AutoSave VX
Author: BulleXt(bulletxt@gmail.com)
Version: 0.1
Date: 06/07/2009
Description:
This script by default will automatically save when you do a map transfer, after winning a battle and after exiting menu.
You can also manually call an autosave inside an event by simply doing a call script like this:
Auto_Save.new
The script doesn't disable normal saving system so player can still save on his slots, he will not be able to overwrite the autosave slot.
The script also lets you set how many saving slots you want.
You can choose between 2 editions, the normal one and another one that ships Woratana Neo Save System 3.0 modified with this script merged to it.
Download Default Script: here (http://odestone2d.svn.sourceforge.net/viewvc/lodestone2d/Scripts-Dev/AutoSave_VX.rb)
Download AutoSave VX + Woratana Neo Save System 3.0 merged: here (http://lodestone2d.svn.sourceforge.net/viewvc/lodestone2d/Scripts-Dev/AutoSave_VX_Wora_NSS-3.0.rb)
Cheers,
BulletXt
Interesting. At the start of the script, are there a couple lines that are alterable, and are the constants:
SAVE_NUMBER = 1
NUMBER_OF_SAVE_SLOTS = 10
SAVE_ON_MAP_TRANSFER = 1
SAVE_AFTER_WINNING_BATTLE = 2
SAVE_AFTER_CLOSING_MENU = 3
?