Final Fantasy XIII has perhaps one of the worst introductions a Japanese RPG has ever had. Square Enix thought it would be a good idea to not tell the player what is happening, and as a result, the first ten hours of the game feels like a conversation that the player has stumbled in on halfway through. All the characters know what's going on, and talk as if the player should know, leading to a very alienating narrative that ensures the player never truly connects with it. When you finally do work out who is who and what's going on, however, you'll wish the game had stayed so vague.
Well in a Game thats 3 Discs long, what do you expect i just bought it and i love it honestly. You really do have to take in what they tell you otherwise you're just lost. The Battle System in my opinion is great.I'm not sure what the number of discs has to do with anything. And I listened to every word they spoke, and it is literally impossible to fully understand what they're talking about (so you can actually care) unless you do some reading in the datalog. This has been a problem brought up by lots of critics.
However im about 7 hours into it and They are still Tutorial Scenes, Im sure the game makes up for its slow beginnings as i just got the ability to Summon things Reminiscent of FFX-2. I do expect alot more from this game as i continue to play. and also I want to Ride my Damn Chocobo already >.<
Where did you get those from. :)The internet :)
I didn't really read all of the comments to see if anyone mentioned this, but from what I heard, nothing good happens for literally the first 26 hours of the game or so. Then afterwards it's good.Depending on how quick you are, you can get to chapter 11 in about 20 to 25 hours. It's here that you are given a more open world and have sidequests (hunts) to do. It's likely you'll only have a good time with the sidequests if you aren't already tired of the battle system. I was, so even when the game was at its 'best' I wasn't having much fun.
Is it true that you can't even swap party members around for real strategy until like 23 hours in?Yes. However, it's not as if that 'strategy' is needed until the option is made available. I'm not defending it, I'm just saying you're given everything you need to get through the 20 hours. You're given access to all party members and the option to switch them around somewhere near the end of Chapter 9 (roughly 20 hours in). You're then given the option to level all jobs on all characters in the beginning of Chapter 10 (21 or 22 hours in).
Have you beaten the game yet?No. I got halfway through Chapter 11 and lost interest. I only rented the game, so I can't play anymore anyway.
FF13, is FF10-3. There's the hallway maps that they had in FF10 and FF10-2. Then there's the sphere grid that they had in FF10. I forget if it was in FF10-2.
The last Final Fantasy I've played through fully was 10-2 so I can't really say what I think of FF11, or FF12.
So, I want to know. I liked FF10 and I have a PS3, should I get it or pass on it?
ps. I fucking hated blitzball. - i was never good at it either.If you mean X-2, me too. I had no idea what the f*** was going on. For just FFX, it was easy, really. Just get the ball to Tidus who will be near the enemy goal and Jecht Shot Mark 69 it. Then, when you're in the lead, take your player and hide behind your goal. The opposing team will never think to attack you there. !
You want to play more to see what happens next in the story. This is the biggest difference in not only western v. eastern RPGs, but all game types. (Think Metal Gear)
Are you honestly not exaggerating that the whole game is just one long hallway?Have you seen the strategy guide for this game? 'Walk down this straight line until you get to the end.'
Very good to find somebody hated the lyrics just as much as I did. Not good at all.
Spoiler for:
Hope. He is by far my favourite character, so pessimistic, yet so loyal, yet so adamant, yet so whiney, yet so cheerful, yet so sad, yet so upbeat. He is the pop that the game has for me, and his voice acting at times sound a little off, like he has a cold or something, but I think it matches his character.
Plus his weapon is a boomerang, which is originally an Australian weapon, and I think its cool, first time I saw him use it I squealed.
The oldest Australian Aboriginal boomerangs are ten thousand years old, but older hunting sticks have been discovered in Europe, where they seem to have formed part of the stone age arsenal of weapons. One boomerang that was discovered in a cave in the Carpathian Mountains in Poland was made of mammoth's tusk and is believed, based on AMS dating of objects found with it, to be about 30,000 years old. King Tutankhamen, the famous Pharaoh of ancient Egypt, who died over 3,000 years ago, owned a collection of boomerangs of both the straight flying (hunting) and returning variety.
Pros.you be trollin' there's no way any of these are what you actually think
- Because it is on the PS3 for me, the graphics are shiny and new and deep.
- Battle System, though changed, is better in my mind. The Action Bar eliminates the need for Dual Casting, the auto battle feature is good for those whom are a little slow or young to play it, and no MP essentially means limitless capabilities (unless under the effects of say, Pain or Silence).
- They went and resynched the cutscenes mouths to the english voices, a small feature but still effective.
- Armour remains locked, which is good, I for one did not like the fact that you could equip something like a Magus Robe or Diamond Armour on characters and they would still remain in their common garbs.
- Hope. He is by far my favourite character, so pessimistic, yet so loyal, yet so adamant, yet so whiney, yet so cheerful, yet so sad, yet so upbeat. He is the pop that the game has for me, and his voice acting at times sound a little off, like he has a cold or something, but I think it matches his character. Plus his weapon is a boomerang, which is originally an Australian weapon, and I think its cool, first time I saw him use it I squealed.
Please tell me it is not like 7.
you are a spiky haired sword wielding protagonist who is hanging out with a stereotypical black guy, on a train attacking mechanical monsters..
Please tell me it is not like 7.
you are a spiky haired sword wielding protagonist who is hanging out with a stereotypical black guy, on a train attacking mechanical monsters..
Please tell me it is not like 7.
you are a spiky haired sword wielding protagonist who is hanging out with a stereotypical black guy, on a train attacking mechanical monsters..
You just made me remember what the rep buttons are for.
I doubt anyone thinks this, but I think that Paradigm Shifts are basically just gambits and that chaining commands make it flow like X and XII.I second this. It has somewhat the similar feel of FF12.