begining
We could also have a class system and when players change classes they change their body

I'm going to make a topic in new projects called Forge: MMORPG. This thread is here for suggestions, the other will be recruiting and contributing.

(Does anyone want to be a leader?  ;9)
« Last Edit: November 14, 2007, 02:22:35 AM by Brick Shitter »

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how about each stage is based off of an snes game
Some friends mend.  Some friends depend.  Some friends lend.  Some friends send.  Friend.

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I was thinking like traditional fantasy...
Maybe off of SNES RPGs...

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Mind if a noob might share his opinion?

I think an MMO type game with stages is a bit unorthodox, but it can work if it's handled properly. The first idea i had would be a simple one, where basically (like SM64) theres the main lobby that goes into all the stages. This would be the main place where people would interact, party up, etc.

Then, also akin to SM64, you would only be able to go into the starting stage at first. You could conquer any of the missions either by yourself or with friends. After completing the mission, you would get 1 point (i don't really know what the points would be called since this RPG seems to still lack a theme), and enough points would let you move onto the next world. There would also be many missions per world, maybe just 8 or 10, to stave off any repetitive nature.

The catch to this would be that if you complete it with friends (parties could only consist of 4 people max)  then the point you receive for the level gets cut in however many people you had helping you. For example, i go into the first stage, i get 1 person to help me. We each get .5 points each. If i had 3 people helping me (making a total of 4), then each player would get .25 points from it.

There would also be boss stages in each world, however there would also be some larger fights in between the worlds, in which you're forced to work in a party of at least 2 people in order to fight. Boss fights would give some other reward than points (possibly gold? I'm not sure)

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Well, thats the first idea. I don't know whether the one i'm about to list now is more complex or not, but...

You could also make the game have a PVP theme, where each stage you go into is a race to complete it fastest and best. It pits you against 5-7 other players in an all out race to finish, and or accumulate the most gold from defeating monsters, the stage. The point system would work similarly here to my last idea, except this time parties would only be allowed during the large boss fights i talked about earlier. You'd be on your own competing against others with this idea.

Whoever finished the best out of the stage, gets the full point. The others who finish behind get lower than that (for example, second place gets .80 points, 3rd place gets .60 points, 4th gets .40 points, and 5th only gets .20 points)

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theres a few problems i'm already foreseeing with my ideas. The first is that, for the second one, this game would have to be really popular for it to work well. Also, i'm not seeing much replay value here, because once you get to the end, i'm not really sure how to freshen it up.

The second problem, is that this seems really complicated. Working with something like RPGmaker XP, coding this would be extremely EXTREMELY nausceously difficult, especially with all the interaction between characters involved in this.

But hey, you don't have to take my whole idea, or any of it. Just thought that i'd throw my 2 cents out there as to what i thought would be pretty cool.

(Oh, and also, i really like the idea of each stage being a tribute to a different SNES RPG. Like, one stage could be chrono trigger, another stage could be Secret Of Mana, and another one could be FFIV (they wouldn't have to play like them, that would be asking WAY too much).  Each one could change how many you can have in your party, for example for the Chrono Trigger and Secret Of Mana stages, you can only have 3 to a party, but in FFIV, you can have 5.)

made by TRImoon of Secret Saiyan

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House of Nostalgia
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A server isn't a problem, I run a sever for Valencia. It's pretty easy to master plus, I have sad-scripted a menu system. If anyone does eventualy join me or this project we could use my server Mc'Skills and such.

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I like part of it. And Im not basing all the stages off of old games

Whe you start the game, you start on Tutorial Island(name subject to change)
When finished, you can sail to the Castle(needs name). The castle will serve as the lobby. You can basic equipment, items, change classes, hook up, normal activities.

Each entrance could say what lvl you should be
if it says 1, the you should be 1-10
2, 11-20
etc.

So your not REQUIRED to be lvl 11 to enter a Lvl 2 world, but its recommended
You'll dig?

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Let's have the most skilled on this board work on a single game, not all the time of course, but at least once during the year? The game play should be short, emphasis on the story, character(s), and presentation.