The RPG Maker Resource Kit
RMRK RPG Maker Creation => General Tutorials and Eventing => RPG Maker General => Tutorials Database => Topic started by: Crankeye on February 13, 2005, 04:27:30 AM
-
This is for 2000/2003
You can use these in conjunction with the 'Show Message' command:
\\ Shows "\".
\c[n] Changes the text color to the color that matches n, n being a number from 0 to 19.
\s[n] Changes the text speed to n, where n is a number from 1 to 20, 1 being the fastest.
\n[n] Displays the name of the hero in the database with ID n, n being any numerical value. (\n[0] will show the name of the first member in the current party)
\v[n] Displays the value held in variable n, n being any numerical value.
\$ Shows the amount of money held.
\! The remainder of the message after this code is only shown when the player presses a key.
\. Adds a 1/4 second delay to the part of the message which follows this code.
\| Adds a 1 second delay to the part of the message which follows this code.
\> / \< Displays the part of the message between \> and \< instantly.
\^ Closes the message window without key input.
\_ Shows half a space.
The $ character can also be used for the special message symbols built into the software:
Inventory Symbols:
$A: Sword
$B: Shield
$C: Star of Solomon(David)
Planetary Symbols:
$D: Sun
$E: Moon
$F: Mercury
$G: Venus
$H: Earth
$I: Mars
$J: Jupiter
$K: Saturn
$L: Uranus
$M: Neptune
$N: Pluto
Astrological Signs:
$O: Aries
$P: Taurus
$Q: Gemini
$R: Cancer
$S: Leo
$T: Virgo
$U: Libya
$V: Scorpio
$W: Sagittarius
$X: Capricorn
$Y: Aquarius
$Z: Pisces
Assorted Symbols:
$a: face (smile)
$b: Face (normal)
$c: face (frown)
$d: sweat 1
$e: sweat 2
$f: spade clear
$g: heart clear
$h: diamond clear
$i: club clear
$j: spade filled
$k: heart filled
$l: diamond filled
$m: club filled
$n: skull
$o: cross
$p: sun
$q: moon
$r: Dot (small yen)
Arrows:
$s: Up
$t: Right
$u: Down
$v: Left
$w: Up-Right
$x: Down-Right
$y: Down-Left
$z: Up-Left
-
Can the Assorted Symbols be entered into a dialogue box? I tried typing in $a but there's no smiley face. :(
-
Can the Assorted Symbols be entered into a dialogue box? I tried typing in $a but there's no smiley face. :(
Try to install the advanced message script # R3
:D
-
Nevermind, it seems I just installed it. But it still doesn't work. Do you just put the code in the message? Nope, it's showing up as the code, not the smiley. :(
-
I have the same problem as Sakuya. Where is the script you recommened? x_x I have no idea where to look even though Sakuya said it didn't solve our problem.
In fact, I've tried several ways to try and slow down the words in my messages. I've head to just make two different message boxes with a 'wait' command inbetween. :cry: I know there's a way to place the pause within just one box, but all the codes I've tried don't work! >_<! *Pouts*
---
While we're on the subject of message boxes, how would one place a message box with a battle?
-
Well, the codes in this Thread are the general meassge codes of the rm2k(3). (There is no other way, the messages in the RMXP come by Fade-in.)
-
Can the Assorted Symbols be entered into a dialogue box? I tried typing in $a but there's no smiley face. :(
if you want that symbol... just make an item with icon to show that up.. however.. the auto close command in rmxp is
\~ not \^ and the symbols are only for older versions.... color wil also not work at this way :^^:
-
Is there any script out there that lets you use \| and \. and \! for message boxes in RMXP?
I can't make a decent game without them! :cry:
~Dan
-
Learn simply the Ruby...
-
I got this error:
File Graphics/Windowskins/WhiteTies not found.
when I loaded my game after installing the advanced message script. what in the world is the WhiteTies Windowskin...
-
white ties is one of the samples games that came with rpg maker xp.
-
ah
-
Is there any script out there that lets you use \| and \. and \! for message boxes in RMXP?
I can't make a decent game without them! :cry:
~Dan
yes the ams r4 script... go to www.dubealex.com...
i use them always...
-
Specail?? i can't find any translation for this word.
anybody help?
-
speacial in french is... speacial, apparently.
It just means better or different
-
by useing a resource hacker you can change what the symbols are. Just open up your rpg rt.exe with resource hacker then save witch ever thing the picture below is. Then edit the symbols and use the resource hacker to resave them into the exe. (i sugest making a back up that in case). $A is the symbol in the top left corner, $B is right next to it , you get the picture, right? NOTE: I know this works for 2003 not sure about 2000, and xp i dont think even uses the symbols :P
http://www.daboys4u.com/images/TEST.BMP
-
Also I would like to note for Xp...
The \n[0] does not show the first Hero in your party anymore.
And for the \c[X] command here are the colors...
0 = White
1 = Blue
2 = Red
3 = Green
4 = Teal
5 = Purple
6 = Yellow
7 = Grey
>8 = White
-
That may work for the other versions, but it wont work for RpgMaker XP because the "codes" as you call them are actualy defined in Window_Message.
-
The \^ thing doesnt work for XP :( Any other ways to do that?
-
With a Custom AMS. :whoa::O_o::whoa::whoa:
-
Theres one tiny problem with that. Im not a pwnage scripter like you ^.^ I am too busy learning C++ and PHP to learn ruby lol
-
oh lol i think i can underdstand :lol:
-
Are there any codes for XP? My help file's kinda buggy, so I can't really look there.
-
hehe, you have the postality knights version eh..
same problem.. .I m trying to add the current value of a variable in een message but it aint working yet. :p
Wonder how.
-
hehe, you have the postality knights version eh..
same problem.. .I m trying to add the current value of a variable in een message but it aint working yet. :p
Wonder how.
Try this
\v[1]
Now it will show you the content of variable[1].
-
Nice code, Crankeye.
-
While we're on the subject of message boxes, how would one place a message box with a battle?
Make a Troop to your liking in the database, and put whatever you want in the battle event section at the bottom right. Just call a battle with that troop in the game, and it'll work right like you want it to. Simple.
-
The \n[0] does not show the first Hero in your party anymore.
It is \n[1] for the first hero in the hero database! (rm2k(3) right?)
\n[2] for the second hero, etc.
And for the \c[X] command here are the colors...
0 = White
1 = Blue
2 = Red
3 = Green
4 = Teal
5 = Purple
6 = Yellow
7 = Grey
>8 = White
Actually, the colour depends on the system set used.
0 is the first colour in the system set (this is left to right), 1 the second, right up to 19 or 20 (can't remember which >_<).
Does that help?
-
For RM2K users, the \c[n] colors for the default system graphics ("System") are as follows:
0 = Light blue (default text color)*
1 = Dark blue
2 = Light orange*
3 = Black
4 = Yellow-orange
5 = Red
6 = Blue-violet
7 = Magenta
8 = Off orange*
9 = Green
10 = Blue*
11 = Salmon (red-pink)
12 = Yellow-green
13 = Purple
14 = Orange
15 = Light green
16 = Lavender (pale purple)
17 = Teal
18 = Dark green
19 = Dark orange
*Color 0 is very similar to Color 10, and Color 2 is very similar to Color 8, but there are slight differences between the two in each pair (0 and 10 are more easily distinguished from one another than 2 and 8)
-
It's for Rpg maker 2003,
Ow, And is there anyone know, How can I download Tools that can change Symbol, There are some program that says can change symbol
If you don't quite understand What I mean, Check this out :
http://www.youtube.com/watch?v=2ILtyA2wD8Q
He says that he change the symbol with a tool, He give a link too, But the link was broken...
-
RMRECKER. I believe it's over here on crankeye, actually. Go to the download section. Download it. Love it.