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RMRK RPG Maker Creation => VX => VX Scripts Database => Topic started by: LoganF on March 24, 2011, 09:36:03 AM

Title: Different MP Notations (v1.4a)
Post by: LoganF on March 24, 2011, 09:36:03 AM
Different MP Notations
Version: 1.4a
Author: Logan Forrests
Date: March 24, 2011

Version History



Planned Future Versions
Extend MP notation to suit Classes as well as Actors to allow this script to be useful for games which use a system in which Actors can change their classes.

Description


Allows different actors to be assigned their own terminology for their MP pool, such as AP or SP - whatever fits the character's class/role.

Features


Screenshots

Spoiler for Screenshots:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi671.photobucket.com%2Falbums%2Fvv73%2FTohme_Rhiazanho%2Fmp_note-default.png&hash=ea0d6b0c97301ff93fad22002d9d35d1b68022a6)
Default menu with script active to change first 3 actors' notations and bar colors.

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi671.photobucket.com%2Falbums%2Fvv73%2FTohme_Rhiazanho%2Fmp_note-neo.png&hash=33833d36b5c297e2e8714f66ab096d0be57730ef)
Working with Woratana's Neo Gauge

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi671.photobucket.com%2Falbums%2Fvv73%2FTohme_Rhiazanho%2Fmp_note-ma_fscms.png&hash=3dc21282e591a5c74a83a3358a80223dd269003c)
Working with modern algebra's Full Status CMS

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi671.photobucket.com%2Falbums%2Fvv73%2FTohme_Rhiazanho%2Fmp_note-neo_fscms.png&hash=376fde205cfcf5371c8e2a869e22ead6babea969)
Working with both Neo and FSCMS

Instructions

The script contains instructions on where to put it, and how to use it.

Script


See Attachments for a .txt file containing the script - I'm not sure how long too long actually is to put it in code tags.

Credit



For the parts from their scripts that I had to work around for this script to work with them:

Thanks


Support


Feel free to send me a PM on rmrk.net for any particular issues (LoganForrests)

Known Compatibility Issues

None specifically known.

Scripts that alter the appearance of the MP gauges will probably require this script to be updated with a work around/fix. If there are any scripts in which there is a problem, please let me know and provide me with the name of the offending script so I can see about making it work.

Demo


Not really necessary. Examples are present in the script itself.


Author's Notes


I'm fairly sure that I've seen a script that allowed for different MP terms (that also did many other things) but I can't for the life of me remember where. It might not even be true. This one has it as a standalone, though, and offers the color settings which I don't recall that one doing. If anyone does know of one, let me know. It's bugging me.

It's likely I'll rewrite the code for this at some point to make it easier to use and make it a little clearer to read the code. I tend to write to make things work before I try to clean up the code.

Any suggestions on better ways to write the script will be taken into consideration. I'm still learning new things and always enjoy to learn more.


Restrictions

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi.creativecommons.org%2Fl%2Fby-nc-sa%2F3.0%2Fau%2F88x31.png&hash=aa3053dd67b2d9c77a143b86cc1ec6129d8fb971)
Different MP Notations by Logan Forrests is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Australia License. (http://creativecommons.org/licenses/by-nc-sa/3.0/au/)
Title: Re: Different MP Notations
Post by: modern algebra on March 30, 2011, 05:29:18 PM
This is a wonderful idea which I know lots of people will appreciate. Great work!
Title: Re: Different MP Notations
Post by: LoganF on March 31, 2011, 12:57:29 AM
Thanks. Having just received a PM with a request to enhance it, it should see a nice upgrade, but I'll not put anything until I figure out what I need to do.

EDIT: Since it's done, the script has been updated to fulfil a request to allow certain items to be able to restore only the specific types of MP that have been set.
Thus, items that restore "Magic Points" cannot restore a characters "Skill Points" pool, for example. Non-specific recovery items, however, can recover any form of MP still. - See Features in the OP for more info
Title: Re: Different MP Notations (v1.4a)
Post by: KaiSSeR_SK on November 12, 2011, 06:14:39 PM
Hi! I´ve downloaded this wonderful script and i´m testing it. All ok since i turn on the compatibility with Wora´s neo gauge, then get an error that says: "unitiliazed constant Window_Base::USE_MP_GAUGE".

Obviously i´m using this script (Version: 1.5)... Thaaaaanks!!