WIP Script:
class Window_State < Window_Base
def initialize
super(0,0,544,416)
self.z = 100
self.opacity = 255
end
def update
self.contents.clear
draw_actor_state($game_party.members[1], x-24, y, 544)
end
end
class Scene_Map < Scene_Base
alias munkis_state_start start
alias munkis_state_terminate terminate
alias munkis_state_update update
def start
munkis_state_start
@state_window = Window_State.new
end
def terminate
munkis_state_terminate
@state_window.dispose
end
def update
munkis_state_update
@state_window.update
end
end