The RPG Maker Resource Kit

RMRK RPG Maker Creation => General Tutorials and Eventing => RPG Maker General => Tutorials Database => Topic started by: Crankeye on February 13, 2005, 04:27:30 AM

Title: [RM2k/3] Special Message Codes
Post by: Crankeye on February 13, 2005, 04:27:30 AM
This is for 2000/2003

You can use these in conjunction with the 'Show Message' command:

\\      Shows "\".
\c[n]   Changes the text color to the color that matches n, n being a number from 0 to 19.
\s[n]   Changes the text speed to n, where n is a number from 1 to 20, 1 being the fastest.
\n[n]   Displays the name of the hero in the database with ID n, n being any numerical value. (\n[0] will show the name of the first member in the current party)
\v[n]   Displays the value held in variable n, n being any numerical value.
\$      Shows the amount of money held.

\!      The remainder of the message after this code is only shown when the player presses a key.
\.      Adds a 1/4 second delay to the part of the message which follows this code.
\|      Adds a 1 second delay to the part of the message which follows this code.
\> / \<   Displays the part of the message between \> and \< instantly.
\^      Closes the message window without key input.
\_      Shows half a space.


The $ character can also be used for the special message symbols built into the software:

Inventory Symbols:
        $A: Sword
   $B: Shield
   $C: Star of Solomon(David)

Planetary Symbols:
   $D: Sun
   $E: Moon
   $F: Mercury
   $G: Venus
   $H: Earth
   $I: Mars
   $J: Jupiter
   $K: Saturn    
   $L: Uranus
   $M: Neptune
   $N: Pluto

Astrological Signs:
   $O: Aries
   $P: Taurus
   $Q: Gemini
   $R: Cancer
   $S: Leo    
   $T: Virgo
   $U: Libya
   $V: Scorpio
   $W: Sagittarius
   $X: Capricorn   
   $Y: Aquarius   
   $Z: Pisces

Assorted Symbols:
   $a: face (smile)

$b: Face (normal)
   $c: face (frown)
   $d: sweat 1   
   $e: sweat 2   
   $f: spade clear
   $g: heart clear   
   $h: diamond clear
   $i: club clear
   $j: spade filled   
   $k: heart filled   
   $l: diamond filled
   $m: club filled   
   $n: skull       
   $o: cross
   $p: sun      
   $q: moon    
   $r: Dot (small yen)

Arrows:
   $s: Up    
   $t: Right   
   $u: Down
   $v: Left   
   $w: Up-Right   
   $x: Down-Right
   $y: Down-Left   
   $z: Up-Left
Title: Special Message Codes
Post by: Sakuya on March 08, 2005, 12:27:11 AM
Can the Assorted Symbols be entered into a dialogue box? I tried typing in $a but there's no smiley face.  :(
Title: Special Message Codes
Post by: Mr. DJ on March 08, 2005, 05:26:19 PM
Quote from: Sakuya
Can the Assorted Symbols be entered into a dialogue box? I tried typing in $a but there's no smiley face.  :(


Try to install the advanced message script # R3

 :D
Title: Special Message Codes
Post by: Sakuya on March 09, 2005, 04:16:51 AM
Nevermind, it seems I just installed it. But it still doesn't work. Do you just put the code in the message? Nope, it's showing up as the code, not the smiley.  :(
Title: Same here!
Post by: B Chan on April 17, 2005, 03:39:07 PM
I have the same problem as Sakuya. Where is the script you recommened? x_x I have no idea where to look even though Sakuya said it didn't solve our problem.

In fact, I've tried several ways to try and slow down the words in my messages. I've head to just make two different message boxes with a 'wait' command inbetween.  :cry: I know there's a way to place the pause within just one box, but all the codes I've tried don't work! >_<! *Pouts*
---
While we're on the subject of message boxes, how would one place a message box with a battle?
Title: Special Message Codes
Post by: Kriegsseele on April 17, 2005, 08:54:09 PM
Well, the codes in this Thread are the general meassge codes of the rm2k(3). (There is no other way, the messages in the RMXP come by Fade-in.)
Title: Special Message Codes
Post by: Mr. DJ on April 20, 2005, 05:17:21 AM
Quote from: Sakuya
Can the Assorted Symbols be entered into a dialogue box? I tried typing in $a but there's no smiley face.  :(
if you want that symbol... just make an item with icon to show that up.. however.. the auto close command in rmxp is

\~ not \^ and the symbols are only for older versions.... color wil also not work at this way  :^^:
Title: Special Message Codes
Post by: Dan on April 28, 2005, 04:20:57 PM
Is there any script out there that lets you use \| and \. and \! for message boxes in RMXP?

I can't make a decent game without them! :cry:

~Dan
Title: Special Message Codes
Post by: SiR_VaIlHoR on April 30, 2005, 07:52:02 AM
Learn simply the Ruby...
Title: Special Message Codes
Post by: Tsunokiette on June 22, 2005, 04:07:54 AM
I got this error:

File Graphics/Windowskins/WhiteTies not found.

when I loaded my game after installing the advanced message script. what in the world is the WhiteTies Windowskin...
Title: Special Message Codes
Post by: AlianceKing2007 on June 22, 2005, 04:31:01 AM
white ties is one of the samples games that came with rpg maker xp.
Title: Special Message Codes
Post by: Tsunokiette on June 22, 2005, 04:39:00 AM
ah
Title: Special Message Codes
Post by: Mr. DJ on June 28, 2005, 02:13:22 PM
Quote from: Dan
Is there any script out there that lets you use \| and \. and \! for message boxes in RMXP?

I can't make a decent game without them! :cry:

~Dan


yes the ams r4 script... go to www.dubealex.com...
i use them always...
Title: Special Message Codes
Post by: SiR_VaIlHoR on July 15, 2005, 02:46:31 PM
Specail?? i can't find any translation for this word.
anybody help?
Title: Special Message Codes
Post by: Leeroy_Jenkins on July 15, 2005, 04:30:51 PM
speacial in french is... speacial, apparently.

It just means better or different
Title: Special Message Codes
Post by: The Moogle on August 23, 2005, 06:30:32 PM
by useing a resource hacker you can change what the symbols are.  Just open up your rpg rt.exe with resource hacker then save witch ever thing the picture below is.  Then edit the symbols and use the resource hacker to resave them into the exe.  (i sugest making a back up that in case).  $A is the symbol in the top left corner, $B is right next to it , you get the picture, right? NOTE: I know this works for 2003 not sure about 2000, and xp i dont think even uses the symbols :P


http://www.daboys4u.com/images/TEST.BMP
Title: Xp Commands
Post by: ArkBennett on November 27, 2005, 02:02:14 AM
Also I would like to note for Xp...

The \n[0] does not show the first Hero in your party anymore.
And for the \c[X] command here are the colors...

0 = White
1 = Blue
2 = Red
3 = Green
4 = Teal
5 = Purple
6 = Yellow
7 = Grey
>8 = White
Title: Special Message Codes
Post by: Tsunokiette on November 27, 2005, 02:07:51 AM
That may work for the other versions, but it wont work for RpgMaker XP because the "codes" as you call them are actualy defined in Window_Message.
Title: Special Message Codes
Post by: Neko on January 12, 2006, 05:51:24 AM
The \^ thing doesnt work for XP :( Any other ways to do that?
Title: Special Message Codes
Post by: Season In The Abyss on January 12, 2006, 05:47:30 PM
With a Custom AMS. :whoa::O_o::whoa::whoa:
Title: Special Message Codes
Post by: Neko on January 14, 2006, 12:58:09 AM
Theres one tiny problem with that. Im not a pwnage scripter like you ^.^ I am too busy learning C++ and PHP to learn ruby lol
Title: Special Message Codes
Post by: SiR_VaIlHoR on January 15, 2006, 06:56:45 PM
oh lol i think i can underdstand  :lol:
Title: Special Message Codes
Post by: thenewclement on March 25, 2006, 02:24:50 PM
Are there any codes for XP? My help file's kinda buggy, so I can't really look there.
Title: Special Message Codes
Post by: Supervisor on March 30, 2006, 07:47:17 AM
hehe, you have the postality knights version eh..
same problem.. .I m trying to add the current value of a variable in een message but it aint working yet. :p

Wonder how.
Title: Special Message Codes
Post by: Blizzard on March 30, 2006, 10:25:23 AM
Quote from: Supervisor
hehe, you have the postality knights version eh..
same problem.. .I m trying to add the current value of a variable in een message but it aint working yet. :p

Wonder how.

Try this

\v[1]

Now it will show you the content of variable[1].
Title: Re: Special Message Codes
Post by: Indignos on November 04, 2006, 03:36:41 AM
Nice code, Crankeye.
Title: Re: Special Message Codes
Post by: .:Pyroken Serafoculus:. on January 28, 2007, 08:57:50 AM
Quote
While we're on the subject of message boxes, how would one place a message box with a battle?

Make a Troop to your liking in the database, and put whatever you want in the battle event section at the bottom right. Just call a battle with that troop in the game, and it'll work right like you want it to. Simple.
Title: Re: Xp Commands
Post by: kid27 on May 16, 2007, 08:10:11 PM
The \n[0] does not show the first Hero in your party anymore.
It is \n[1] for the first hero in the hero database! (rm2k(3) right?)
\n[2] for the second hero, etc.

And for the \c[X] command here are the colors...

0 = White
1 = Blue
2 = Red
3 = Green
4 = Teal
5 = Purple
6 = Yellow
7 = Grey
>8 = White
Actually, the colour depends on the system set used.
0 is the first colour in the system set (this is left to right), 1 the second, right up to 19 or 20 (can't remember which >_<).
Does that help?
Title: Re: Special Message Codes
Post by: Dracomortis on August 18, 2008, 05:54:05 PM
For RM2K users, the \c[n] colors for the default system graphics ("System") are as follows:

0   = Light blue (default text color)*
1   = Dark blue
2   = Light orange*
3   = Black
4   = Yellow-orange
5   = Red
6   = Blue-violet
7   = Magenta
8   = Off orange*
9   = Green
10 = Blue*
11 = Salmon (red-pink)
12 = Yellow-green
13 = Purple
14 = Orange
15 = Light green
16 = Lavender (pale purple)
17 = Teal
18 = Dark green
19 = Dark orange

*Color 0 is very similar to Color 10, and Color 2 is very similar to Color 8, but there are slight differences between the two in each pair (0 and 10 are more easily distinguished from one another than 2 and 8)
Title: Re: Special Message Codes
Post by: Roxaszu on June 11, 2009, 07:26:43 PM
It's for Rpg maker 2003,
Ow, And is there anyone know, How can I download Tools that can change Symbol, There are some program that says can change symbol
If you don't quite understand What I mean, Check this out :

http://www.youtube.com/watch?v=2ILtyA2wD8Q
He says that he change the symbol with a tool, He give a link too, But the link was broken...
Title: Re: Special Message Codes
Post by: Kathryn on June 11, 2009, 10:01:49 PM
RMRECKER. I believe it's over here on crankeye, actually. Go to the download section. Download it. Love it.