you would have to have a Window_Base definition of what exactly u want to draw....
this is for faces:
#--------------------------------------------------------------------------
# * Draw Face Graphic
# actor : actor
# x : draw spot x-coordinate
# y : draw spot y-coordinate
#--------------------------------------------------------------------------
def draw_actor_graphic(actor, x, y)
if $game_party.actors.size != 0
bitmap = RPG::Cache.picture("Faces/" + actor.character_name)
self.contents.blt(x - 40, y - 80, bitmap, Rect.new(0, 0, 80, 80))
end
end
def draw_actor_graphicb(actor, x, y)
bitmap = RPG::Cache.character(actor.character_name, actor.character_hue)
cw = bitmap.width / 4
ch = bitmap.height / 4
src_rect = Rect.new(0, 0, cw, ch)
self.contents.blt(x - cw / 2, y - ch, bitmap, src_rect)
end
but you need to have a folder called "Faces" inside of your "pictures" folder. In that Faces folder you'll need to have the faces you want but they must be 80x80.
THEN
in your CMS you'll just have to draw them with something like this:
draw_actor_graphic(@actor, X POSITION WHERE U WANT THE FACE PLACED, Y POSITION WHERE U WANT THE FACE PLACED)
as you can see....it says "draw_actor_graphic" and ur prolly thinking "don't i need to draw the face graphics?" Well, what you did in the Window_Base (you did place the coding above in window_base didn't you?) was redo the draw_actor_graphic to draw faces (I just have it titled draw face graphic in my comments so I can remember
) There you go!