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Couple of RM2K3 questions

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Rep: +0/-0Level 90
I've got a few issues with the internal parameters of RM2K3.

*Is it possible to alter the internal battle algorithms in any way?

*Is it possible to designate a monster's standard attack animation to be something other than Punch 1?
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"Um...so there IS enough, right?"
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Rep: +0/-0Level 90
You can make that deep of changes in 2003. (Battle algorithms)

As for the animations i think so..... maybe not....
what you can do is make a skill for each monster attack and have him use that instead of normal "attack". Sorry if that is confusing  :?



Unless I say so, I'm using RPG Maker XP.

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Rep:
Level 91
For the animation, I think you just have to move the animation you want ALL the monsters to attack with, in the PLACE of punch1
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Rep: +0/-0Level 90
I would just do the skill version, except that it seems kind of silly to give a name to each standard attack when the characters aren't faced with that problem. And I can't have both swordsmen and poison toads cutting at foes.

How do you change the internal battle algorithms in RM2K3? I haven't seen that option anywhere.
"There's almost not enough juice in this house!"
"Um...so there IS enough, right?"
"Yes. Nevermind."

******
Rep:
Level 91
i don't think you can but you might be able to work your way behind it.
just tell us what you want to change and there might be a way though without the access to the scripts such as there is in rmxp you can't really "control" the battle system fully
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Level 92
Welcome Poster of Year 2006 Award
you cant control the battle algroithmith unless you make a CBS.
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