Playing the demo right now.
-The intro is pretty long, with the cutscene, alchemy tutorial and the mage's dialogue before I could get on my way. It's not too bad, just something I thought that was worth noting.
-On the first forest map after leaving home, the bunnies are able to walk over the edges of the forest. Nothing game-breaking, but it looks a bit silly.
-The spiders that appear in random battles from the start are huge. Not something that looks like a newbie adventurer at level 1 could ever take on. I'd replace them with something... smaller, and keep these for higher levels. They do look pretty cool.
-In Arreh Marketplace map, the basket with tomatoes shows up over the hero character.
-Having the hero's faceset appear on every object examine makes it look as if he's describing the things to himself. I'd think it'd look more natural with plain text.
-On the subject of examining, some places have most objects examinable (for example, the weapon store), while others have none or very few (like the smithing place outside the weapon store).
-The woman at the fruit stall in Arreh Marketplace doesn't open a trade window.
-I can just walk into any guest room in the inn. You'd think they would lock these to keep random people out. The storage room is locked, though.
-Some NPC's have long stories to tell, it would be nice to give the player the choice to continue the conversation after the first few lines. For example with the black guy in the inn, give the player the choice to ask for more information from the NPC or to just leave him. Other NPC's also usually start out with a short intro, with the main character following up with a question for more information. Turn that question into a player choice.
-I can walk on part of the table in the magic store.
-A black woman NPC in Northbridge has part of her dialogue cut off by the edge of the chat window.
-The man in Willett Mansion is without any dialogue.
-A building in Northbridge is missing
Town 4 song, crashing the game.
-A building in Northbridge is missing
Town 6 song, crashing the game.
-The Guard Tower has an NPC without any dialogue.
-The entrance to the Guard Tower from the wall is invisible.
-Cancelling the travel options in Northbridge stables brings me to some place outside the town...
-Hiring Sasaki in Arreh's inn. He claims he's an experienced soldier, yet he comes without any equipment whatsoever. Surely he should be having at least basic armour and a weapon?
-Sasaki got hit by some status condition (it has a staff icon in his status screen), but I have no idea what it is. Checking on his status screen I have no way to see what it is? Cause it's killing him and I have no way to remove it?
-Sasaki doesn't show a proper dead graphic in combat.
-A rat just used Bodyslam on me? Surely this isn't Pokémon I'm playing?=P But seriously, it seems a rather odd skill for a rat to use.
-A guard in Hearthold Keep blocks my way and asks if I have spoken to Kirio yet. I don't know who this guard is. I don't know who Kirio is.
-Not going to continue playing for now.
I can see what you're trying to do with this game, and I know it's still in a beta stage, but I'll summarise my opinions on it so far:
-Graphically it looks fairly bland, the mapping isn't very spectacular (although it's not bad either), and there's tons of unused space everywhere. Buildings are huge, but the immense space isn't put to use very well. From the places I've visited, I haven't come accross any unique buildings or locations, that stand out from the other things. I know you're trying to build a world with this game, so I feel it's important to give each location its special places. Make a town be (in)famous for something, an unique building, or a gang that rules the streets or whatever.
-Choice of music is okay, but there wasn't anything outstanding.
-I like the way you put detail to your world by giving NPC's meaningful conversations, but like I mentioned above it would be nice to have a choice to continue the conversation after the first few lines.
-On the other hand, I feel especially the main character is lacking personality. He comes over flat, not like a real person. He doesn't show much feelings or share opinions. He's mostly just listening, and asking for more information. You did better with the NPC's I think, and that's a shame. My character feels much less interesting than the people I'm meeting in the world.
-The combat system wasn't really interesting to me at all. The enemies were all dead in 1 fire spell, while taking a few hits from my regular attack. They did little damage back, which makes it just not feel very exciting. Sasaki got downed pretty quickly after I went out of town and he got hit by a status condition after his first fight. I hadn't come across potions that could cure him, so hiring him felt like a waste of money.
-Final note, I really liked the NPC that set itself on fire. That was a huge contrast to your other stuff. It was something unique, and it contained a nice touch of personality. I'd like to see more encounters like that (doesn't necessarily have to involve the NPC killing itself, lol
![LOL :lol:](https://rmrk.net/Smileys/default/laugh.gif)
)
All in all, it's hard to judge the game in its current state. You've got the maps, and some of the dialogue in place, but there's a lot of work to be done to make it really come alive.