Earthbound-ish Battle System
Version: 1.0h
Author: cozziekuns
Date: October 24, 2010
Version History
- <Version 1.0i> 02.18.2012 - Bugfix.
- <Version 1.0h> 08.09.2011 - Fixed some bugs here and there and also added a new feature.
- <Version 1.0g> 08.08.2011 - Fixed a major bug concerning skill and item targeting.
- <Version 1.0f> 05.09.2011 - (Hopefully) Fixed a major bug concerning random crashes.
- <Version 1.0e> 12.21.2010 - Fixed a major bug concerning items.
- <Version 1.0d> 10.24.2010 - Added a minor feature of transparency.
- <Version 1.0c> 10.17.2010 - Fixed a major bug of being able to escape.
- <Version 1.0b> 08.22.2010 - Fixed some bugs, like not seeing HP and MP when using skills
- <Version 1.0a> 08.20.2010 - Fixed a major error
- <Version 1.0> 08.13.2010 - Original Release
Planned Future Versions
Description
My first battle system, so I hope it's a half-decent one. It basically a remade version of the different Earthbound battle systems. Features from both Earthbound and Earthbound 2 come in this battle system, and maybe one or two things snuck in from Earthbound Zero. The rest of the battle system is purely custom.
There might be a bit of lag from the odometer, but it shouldn't be too bad.
Features
- A unique graphical system that gives a rejuvination to the old school Earthbound battle system.
- On screen sprites that perform real-time movements, like in Touhou Mother.
- Rolling-like Hit Point system, akin to Earthbound's system.
- NO Damage Popups, because I like the retro feel more. You can always use Modern Algebra's Damage Popup Script.
- NO Target Window, instead the enemy you are targeting will be whitened, like in Earthbound.
Screenshots
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi37.tinypic.com%2F2ijpul4.png&hash=52849be5d917b21821194a5f4430538170b5f970)
Enemies whiten when selected, like in Earthbound 2
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi38.tinypic.com%2Fa44cgk.png&hash=aeb95e9f1a4806c8d9f96f7694cbe89272494dc5)
Escape Animation, cause I can
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi37.tinypic.com%2F2v11739.png&hash=7342a4c82207d30777a97010976934377a96dce6)
Random picture of Duster Attacking
Instructions
See header.
Script
Way too long. Please retrieve it from the attached .txt document.
Credit
Thanks
- Earthbound, for inspiration.
- wltr3565, for pointing out a major bug.
- TDS, for helping me clear out a bug.
- JDLXYZ, for pointing out a major bug.
- Kail200X, for suggesting a feature and pointing out bugs.
- aitherion, for pointing out a minor bug.
Support
Just post down here.
Known Compatibility Issues
None so far, but I imagine it won't be very compatible.
Author's Notes
Sorry about the roulette being just like a normal health bar, but I didn't have the time or experience to make that system. However, it should work exactly the same way.
Something that's really bothering me... on this script for some reason, when I use it, the following thing:
if actor.class.skill_name_valid # Skill command name is valid?
s2 = actor.class.skill_name # Replace command name
Doesn't work. Just plain doesn't work. No matter what I do, it always reads as my vocab for skills instead of as the proper class skill.
Is there something special I've got to do? Other than SwapXT and a status screen thing I'm running, I have no other scripts, nothing in battle or anything.
EDIT: For reference, it DOES work the rest of the time- if I disable the EB script entirely it shows my class skill name as it should.