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RMRK RPG Maker Creation => Requests => Script Request => Topic started by: munkis on June 09, 2014, 10:39:31 PM

Title: [VX]Two patch requests...
Post by: munkis on June 09, 2014, 10:39:31 PM
#1:  OriginalWij's minimap and Yggdrasil 1.5

For the most part they work just fine, but when a state is inflicted that inhibits player movement (Sleep, Stun, Paralysis) and I enter and exit the main menu, all I get in the minimap is a blank space:
Spoiler for:
Before:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi708.photobucket.com%2Falbums%2Fww87%2Fmunkis%2FError1-1.png&hash=9fc30d5a06686816073d96eceb54133152b61904)

After:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi708.photobucket.com%2Falbums%2Fww87%2Fmunkis%2FError2-1.png&hash=986c789a3a4a0bc3651c78f4e582a9acac0b54b3)
#2:  This one involves a custom script I'm working on that displays the actor states on the map.  By itself it works fine, but when I add ziifee's animated states script to the project, the states don't get drawn at all.
Spoiler for:
WIP Script:

Code: [Select]
class Window_State < Window_Base
  def initialize
    super(0,0,544,416)
    self.z = 100
    self.opacity = 255
  end
  def update
    self.contents.clear
    draw_actor_state($game_party.members[1], x-24, y, 544)
  end
end
class Scene_Map < Scene_Base
  alias munkis_state_start start
  alias munkis_state_terminate terminate
  alias munkis_state_update update
  def start
    munkis_state_start
    @state_window = Window_State.new
  end
  def terminate
    munkis_state_terminate
    @state_window.dispose
  end
  def update
    munkis_state_update
    @state_window.update
  end
end

 :sdog:
Title: Re: [VX]Two patch requests...
Post by: munkis on June 22, 2014, 11:40:17 PM
bump