Chest Opening Minigame
Description
This is a tutorial for making a minigame in RPG Maker VX. The concept is simple, and follows a "double-or-nothing" format, but with a twist. At the start of the game, the player is given a key. This key opens a door to an adjacent room, containing two chests. One chest will contain a small amount of money, and the other will contain another key, allowing the player to progress further. For each door the player unlocks, the money in the chests will increase, but if the player obtains enough keys to reach the final room, there is a special prize waiting there.
Instructions
Instructions are placed in comments within the events of the demo. The game only uses one variable, and one item.
CreditsInspired by Legend of Zelda, Ocarina of Time.
You don't have to give credit. You can use this in commercial games. If you feel nice and do want to give credit, just put "Strak."
Demo
(https://www.mediafire.com/?mxxjdnxlzc47lw7)